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authorFrancisco Jerez <[email protected]>2010-02-01 01:19:10 +0100
committerFrancisco Jerez <[email protected]>2010-02-04 22:14:39 +0100
commitbfb5dc68fcc9f5dee71f66d9499b8bdcde9627ea (patch)
treeedd4cd9d1e7a4fdfa63c4ded65b8348dc74dc40a /src/mesa/drivers/dri/nouveau/nv10_state_frag.c
parent42fa009e641c35a6543f2fb63b229c0adc8a30dc (diff)
Import a classic DRI driver for nv0x-nv2x.
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv10_state_frag.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_frag.c416
1 files changed, 416 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_frag.c b/src/mesa/drivers/dri/nouveau/nv10_state_frag.c
new file mode 100644
index 00000000000..c1df26ecce6
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_frag.c
@@ -0,0 +1,416 @@
+/*
+ * Copyright (C) 2009 Francisco Jerez.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+#include "nouveau_driver.h"
+#include "nouveau_context.h"
+#include "nouveau_gldefs.h"
+#include "nouveau_class.h"
+#include "nouveau_util.h"
+#include "nv10_driver.h"
+#include "nv20_driver.h"
+
+#define RC_IN_SHIFT_A 24
+#define RC_IN_SHIFT_B 16
+#define RC_IN_SHIFT_C 8
+#define RC_IN_SHIFT_D 0
+#define RC_IN_SHIFT_E 56
+#define RC_IN_SHIFT_F 48
+#define RC_IN_SHIFT_G 40
+
+#define RC_IN_SOURCE(source) \
+ ((uint64_t)NV10TCL_RC_IN_RGB_D_INPUT_##source)
+#define RC_IN_USAGE(usage) \
+ ((uint64_t)NV10TCL_RC_IN_RGB_D_COMPONENT_USAGE_##usage)
+#define RC_IN_MAPPING(mapping) \
+ ((uint64_t)NV10TCL_RC_IN_RGB_D_MAPPING_##mapping)
+
+#define RC_OUT_BIAS NV10TCL_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF
+#define RC_OUT_SCALE_1 NV10TCL_RC_OUT_RGB_SCALE_NONE
+#define RC_OUT_SCALE_2 NV10TCL_RC_OUT_RGB_SCALE_SCALE_BY_TWO
+#define RC_OUT_SCALE_4 NV10TCL_RC_OUT_RGB_SCALE_SCALE_BY_FOUR
+
+/* Make the combiner do: spare0_i = A_i * B_i */
+#define RC_OUT_AB NV10TCL_RC_OUT_RGB_AB_OUTPUT_SPARE0
+/* spare0_i = dot3(A, B) */
+#define RC_OUT_DOT_AB (NV10TCL_RC_OUT_RGB_AB_OUTPUT_SPARE0 | \
+ NV10TCL_RC_OUT_RGB_AB_DOT_PRODUCT)
+/* spare0_i = A_i * B_i + C_i * D_i */
+#define RC_OUT_SUM NV10TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE0
+
+struct combiner_state {
+ GLcontext *ctx;
+ int unit;
+
+ /* GL state */
+ GLenum mode;
+ GLenum *source;
+ GLenum *operand;
+ GLuint logscale;
+
+ /* Derived HW state */
+ uint64_t in;
+ uint32_t out;
+};
+
+/* Initialize a combiner_state struct from the texture unit
+ * context. */
+#define INIT_COMBINER(chan, ctx, rc, i) do { \
+ struct gl_tex_env_combine_state *c = \
+ ctx->Texture.Unit[i]._CurrentCombine; \
+ (rc)->ctx = ctx; \
+ (rc)->unit = i; \
+ (rc)->mode = c->Mode##chan; \
+ (rc)->source = c->Source##chan; \
+ (rc)->operand = c->Operand##chan; \
+ (rc)->logscale = c->ScaleShift##chan; \
+ (rc)->in = (rc)->out = 0; \
+ } while (0)
+
+/* Get the RC input source for the specified EXT_texture_env_combine
+ * argument. */
+static uint32_t
+get_input_source(struct combiner_state *rc, int arg)
+{
+ switch (rc->source[arg]) {
+ case GL_TEXTURE:
+ return RC_IN_SOURCE(TEXTURE0) + rc->unit;
+
+ case GL_TEXTURE0:
+ return RC_IN_SOURCE(TEXTURE0);
+
+ case GL_TEXTURE1:
+ return RC_IN_SOURCE(TEXTURE1);
+
+ case GL_TEXTURE2:
+ return RC_IN_SOURCE(TEXTURE2);
+
+ case GL_TEXTURE3:
+ return RC_IN_SOURCE(TEXTURE3);
+
+ case GL_CONSTANT:
+ return context_chipset(rc->ctx) >= 0x20 ?
+ RC_IN_SOURCE(CONSTANT_COLOR0) :
+ RC_IN_SOURCE(CONSTANT_COLOR0) + rc->unit;
+
+ case GL_PRIMARY_COLOR:
+ return RC_IN_SOURCE(PRIMARY_COLOR);
+
+ case GL_PREVIOUS:
+ return rc->unit ? RC_IN_SOURCE(SPARE0)
+ : RC_IN_SOURCE(PRIMARY_COLOR);
+
+ default:
+ assert(0);
+ }
+}
+
+/* Get the RC input mapping for the specified argument, possibly
+ * inverted or biased. */
+#define INVERT 0x1
+#define HALF_BIAS 0x2
+
+static uint32_t
+get_input_mapping(struct combiner_state *rc, int arg, int flags)
+{
+ int map = 0;
+
+ switch (rc->operand[arg]) {
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ map |= RC_IN_USAGE(RGB);
+ break;
+
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ map |= RC_IN_USAGE(ALPHA);
+ break;
+ }
+
+ switch (rc->operand[arg]) {
+ case GL_SRC_COLOR:
+ case GL_SRC_ALPHA:
+ map |= (flags & INVERT ? RC_IN_MAPPING(UNSIGNED_INVERT) :
+ flags & HALF_BIAS ? RC_IN_MAPPING(HALF_BIAS_NORMAL) :
+ RC_IN_MAPPING(UNSIGNED_IDENTITY));
+ break;
+
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ map |= (flags & INVERT ? RC_IN_MAPPING(UNSIGNED_IDENTITY) :
+ flags & HALF_BIAS ? RC_IN_MAPPING(HALF_BIAS_NEGATE) :
+ RC_IN_MAPPING(UNSIGNED_INVERT));
+ break;
+ }
+
+ return map;
+}
+
+/* Bind the RC input variable <var> to the EXT_texture_env_combine
+ * argument <arg>, possibly inverted or biased. */
+#define INPUT_ARG(rc, var, arg, flags) \
+ (rc)->in |= (get_input_mapping(rc, arg, flags) | \
+ get_input_source(rc, arg)) << RC_IN_SHIFT_##var
+
+/* Bind the RC input variable <var> to the RC source <src>. */
+#define INPUT_SRC(rc, var, src, chan) \
+ (rc)->in |= (RC_IN_SOURCE(src) | \
+ RC_IN_USAGE(chan)) << RC_IN_SHIFT_##var
+
+/* Bind the RC input variable <var> to a constant +/-1 */
+#define INPUT_ONE(rc, var, flags) \
+ (rc)->in |= (RC_IN_SOURCE(ZERO) | \
+ (flags & INVERT ? RC_IN_MAPPING(EXPAND_NORMAL) : \
+ RC_IN_MAPPING(UNSIGNED_INVERT))) << RC_IN_SHIFT_##var
+
+static void
+setup_combiner(struct combiner_state *rc)
+{
+ switch (rc->mode) {
+ case GL_REPLACE:
+ INPUT_ARG(rc, A, 0, 0);
+ INPUT_ONE(rc, B, 0);
+
+ rc->out = RC_OUT_AB;
+ break;
+
+ case GL_MODULATE:
+ INPUT_ARG(rc, A, 0, 0);
+ INPUT_ARG(rc, B, 1, 0);
+
+ rc->out = RC_OUT_AB;
+ break;
+
+ case GL_ADD:
+ INPUT_ARG(rc, A, 0, 0);
+ INPUT_ONE(rc, B, 0);
+ INPUT_ARG(rc, C, 1, 0);
+ INPUT_ONE(rc, D, 0);
+
+ rc->out = RC_OUT_SUM;
+ break;
+
+ case GL_ADD_SIGNED:
+ INPUT_ARG(rc, A, 0, 0);
+ INPUT_ONE(rc, B, 0);
+ INPUT_ARG(rc, C, 1, 0);
+ INPUT_ONE(rc, D, 0);
+
+ rc->out = RC_OUT_SUM | RC_OUT_BIAS;
+ break;
+
+ case GL_INTERPOLATE:
+ INPUT_ARG(rc, A, 0, 0);
+ INPUT_ARG(rc, B, 2, 0);
+ INPUT_ARG(rc, C, 1, 0);
+ INPUT_ARG(rc, D, 2, INVERT);
+
+ rc->out = RC_OUT_SUM;
+ break;
+
+ case GL_SUBTRACT:
+ INPUT_ARG(rc, A, 0, 0);
+ INPUT_ONE(rc, B, 0);
+ INPUT_ARG(rc, C, 1, 0);
+ INPUT_ONE(rc, D, INVERT);
+
+ rc->out = RC_OUT_SUM;
+ break;
+
+ case GL_DOT3_RGB:
+ case GL_DOT3_RGBA:
+ INPUT_ARG(rc, A, 0, HALF_BIAS);
+ INPUT_ARG(rc, B, 1, HALF_BIAS);
+
+ rc->out = RC_OUT_DOT_AB | RC_OUT_SCALE_4;
+
+ assert(!rc->logscale);
+ break;
+
+ default:
+ assert(0);
+ }
+
+ switch (rc->logscale) {
+ case 0:
+ rc->out |= RC_OUT_SCALE_1;
+ break;
+ case 1:
+ rc->out |= RC_OUT_SCALE_2;
+ break;
+ case 2:
+ rc->out |= RC_OUT_SCALE_4;
+ break;
+ default:
+ assert(0);
+ }
+}
+
+/* Write the register combiner state out to the hardware. */
+static void
+nv10_load_combiner(GLcontext *ctx, int i, struct combiner_state *rc_a,
+ struct combiner_state *rc_c, uint32_t rc_const)
+{
+ struct nouveau_channel *chan = context_chan(ctx);
+ struct nouveau_grobj *celsius = context_eng3d(ctx);
+
+ /* Enable the combiners we're going to need. */
+ if (i == 1) {
+ if (rc_c->out || rc_a->out)
+ rc_c->out |= 0x5 << 27;
+ else
+ rc_c->out |= 0x3 << 27;
+ }
+
+ BEGIN_RING(chan, celsius, NV10TCL_RC_IN_ALPHA(i), 1);
+ OUT_RING(chan, rc_a->in);
+ BEGIN_RING(chan, celsius, NV10TCL_RC_IN_RGB(i), 1);
+ OUT_RING(chan, rc_c->in);
+ BEGIN_RING(chan, celsius, NV10TCL_RC_COLOR(i), 1);
+ OUT_RING(chan, rc_const);
+ BEGIN_RING(chan, celsius, NV10TCL_RC_OUT_ALPHA(i), 1);
+ OUT_RING(chan, rc_a->out);
+ BEGIN_RING(chan, celsius, NV10TCL_RC_OUT_RGB(i), 1);
+ OUT_RING(chan, rc_c->out);
+}
+
+static void
+nv10_load_final(GLcontext *ctx, struct combiner_state *rc, int n)
+{
+ struct nouveau_channel *chan = context_chan(ctx);
+ struct nouveau_grobj *celsius = context_eng3d(ctx);
+
+ BEGIN_RING(chan, celsius, NV10TCL_RC_FINAL0, 2);
+ OUT_RING(chan, rc->in);
+ OUT_RING(chan, rc->in >> 32);
+}
+
+static void
+nv20_load_combiner(GLcontext *ctx, int i, struct combiner_state *rc_a,
+ struct combiner_state *rc_c, uint32_t rc_const)
+{
+ struct nouveau_channel *chan = context_chan(ctx);
+ struct nouveau_grobj *kelvin = context_eng3d(ctx);
+
+ BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_ALPHA(i), 1);
+ OUT_RING(chan, rc_a->in);
+ BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_ALPHA(i), 1);
+ OUT_RING(chan, rc_a->out);
+ BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_RGB(i), 1);
+ OUT_RING(chan, rc_c->in);
+ BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_RGB(i), 1);
+ OUT_RING(chan, rc_c->out);
+ BEGIN_RING(chan, kelvin, NV20TCL_RC_CONSTANT_COLOR0(i), 1);
+ OUT_RING(chan, rc_const);
+}
+
+static void
+nv20_load_final(GLcontext *ctx, struct combiner_state *rc, int n)
+{
+ struct nouveau_channel *chan = context_chan(ctx);
+ struct nouveau_grobj *kelvin = context_eng3d(ctx);
+
+ BEGIN_RING(chan, kelvin, NV20TCL_RC_FINAL0, 2);
+ OUT_RING(chan, rc->in);
+ OUT_RING(chan, rc->in >> 32);
+
+ BEGIN_RING(chan, kelvin, NV20TCL_RC_ENABLE, 1);
+ OUT_RING(chan, n);
+}
+
+void
+nv10_emit_tex_env(GLcontext *ctx, int emit)
+{
+ const int i = emit - NOUVEAU_STATE_TEX_ENV0;
+ struct combiner_state rc_a, rc_c;
+ uint32_t rc_const;
+
+ /* Compute the new combiner state. */
+ if (ctx->Texture.Unit[i]._ReallyEnabled) {
+ INIT_COMBINER(RGB, ctx, &rc_c, i);
+
+ if (rc_c.mode == GL_DOT3_RGBA)
+ rc_a = rc_c;
+ else
+ INIT_COMBINER(A, ctx, &rc_a, i);
+
+ setup_combiner(&rc_c);
+ setup_combiner(&rc_a);
+
+ rc_const = pack_rgba_f(MESA_FORMAT_ARGB8888,
+ ctx->Texture.Unit[i].EnvColor);
+
+ } else {
+ rc_a.in = rc_a.out = rc_c.in = rc_c.out = rc_const = 0;
+ }
+
+ if (context_chipset(ctx) >= 0x20)
+ nv20_load_combiner(ctx, i, &rc_a, &rc_c, rc_const);
+ else
+ nv10_load_combiner(ctx, i, &rc_a, &rc_c, rc_const);
+
+ context_dirty(ctx, FRAG);
+}
+
+void
+nv10_emit_frag(GLcontext *ctx, int emit)
+{
+ struct combiner_state rc = {};
+ int n = log2i(ctx->Texture._EnabledUnits) + 1;
+
+ /*
+ * The final fragment value equation is something like:
+ * x_i = A_i * B_i + (1 - A_i) * C_i + D_i
+ * x_alpha = G_alpha
+ * where D_i = E_i * F_i, i one of {red, green, blue}.
+ */
+ if (ctx->Fog.ColorSumEnabled || ctx->Light.Enabled) {
+ INPUT_SRC(&rc, D, E_TIMES_F, RGB);
+ INPUT_SRC(&rc, F, SECONDARY_COLOR, RGB);
+ }
+
+ if (ctx->Fog.Enabled) {
+ INPUT_SRC(&rc, A, FOG, ALPHA);
+ INPUT_SRC(&rc, C, FOG, RGB);
+ INPUT_SRC(&rc, E, FOG, ALPHA);
+ } else {
+ INPUT_ONE(&rc, A, 0);
+ INPUT_ONE(&rc, C, 0);
+ INPUT_ONE(&rc, E, 0);
+ }
+
+ if (ctx->Texture._EnabledUnits) {
+ INPUT_SRC(&rc, B, SPARE0, RGB);
+ INPUT_SRC(&rc, G, SPARE0, ALPHA);
+ } else {
+ INPUT_SRC(&rc, B, PRIMARY_COLOR, RGB);
+ INPUT_SRC(&rc, G, PRIMARY_COLOR, ALPHA);
+ }
+
+ if (context_chipset(ctx) >= 0x20)
+ nv20_load_final(ctx, &rc, n);
+ else
+ nv10_load_final(ctx, &rc, n);
+}