diff options
author | Ben Skeggs <[email protected]> | 2007-01-21 09:48:33 +1100 |
---|---|---|
committer | Ben Skeggs <[email protected]> | 2007-01-21 09:48:33 +1100 |
commit | 4f800c5bacb9734d3030fe11144c8003ec4f169a (patch) | |
tree | 0e2553459138a07c99634d20207171bde5109d13 /src/mesa/drivers/dri/nouveau/nouveau_shader.c | |
parent | 029b81742ad474245e18e0b629d669afe588111c (diff) |
nouveau: rename pass0_arb to pass0.
I was expecting to have 2 frontends for the shader code (asm, glsl).
With Brian's work on GLSL this is unnecessary :)
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nouveau_shader.c')
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_shader.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.c b/src/mesa/drivers/dri/nouveau/nouveau_shader.c index dc366b36c09..e4db1153625 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader.c @@ -111,7 +111,7 @@ nvsUpdateShader(GLcontext *ctx, nouveauShader *nvs) /* Translate to HW format now if necessary */ if (!nvs->translated) { /* Mesa ASM shader -> nouveauShader */ - if (!nouveau_shader_pass0_arb(ctx, nvs)) + if (!nouveau_shader_pass0(ctx, nvs)) return GL_FALSE; /* Basic dead code elimination + register usage info */ if (!nouveau_shader_pass1(nvs)) @@ -187,7 +187,7 @@ nvsBuildTextShader(GLcontext *ctx, GLenum target, const char *text) &nvs->mesa.fp); } - nouveau_shader_pass0_arb(ctx, nvs); + nouveau_shader_pass0(ctx, nvs); nouveau_shader_pass1(nvs); nouveau_shader_pass2(nvs); |