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authorBrian Paul <[email protected]>2011-12-10 11:44:43 -0700
committerBrian Paul <[email protected]>2011-12-13 06:45:36 -0700
commita782db5570a45008f153396070eae153305a7953 (patch)
tree7688ba5e3728611ce6360dac8bc2a1054af822ce /src/mesa/drivers/dri/nouveau/nv20_context.c
parentd1240928641f5073865cc2f3ef87bd3b0cd64b04 (diff)
nouveau: stop using _DepthBuffer, _StencilBuffer fields
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv20_context.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_context.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv20_context.c b/src/mesa/drivers/dri/nouveau/nv20_context.c
index 2a883e31088..83091fe8a7b 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_context.c
@@ -66,7 +66,7 @@ nv20_clear(struct gl_context *ctx, GLbitfield buffers)
if (buffers & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
struct nouveau_surface *s = &to_nouveau_renderbuffer(
- fb->_DepthBuffer->Wrapped)->surface;
+ fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
if (buffers & BUFFER_BIT_DEPTH && ctx->Depth.Mask)
clear |= NV20_3D_CLEAR_BUFFERS_DEPTH;