diff options
author | Eric Anholt <[email protected]> | 2014-04-23 17:14:26 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2014-04-30 14:33:20 -0700 |
commit | ff9c3e8e5a22597c83505479e918981377f8fdf4 (patch) | |
tree | dd21df42cde090b65d94cda00de32d4db6c18d89 /src/mesa/drivers/dri/nouveau | |
parent | 62d46332d8ed7a6270bc4e0520cf52668efd33b5 (diff) |
mesa: Replace use of _ReallyEnabled as a boolean with use of _Current.
I'm probably not the only person that has tried to kill _ReallyEnabled.
This does the mechanical part of the work, and cleans _ReallyEnabled from
i965.
I think that using _Current makes texture management clearer: You can't
have multiple targets in use in the same texture image unit at the same
time, because there's just that one pointer.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/nouveau')
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv04_context.c | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv04_state_frag.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv04_state_tex.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv10_state_frag.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv10_state_tex.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv20_state_tex.c | 4 |
6 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv04_context.c b/src/mesa/drivers/dri/nouveau/nv04_context.c index cd6e876f3d6..3cc219beab4 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_context.c +++ b/src/mesa/drivers/dri/nouveau/nv04_context.c @@ -53,9 +53,9 @@ nv04_context_engine(struct gl_context *ctx) struct nouveau_pushbuf *push = context_push(ctx); struct nouveau_object *fahrenheit; - if ((ctx->Texture.Unit[0]._ReallyEnabled && + if ((ctx->Texture.Unit[0]._Current && texunit_needs_combiners(&ctx->Texture.Unit[0])) || - ctx->Texture.Unit[1]._ReallyEnabled || + ctx->Texture.Unit[1]._Current || ctx->Stencil.Enabled || !(ctx->Color.ColorMask[0][RCOMP] && ctx->Color.ColorMask[0][GCOMP] && diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_frag.c b/src/mesa/drivers/dri/nouveau/nv04_state_frag.c index c48a0b0d566..248a7d2b522 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_state_frag.c +++ b/src/mesa/drivers/dri/nouveau/nv04_state_frag.c @@ -257,7 +257,7 @@ nv04_emit_tex_env(struct gl_context *ctx, int emit) struct combiner_state rc_a = {}, rc_c = {}; /* Compute the new combiner state. */ - if (ctx->Texture.Unit[i]._ReallyEnabled) { + if (ctx->Texture.Unit[i]._Current) { INIT_COMBINER(A, ctx, &rc_a, i); setup_combiner(&rc_a); diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_tex.c b/src/mesa/drivers/dri/nouveau/nv04_state_tex.c index ff60b338648..15eaa71531b 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_state_tex.c +++ b/src/mesa/drivers/dri/nouveau/nv04_state_tex.c @@ -65,7 +65,7 @@ nv04_emit_tex_obj(struct gl_context *ctx, int emit) struct nouveau_surface *s; uint32_t format = 0xa0, filter = 0x1010; - if (ctx->Texture.Unit[i]._ReallyEnabled) { + if (ctx->Texture.Unit[i]._Current) { struct gl_texture_object *t = ctx->Texture.Unit[i]._Current; struct gl_texture_image *ti = t->Image[0][t->BaseLevel]; const struct gl_sampler_object *sa = _mesa_get_samplerobj(ctx, i); diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_frag.c b/src/mesa/drivers/dri/nouveau/nv10_state_frag.c index aa7e703842a..c007c6c6bc2 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state_frag.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state_frag.c @@ -304,7 +304,7 @@ nv10_get_general_combiner(struct gl_context *ctx, int i, { struct combiner_state rc_a, rc_c; - if (ctx->Texture.Unit[i]._ReallyEnabled) { + if (ctx->Texture.Unit[i]._Current) { INIT_COMBINER(RGB, ctx, &rc_c, i); if (rc_c.mode == GL_DOT3_RGBA) diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c index 22c7a42ec1c..d85adfa9cf7 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c @@ -165,7 +165,7 @@ nv10_emit_tex_obj(struct gl_context *ctx, int emit) PUSH_RESET(push, BUFCTX_TEX(i)); - if (!ctx->Texture.Unit[i]._ReallyEnabled) { + if (!ctx->Texture.Unit[i]._Current) { BEGIN_NV04(push, NV10_3D(TEX_ENABLE(i)), 1); PUSH_DATA (push, 0); return; diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c index 69984068604..b0a4c9fb097 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c @@ -169,7 +169,7 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit) PUSH_RESET(push, BUFCTX_TEX(i)); - if (!ctx->Texture.Unit[i]._ReallyEnabled) { + if (!ctx->Texture.Unit[i]._Current) { BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); PUSH_DATA (push, 0); @@ -263,7 +263,7 @@ nv20_emit_tex_shader(struct gl_context *ctx, int emit) int i; for (i = 0; i < NV20_TEXTURE_UNITS; i++) { - if (!ctx->Texture.Unit[i]._ReallyEnabled) + if (!ctx->Texture.Unit[i]._Current) continue; tx_shader_op |= NV20_3D_TEX_SHADER_OP_TX0_TEXTURE_2D << 5 * i; |