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authorMarek Olšák <[email protected]>2012-04-23 18:20:56 +0200
committerMarek Olšák <[email protected]>2012-05-08 15:57:51 +0200
commit50f7e75f9e945cfbb2ae868cc961a2205a0b6e73 (patch)
treed55b1c38416040b9df653df6327dbaa0e82866fc /src/mesa/drivers/dri/nouveau
parenta7ac9c9c7dc7401ca6143d1e7476df5e3c2758b7 (diff)
mesa: move gl_client_array*[] from vbo_draw_func into gl_context
In the future we'd like to treat vertex arrays as a state and not as a parameter to the draw function. This is the first step towards that goal. Part of the goal is to avoid array re-validation for every draw call. This commit adds: const struct gl_client_array **gl_context::Array::_DrawArrays. The pointer is changed in: * vbo_draw_method * vbo_rebase_prims - unused by gallium * vbo_split_prims - unused by gallium * st_RasterPos Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/nouveau')
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
index 62fee2e1e27..a9a56e78f2d 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
@@ -216,7 +216,7 @@ get_max_client_stride(struct gl_context *ctx, const struct gl_client_array **arr
}
static void
-TAG(vbo_render_prims)(struct gl_context *ctx, const struct gl_client_array **arrays,
+TAG(vbo_render_prims)(struct gl_context *ctx,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
@@ -448,7 +448,6 @@ vbo_draw_imm(struct gl_context *ctx, const struct gl_client_array **arrays,
static void
TAG(vbo_render_prims)(struct gl_context *ctx,
- const struct gl_client_array **arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
@@ -456,6 +455,7 @@ TAG(vbo_render_prims)(struct gl_context *ctx,
struct gl_transform_feedback_object *tfb_vertcount)
{
struct nouveau_render_state *render = to_render_state(ctx);
+ const struct gl_client_array **arrays = ctx->Array._DrawArrays;
if (!index_bounds_valid)
vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
@@ -484,7 +484,6 @@ TAG(vbo_render_prims)(struct gl_context *ctx,
static void
TAG(vbo_check_render_prims)(struct gl_context *ctx,
- const struct gl_client_array **arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
@@ -496,12 +495,12 @@ TAG(vbo_check_render_prims)(struct gl_context *ctx,
nouveau_validate_framebuffer(ctx);
if (nctx->fallback == HWTNL)
- TAG(vbo_render_prims)(ctx, arrays, prims, nr_prims, ib,
+ TAG(vbo_render_prims)(ctx, prims, nr_prims, ib,
index_bounds_valid, min_index, max_index,
tfb_vertcount);
if (nctx->fallback == SWTNL)
- _tnl_vbo_draw_prims(ctx, arrays, prims, nr_prims, ib,
+ _tnl_vbo_draw_prims(ctx, prims, nr_prims, ib,
index_bounds_valid, min_index, max_index,
tfb_vertcount);
}