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author | Jason Ekstrand <[email protected]> | 2015-10-21 12:02:08 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2015-10-21 14:20:32 -0700 |
commit | f3bc73073af70a7fe4d2612c80bfb5ae5820b963 (patch) | |
tree | 9d3168004af65a88bb5e3b0f1e94807a05c0a5ee /src/mesa/drivers/dri/nouveau/nv04_surface.c | |
parent | fac9b21e037f9ce456039fbf35cd5fa573dee229 (diff) |
i965/gs: Use NIR info for setting up prog_data
Previously, we were pulling bits from GL data structures in order to set up
the prog_data. However, in this brave new world of NIR, we want to be
pulling it out of the NIR shader whenever possible. This way, we can move
all this setup code into brw_compile_gs without depending on the old GL
stuff.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv04_surface.c')
0 files changed, 0 insertions, 0 deletions