diff options
author | Stephane Marchesin <[email protected]> | 2008-07-14 01:03:07 +0200 |
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committer | Stephane Marchesin <[email protected]> | 2008-07-14 01:03:07 +0200 |
commit | 93115c4b235896df097b91edec7458a8a4488c4e (patch) | |
tree | 15c7ff65049fad1cf85f528c02357d018bdf53d6 /src/mesa/drivers/dri/nouveau/nouveau_fbo.c | |
parent | 4fab47b13c214dc79e0ae5d8001521029ce34231 (diff) |
nouveau: say goodbye to the old DRI driver...
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nouveau_fbo.c')
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_fbo.c | 289 |
1 files changed, 0 insertions, 289 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c deleted file mode 100644 index 23525509d14..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c +++ /dev/null @@ -1,289 +0,0 @@ -#include "utils.h" -#include "framebuffer.h" -#include "renderbuffer.h" -#include "fbobject.h" - -#include "nouveau_context.h" -#include "nouveau_fbo.h" -#include "nouveau_fifo.h" -#include "nouveau_msg.h" -#include "nouveau_object.h" -#include "nouveau_reg.h" - -static GLboolean -nouveau_renderbuffer_pixelformat(nouveau_renderbuffer_t * nrb, - GLenum internalFormat) -{ - nrb->mesa.InternalFormat = internalFormat; - - /*TODO: We probably want to extend this a bit, and maybe make - * card-specific? - */ - switch (internalFormat) { - case GL_RGBA: - case GL_RGBA8: - nrb->mesa._BaseFormat = GL_RGBA; - nrb->mesa._ActualFormat = GL_RGBA8; - nrb->mesa.DataType = GL_UNSIGNED_BYTE; - nrb->mesa.RedBits = 8; - nrb->mesa.GreenBits = 8; - nrb->mesa.BlueBits = 8; - nrb->mesa.AlphaBits = 8; - nrb->cpp = 4; - break; - case GL_RGB: - case GL_RGB5: - nrb->mesa._BaseFormat = GL_RGB; - nrb->mesa._ActualFormat = GL_RGB5; - nrb->mesa.DataType = GL_UNSIGNED_BYTE; - nrb->mesa.RedBits = 5; - nrb->mesa.GreenBits = 6; - nrb->mesa.BlueBits = 5; - nrb->mesa.AlphaBits = 0; - nrb->cpp = 2; - break; - case GL_DEPTH_COMPONENT16: - nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT; - nrb->mesa._ActualFormat = GL_DEPTH_COMPONENT16; - nrb->mesa.DataType = GL_UNSIGNED_SHORT; - nrb->mesa.DepthBits = 16; - nrb->cpp = 2; - break; - case GL_DEPTH_COMPONENT24: - nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT; - nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT; - nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; - nrb->mesa.DepthBits = 24; - nrb->cpp = 4; - break; - case GL_STENCIL_INDEX8_EXT: - nrb->mesa._BaseFormat = GL_STENCIL_INDEX; - nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT; - nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; - nrb->mesa.StencilBits = 8; - nrb->cpp = 4; - break; - case GL_DEPTH24_STENCIL8_EXT: - nrb->mesa._BaseFormat = GL_DEPTH_STENCIL_EXT; - nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT; - nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; - nrb->mesa.DepthBits = 24; - nrb->mesa.StencilBits = 8; - nrb->cpp = 4; - break; - default: - return GL_FALSE; - break; - } - - return GL_TRUE; -} - -static GLboolean -nouveau_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, - GLuint width, GLuint height) -{ - nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *) rb; - - if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) { - fprintf(stderr, "%s: unknown internalFormat\n", __func__); - return GL_FALSE; - } - - /* If this buffer isn't statically alloc'd, we may need to ask the - * drm for more memory */ - if (rb->Width != width || rb->Height != height) { - GLuint pitch; - - /* align pitches to 64 bytes */ - pitch = ((width * nrb->cpp) + 63) & ~63; - - if (nrb->mem) - nouveau_mem_free(ctx, nrb->mem); - nrb->mem = nouveau_mem_alloc(ctx, - NOUVEAU_MEM_FB | - NOUVEAU_MEM_MAPPED, - pitch * height, 0); - if (!nrb->mem) - return GL_FALSE; - - /* update nouveau_renderbuffer info */ - nrb->offset = nouveau_mem_gpu_offset_get(ctx, nrb->mem); - nrb->pitch = pitch; - } - - rb->Width = width; - rb->Height = height; - rb->InternalFormat = internalFormat; - - nouveauSpanSetFunctions(nrb); - - return GL_TRUE; -} - -static void -nouveau_renderbuffer_delete(struct gl_renderbuffer *rb) -{ - GET_CURRENT_CONTEXT(ctx); - nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *) rb; - - if (nrb->mem) - nouveau_mem_free(ctx, nrb->mem); - FREE(nrb); -} - -nouveau_renderbuffer_t * -nouveau_renderbuffer_new(GLenum internalFormat) -{ - nouveau_renderbuffer_t *nrb; - - nrb = CALLOC_STRUCT(nouveau_renderbuffer); - if (!nrb) - return NULL; - - _mesa_init_renderbuffer(&nrb->mesa, 0); - - if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) { - fprintf(stderr, "%s: unknown internalFormat\n", __func__); - return GL_FALSE; - } - - nrb->mesa.AllocStorage = nouveau_renderbuffer_storage; - nrb->mesa.Delete = nouveau_renderbuffer_delete; - - return nrb; -} - -static void -nouveau_cliprects_renderbuffer_set(nouveauContextPtr nmesa, - nouveau_renderbuffer_t * nrb) -{ - nmesa->numClipRects = 1; - nmesa->pClipRects = &nmesa->osClipRect; - nmesa->osClipRect.x1 = 0; - nmesa->osClipRect.y1 = 0; - nmesa->osClipRect.x2 = nrb->mesa.Width; - nmesa->osClipRect.y2 = nrb->mesa.Height; - nmesa->drawX = 0; - nmesa->drawY = 0; - nmesa->drawW = nrb->mesa.Width; - nmesa->drawH = nrb->mesa.Height; -} - -void -nouveau_window_moved(GLcontext * ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_renderbuffer_t *nrb; - - nrb = (nouveau_renderbuffer_t *) ctx->DrawBuffer->_ColorDrawBuffers[0]; - if (!nrb) - return; - - nouveau_cliprects_renderbuffer_set(nmesa, nrb); - - /* Viewport depends on window size/position, nouveauCalcViewport - * will take care of calling the hw-specific WindowMoved - */ - ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y, - ctx->Viewport.Width, ctx->Viewport.Height); - /* Scissor depends on window position */ - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); -} - -GLboolean -nouveau_build_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_renderbuffer_t *color[MAX_DRAW_BUFFERS]; - nouveau_renderbuffer_t *depth; - - _mesa_update_framebuffer(ctx); - _mesa_update_draw_buffer_bounds(ctx); - - color[0] = (nouveau_renderbuffer_t *) fb->_ColorDrawBuffers[0]; - if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) - depth = (nouveau_renderbuffer_t *) fb->_DepthBuffer->Wrapped; - else - depth = (nouveau_renderbuffer_t *) fb->_DepthBuffer; - - if (!nmesa->hw_func.BindBuffers(nmesa, 1, color, depth)) - return GL_FALSE; - nouveau_window_moved(ctx); - - return GL_TRUE; -} - -static void -nouveauDrawBuffer(GLcontext *ctx, GLenum buffer) -{ - nouveau_build_framebuffer(ctx, ctx->DrawBuffer); -} - -static struct gl_framebuffer * -nouveauNewFramebuffer(GLcontext *ctx, GLuint name) -{ - return _mesa_new_framebuffer(ctx, name); -} - -static struct gl_renderbuffer * -nouveauNewRenderbuffer(GLcontext *ctx, GLuint name) -{ - nouveau_renderbuffer_t *nrb; - - nrb = CALLOC_STRUCT(nouveau_renderbuffer); - if (!nrb) - return NULL; - - _mesa_init_renderbuffer(&nrb->mesa, name); - - nrb->mesa.AllocStorage = nouveau_renderbuffer_storage; - nrb->mesa.Delete = nouveau_renderbuffer_delete; - return &nrb->mesa; -} - -static void -nouveauBindFramebuffer(GLcontext *ctx, GLenum target, - struct gl_framebuffer *fb, - struct gl_framebuffer *fbread) -{ - if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) { - nouveau_build_framebuffer(ctx, fb); - } -} - -static void -nouveauFramebufferRenderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, - GLenum attachment, struct gl_renderbuffer *rb) -{ - _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); - nouveau_build_framebuffer(ctx, fb); -} - -static void -nouveauRenderTexture(GLcontext * ctx, struct gl_framebuffer *fb, - struct gl_renderbuffer_attachment *att) -{ -} - -static void -nouveauFinishRenderTexture(GLcontext * ctx, - struct gl_renderbuffer_attachment *att) -{ -} - -void -nouveauInitBufferFuncs(struct dd_function_table *func) -{ - func->DrawBuffer = nouveauDrawBuffer; - - func->NewFramebuffer = nouveauNewFramebuffer; - func->NewRenderbuffer = nouveauNewRenderbuffer; - func->BindFramebuffer = nouveauBindFramebuffer; - func->FramebufferRenderbuffer = nouveauFramebufferRenderbuffer; - func->RenderTexture = nouveauRenderTexture; - func->FinishRenderTexture = nouveauFinishRenderTexture; -} - |