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authorChad Versace <[email protected]>2011-06-08 19:08:14 -0700
committerChad Versace <[email protected]>2011-06-21 11:21:57 -0700
commit23ed3b90c7f9056182307f9a69a56f748da331a3 (patch)
tree9d33d2908712dbff7d30f967a5524ccc0a8e9942 /src/mesa/drivers/dri/nouveau/nouveau_context.h
parent0cb356dd5c93f745bb1b17987d206a24ab708f31 (diff)
intel: Unconditionally enable support for S8_Z24 texture format
Commit b5c847c7ca06823af3b72324056a2e478caca70b erroneously disabled support for S8_Z24 texture format when the context required separate stencil (intel_context.must_use_separate_stencil). But the GL spec requires implementations to support GL_DEPTH24_STENCIL8. So we better find a way to fake it... From page 180 (196 of pdf) of the OpenGL 3.0 spec: In addition, implementations are required to support the following sized internal [texture] formats. [...] - Combined depth+stencil formats: DEPTH32F_STENCIL8 and and DEPTH24_STENCIL8. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nouveau_context.h')
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