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authorKeith Whitwell <[email protected]>2003-08-06 18:01:13 +0000
committerKeith Whitwell <[email protected]>2003-08-06 18:01:13 +0000
commit848ff108a06c1a8171bab879669c08c9274908f5 (patch)
tree17cd87c8147212482a93669062c8ab1090b6ef43 /src/mesa/drivers/dri/mga/mgatex.c
parentadbec39bbf671ad80f6c557801e274cac0d305fa (diff)
mga driver, brought over by Jon Smirl
Diffstat (limited to 'src/mesa/drivers/dri/mga/mgatex.c')
-rw-r--r--src/mesa/drivers/dri/mga/mgatex.c985
1 files changed, 985 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/mga/mgatex.c b/src/mesa/drivers/dri/mga/mgatex.c
new file mode 100644
index 00000000000..b4ee787e0b8
--- /dev/null
+++ b/src/mesa/drivers/dri/mga/mgatex.c
@@ -0,0 +1,985 @@
+/*
+ * Copyright 2000-2001 VA Linux Systems, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ */
+/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgatex.c,v 1.14 2002/10/30 12:51:36 alanh Exp $ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <GL/gl.h>
+
+#include "mm.h"
+#include "mgacontext.h"
+#include "mgatex.h"
+#include "mgaregs.h"
+#include "mgatris.h"
+#include "mgaioctl.h"
+
+#include "enums.h"
+#include "simple_list.h"
+/*#include "mem.h"*/
+#include "macros.h"
+#include "texformat.h"
+#include "texstore.h"
+#include "teximage.h"
+
+#include "swrast/swrast.h"
+
+#define TEX_0 1
+#define TEX_1 2
+
+/*
+ * mgaDestroyTexObj
+ * Free all memory associated with a texture and NULL any pointers
+ * to it.
+ */
+void
+mgaDestroyTexObj( mgaContextPtr mmesa, mgaTextureObjectPtr t )
+{
+ if ( !t ) return;
+
+ /* free the texture memory */
+ if (t->MemBlock) {
+ mmFreeMem( t->MemBlock );
+ t->MemBlock = 0;
+
+ if (mmesa && t->age > mmesa->dirtyAge)
+ mmesa->dirtyAge = t->age;
+ }
+
+ /* free mesa's link */
+ if (t->tObj)
+ t->tObj->DriverData = NULL;
+
+ /* see if it was the driver's current object */
+ if (mmesa) {
+ if (t->bound & TEX_0) mmesa->CurrentTexObj[0] = 0;
+ if (t->bound & TEX_1) mmesa->CurrentTexObj[1] = 0;
+ }
+
+ remove_from_list(t);
+ free( t );
+}
+
+
+/*
+ * mgaSetTexWrappings
+ */
+static void mgaSetTexWrapping( mgaTextureObjectPtr t,
+ GLenum sWrap,
+ GLenum tWrap )
+{
+ GLuint val = 0;
+
+ if (sWrap != GL_REPEAT)
+ val |= TMC_clampu_enable;
+
+ if (tWrap != GL_REPEAT)
+ val |= TMC_clampv_enable;
+
+ t->setup.texctl &= ~(TMC_clampu_enable|TMC_clampv_enable);
+ t->setup.texctl |= val;
+}
+
+
+/*
+ * mgaSetTexFilter
+ */
+static void mgaSetTexFilter(mgaTextureObjectPtr t, GLenum minf, GLenum magf)
+{
+ GLuint val = 0;
+
+ switch (minf) {
+ case GL_NEAREST: val = TF_minfilter_nrst; break;
+ case GL_LINEAR: val = TF_minfilter_bilin; break;
+ case GL_NEAREST_MIPMAP_NEAREST: val = TF_minfilter_mm1s; break;
+ case GL_LINEAR_MIPMAP_NEAREST: val = TF_minfilter_mm4s; break;
+ case GL_NEAREST_MIPMAP_LINEAR: val = TF_minfilter_mm2s; break;
+ case GL_LINEAR_MIPMAP_LINEAR: val = TF_minfilter_mm8s; break;
+ default: val = TF_minfilter_nrst; break;
+ }
+
+ switch (magf) {
+ case GL_NEAREST: val |= TF_magfilter_nrst; break;
+ case GL_LINEAR: val |= TF_magfilter_bilin; break;
+ default: val |= TF_magfilter_nrst; break;
+ }
+
+ /* See OpenGL 1.2 specification */
+ if (magf == GL_LINEAR && (minf == GL_NEAREST_MIPMAP_NEAREST ||
+ minf == GL_NEAREST_MIPMAP_LINEAR)) {
+ val |= (0x20 << TF_fthres_SHIFT); /* c = 0.5 */
+ } else {
+ val |= (0x10 << TF_fthres_SHIFT); /* c = 0 */
+ }
+
+
+ t->setup.texfilter &= (TF_minfilter_MASK |
+ TF_magfilter_MASK |
+ TF_fthres_MASK);
+ t->setup.texfilter |= val;
+}
+
+/*
+ * mgaSetTexBorderColor
+ */
+static void mgaSetTexBorderColor(mgaTextureObjectPtr t, GLubyte color[4])
+{
+ t->setup.texbordercol = MGAPACKCOLOR8888(color[0],color[1],
+ color[2],color[3]);
+}
+
+
+static GLint mgaChooseTexFormat( mgaContextPtr mmesa,
+ struct gl_texture_image *texImage,
+ GLenum format, GLenum type )
+{
+ const GLboolean do32bpt = mmesa->default32BitTextures;
+ const struct gl_texture_format *texFormat;
+ GLint ret;
+
+ if ( 0 )
+ fprintf( stderr, "internal=%s format=%s type=%s\n",
+ texImage->IntFormat == 3 ? "GL_RGB (3)" :
+ texImage->IntFormat == 4 ? "GL_RGBA (4)" :
+ _mesa_lookup_enum_by_nr( texImage->IntFormat ),
+ _mesa_lookup_enum_by_nr( format ),
+ _mesa_lookup_enum_by_nr( type ) );
+
+#define SET_FORMAT( r, gl ) \
+ do { \
+ ret = (r); \
+ texFormat = &(gl); \
+ } while (0)
+
+#define SET_FORMAT_32BPT( r32, gl32, r16, gl16 ) \
+ do { \
+ if ( do32bpt ) { \
+ ret = (r32); \
+ texFormat = &(gl32); \
+ } else { \
+ ret = (r16); \
+ texFormat = &(gl16); \
+ } \
+ } while (0)
+
+ switch ( texImage->IntFormat ) {
+ /* GH: Bias towards GL_RGB, GL_RGBA texture formats. This has
+ * got to be better than sticking them way down the end of this
+ * huge list.
+ */
+ case 4:
+ case GL_RGBA:
+ case GL_COMPRESSED_RGBA:
+ if ( format == GL_BGRA ) {
+ if ( type == GL_UNSIGNED_INT_8_8_8_8_REV ) {
+ SET_FORMAT( TMC_tformat_tw32, _mesa_texformat_argb8888 );
+ break;
+ } else if ( type == GL_UNSIGNED_SHORT_4_4_4_4_REV ) {
+ SET_FORMAT( TMC_tformat_tw12, _mesa_texformat_argb4444 );
+ break;
+ } else if ( type == GL_UNSIGNED_SHORT_1_5_5_5_REV ) {
+ SET_FORMAT( TMC_tformat_tw15, _mesa_texformat_argb1555 );
+ break;
+ }
+ }
+ SET_FORMAT_32BPT( TMC_tformat_tw32, _mesa_texformat_argb8888,
+ TMC_tformat_tw12, _mesa_texformat_argb4444 );
+ break;
+
+ case 3:
+ case GL_RGB:
+ case GL_COMPRESSED_RGB:
+ if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) {
+ SET_FORMAT( TMC_tformat_tw16, _mesa_texformat_rgb565 );
+ break;
+ }
+ SET_FORMAT_32BPT( TMC_tformat_tw32, _mesa_texformat_argb8888,
+ TMC_tformat_tw16, _mesa_texformat_rgb565 );
+ break;
+
+ /* GH: Okay, keep checking as normal. Still test for GL_RGB,
+ * GL_RGBA formats first.
+ */
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ SET_FORMAT_32BPT( TMC_tformat_tw32, _mesa_texformat_argb8888,
+ TMC_tformat_tw12, _mesa_texformat_argb4444 );
+ break;
+
+ case GL_RGBA4:
+ case GL_RGBA2:
+ SET_FORMAT( TMC_tformat_tw12, _mesa_texformat_argb4444 );
+ break;
+
+ case GL_RGB5_A1:
+ SET_FORMAT( TMC_tformat_tw15, _mesa_texformat_argb1555 );
+ break;
+
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ SET_FORMAT_32BPT( TMC_tformat_tw32, _mesa_texformat_argb8888,
+ TMC_tformat_tw16, _mesa_texformat_rgb565 );
+ break;
+
+ case GL_RGB5:
+ case GL_RGB4:
+ case GL_R3_G3_B2:
+ SET_FORMAT( TMC_tformat_tw16, _mesa_texformat_rgb565 );
+ break;
+
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ case GL_COMPRESSED_ALPHA:
+ /* FIXME: This will report incorrect component sizes... */
+ SET_FORMAT( TMC_tformat_tw12, _mesa_texformat_argb4444 );
+ break;
+
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ case GL_COMPRESSED_LUMINANCE:
+ /* FIXME: This will report incorrect component sizes... */
+ SET_FORMAT( TMC_tformat_tw16, _mesa_texformat_rgb565 );
+ break;
+
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ /* FIXME: This will report incorrect component sizes... */
+ SET_FORMAT( TMC_tformat_tw12, _mesa_texformat_argb4444 );
+ break;
+
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ case GL_COMPRESSED_INTENSITY:
+ /* FIXME: This will report incorrect component sizes... */
+ SET_FORMAT( TMC_tformat_tw12, _mesa_texformat_argb4444 );
+ break;
+
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ SET_FORMAT( TMC_tformat_tw8, _mesa_texformat_ci8 );
+ break;
+
+ default:
+ fprintf( stderr, "bad texture format in mgaChooseTexFormat() %d",
+ texImage->IntFormat );
+ return -1;
+ }
+
+ texImage->TexFormat = texFormat;
+
+ return ret;
+}
+
+
+/*
+ * mgaCreateTexObj
+ * Allocate space for and load the mesa images into the texture memory block.
+ * This will happen before drawing with a new texture, or drawing with a
+ * texture after it was swapped out or teximaged again.
+ */
+static void mgaCreateTexObj(mgaContextPtr mmesa,
+ struct gl_texture_object *tObj)
+{
+ const GLint baseLevel = tObj->BaseLevel;
+ struct gl_texture_image *image = tObj->Image[baseLevel];
+ mgaTextureObjectPtr t;
+ int i, ofs;
+ int LastLevel;
+ int s, s2;
+ int tformat;
+
+ if (!image) return;
+
+ tObj->DriverData = t = calloc( 1, sizeof( *t ) );
+ if (!t) {
+ fprintf(stderr, "mgaCreateTexObj: Failed to malloc mgaTextureObject\n" );
+ return;
+ }
+
+ /* FIXME: Use the real DD interface...
+ */
+ tformat = mgaChooseTexFormat( mmesa, image, image->Format,
+ GL_UNSIGNED_BYTE );
+ t->texelBytes = image->TexFormat->TexelBytes;
+
+ /* We are going to upload all levels that are present, even if
+ * later levels wouldn't be used by the current filtering mode. This
+ * allows the filtering mode to change without forcing another upload
+ * of the images.
+ */
+ LastLevel = MGA_TEX_MAXLEVELS-1;
+
+ ofs = 0;
+ for ( i = 0 ; i <= LastLevel ; i++ ) {
+ if ( !tObj->Image[i] ) {
+ LastLevel = i - 1;
+ break;
+ }
+
+ t->offsets[i] = ofs;
+ t->dirty_images |= (1<<i);
+
+ ofs += ((MAX2( tObj->Image[i]->Width, 8 ) *
+ MAX2( tObj->Image[i]->Height, 8 ) *
+ t->texelBytes) + 31) & ~31;
+ }
+ t->totalSize = ofs;
+ t->lastLevel = LastLevel;
+ t->tObj = tObj;
+ t->ctx = mmesa;
+ t->age = 0;
+ t->bound = 0;
+ t->MemBlock = 0;
+
+ insert_at_tail(&(mmesa->SwappedOut), t);
+
+
+ /* setup hardware register values */
+ t->setup.texctl = TMC_takey_1 | TMC_tamask_0 | tformat;
+
+ if (image->WidthLog2 >= 3)
+ t->setup.texctl |= ((image->WidthLog2 - 3) << TMC_tpitch_SHIFT);
+ else
+ t->setup.texctl |= (TMC_tpitchlin_enable |
+ (image->Width << TMC_tpitchext_SHIFT));
+
+
+ t->setup.texctl2 = TMC_ckstransdis_enable;
+
+ if ( mmesa->glCtx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR )
+ t->setup.texctl2 |= TMC_specen_enable;
+
+
+ t->setup.texfilter = (TF_minfilter_nrst |
+ TF_magfilter_nrst |
+ TF_filteralpha_enable |
+ (0x10 << TF_fthres_SHIFT) |
+ (LastLevel << TF_mapnb_SHIFT));
+
+ /* warp texture registers */
+ ofs = MGA_IS_G200(mmesa) ? 28 : 11;
+ s = image->Width;
+ s2 = image->WidthLog2;
+ t->setup.texwidth = (MGA_FIELD(TW_twmask, s - 1) |
+ MGA_FIELD(TW_rfw, (10 - s2 - 8) & 63 ) |
+ MGA_FIELD(TW_tw, (s2 + ofs ) | 0x40 ));
+
+
+ s = image->Height;
+ s2 = image->HeightLog2;
+ t->setup.texheight = (MGA_FIELD(TH_thmask, s - 1) |
+ MGA_FIELD(TH_rfh, (10 - s2 - 8) & 63 ) |
+ MGA_FIELD(TH_th, (s2 + ofs ) | 0x40 ));
+
+
+ /* set all the register values for filtering, border, etc */
+ mgaSetTexWrapping( t, tObj->WrapS, tObj->WrapT );
+ mgaSetTexFilter( t, tObj->MinFilter, tObj->MagFilter );
+ mgaSetTexBorderColor( t, tObj->_BorderChan );
+}
+
+
+
+
+static void mgaUpdateTextureEnvG200( GLcontext *ctx )
+{
+ struct gl_texture_object *tObj = ctx->Texture.Unit[0]._Current;
+ mgaTextureObjectPtr t;
+
+ if (!tObj || !tObj->DriverData)
+ return;
+
+ t = (mgaTextureObjectPtr)tObj->DriverData;
+
+ t->setup.texctl2 &= ~TMC_decalblend_enable;
+
+ switch (ctx->Texture.Unit[0].EnvMode) {
+ case GL_REPLACE:
+ t->setup.texctl &= ~TMC_tmodulate_enable;
+ break;
+ case GL_MODULATE:
+ t->setup.texctl |= TMC_tmodulate_enable;
+ break;
+ case GL_DECAL:
+ t->setup.texctl &= ~TMC_tmodulate_enable;
+ t->setup.texctl2 |= TMC_decalblend_enable;
+ break;
+ case GL_BLEND:
+ FALLBACK( ctx, MGA_FALLBACK_TEXTURE, GL_TRUE );
+ break;
+ default:
+ break;
+ }
+}
+
+static void mgaUpdateTextureEnvG400( GLcontext *ctx, int unit )
+{
+ mgaContextPtr mmesa = MGA_CONTEXT( ctx );
+ GLuint *reg = ((GLuint *)&mmesa->setup.tdualstage0 + unit);
+ GLuint source = mmesa->tmu_source[unit];
+ struct gl_texture_object *tObj = ctx->Texture.Unit[source]._Current;
+ GLenum format;
+
+ if ( tObj != ctx->Texture.Unit[source].Current2D || !tObj )
+ return;
+
+ format = tObj->Image[tObj->BaseLevel]->Format;
+
+ switch (ctx->Texture.Unit[source].EnvMode) {
+ case GL_REPLACE:
+ if (format == GL_RGB || format == GL_LUMINANCE) {
+ *reg = (TD0_color_sel_arg1 |
+ TD0_alpha_arg2_diffuse |
+ TD0_alpha_sel_arg2 );
+ }
+ else if (format == GL_ALPHA) {
+ *reg = (TD0_color_sel_arg2 |
+ TD0_color_arg2_diffuse |
+ TD0_alpha_sel_arg1 );
+ }
+ else {
+ *reg = (TD0_color_sel_arg1 |
+ TD0_alpha_sel_arg1 );
+ }
+ break;
+
+ case GL_MODULATE:
+ if (unit == 0) {
+ *reg = ( TD0_color_arg2_diffuse |
+ TD0_color_sel_mul |
+ TD0_alpha_arg2_diffuse |
+ TD0_alpha_sel_mul);
+ }
+ else {
+ *reg = ( TD0_color_arg2_prevstage |
+ TD0_color_alpha_prevstage |
+ TD0_color_sel_mul |
+ TD0_alpha_arg2_prevstage |
+ TD0_alpha_sel_mul);
+ }
+ break;
+ case GL_DECAL:
+ if (format == GL_RGB) {
+ if (unit == 0) {
+ *reg = (TD0_color_sel_arg1 |
+ TD0_alpha_arg2_diffuse |
+ TD0_alpha_sel_arg2 );
+ }
+ else {
+ *reg = (TD0_color_sel_arg1 |
+ TD0_alpha_arg2_prevstage |
+ TD0_alpha_sel_arg2 );
+ }
+ }
+ else if ( format == GL_RGBA ) {
+#if 0
+ if (unit == 0) {
+ /* this doesn't work */
+ *reg = (TD0_color_arg2_diffuse |
+ TD0_color_alpha_currtex |
+ TD0_color_alpha2inv_enable |
+ TD0_color_arg2mul_alpha2 |
+ TD0_color_arg1mul_alpha1 |
+ TD0_color_blend_enable |
+ TD0_color_arg1add_mulout |
+ TD0_color_arg2add_mulout |
+ TD0_color_add_add |
+ TD0_color_sel_mul |
+ TD0_alpha_arg2_diffuse |
+ TD0_alpha_sel_arg2 );
+ }
+ else {
+ *reg = (TD0_color_arg2_prevstage |
+ TD0_color_alpha_currtex |
+ TD0_color_alpha2inv_enable |
+ TD0_color_arg2mul_alpha2 |
+ TD0_color_arg1mul_alpha1 |
+ TD0_color_add_add |
+ TD0_color_sel_add |
+ TD0_alpha_arg2_prevstage |
+ TD0_alpha_sel_arg2 );
+ }
+#else
+ /* s/w fallback, pretty sure we can't do in h/w */
+ FALLBACK( ctx, MGA_FALLBACK_TEXTURE, GL_TRUE );
+ if ( MGA_DEBUG & DEBUG_VERBOSE_FALLBACK )
+ fprintf( stderr, "FALLBACK: GL_DECAL RGBA texture, unit=%d\n",
+ unit );
+#endif
+ }
+ else {
+ if (unit == 0) {
+ *reg = ( TD0_color_arg2_diffuse |
+ TD0_color_sel_arg2 |
+ TD0_alpha_arg2_diffuse |
+ TD0_alpha_sel_arg2);
+ }
+ else {
+ *reg = ( TD0_color_arg2_prevstage |
+ TD0_color_sel_arg2 |
+ TD0_alpha_arg2_prevstage |
+ TD0_alpha_sel_arg2);
+ }
+ }
+ break;
+
+ case GL_ADD:
+ if (unit == 0) {
+ if (format == GL_INTENSITY)
+ *reg = ( TD0_color_arg2_diffuse |
+ TD0_color_add_add |
+ TD0_color_sel_add |
+ TD0_alpha_arg2_diffuse |
+ TD0_alpha_add_enable |
+ TD0_alpha_sel_add);
+ else if (format == GL_ALPHA)
+ *reg = ( TD0_color_arg2_diffuse |
+ TD0_color_sel_mul |
+ TD0_alpha_arg2_diffuse |
+ TD0_alpha_sel_mul);
+ else
+ *reg = ( TD0_color_arg2_diffuse |
+ TD0_color_add_add |
+ TD0_color_sel_add |
+ TD0_alpha_arg2_diffuse |
+ TD0_alpha_sel_mul);
+ }
+ else {
+ if (format == GL_INTENSITY) {
+ *reg = ( TD0_color_arg2_prevstage |
+ TD0_color_add_add |
+ TD0_color_sel_add |
+ TD0_alpha_arg2_prevstage |
+ TD0_alpha_add_enable |
+ TD0_alpha_sel_add);
+ }
+ else if (format == GL_ALPHA) {
+ *reg = ( TD0_color_arg2_prevstage |
+ TD0_color_sel_mul |
+ TD0_alpha_arg2_prevstage |
+ TD0_alpha_sel_mul);
+ }
+ else {
+ *reg = ( TD0_color_arg2_prevstage |
+ TD0_color_alpha_prevstage |
+ TD0_color_add_add |
+ TD0_color_sel_add |
+ TD0_alpha_arg2_prevstage |
+ TD0_alpha_sel_mul);
+ }
+ }
+ break;
+
+ case GL_BLEND:
+ if (format == GL_ALPHA) {
+ *reg = ( TD0_color_arg2_diffuse |
+ TD0_color_sel_mul |
+ TD0_alpha_arg2_diffuse |
+ TD0_alpha_sel_mul);
+ }
+ else {
+ FALLBACK( ctx, MGA_FALLBACK_TEXTURE, GL_TRUE );
+ if ( MGA_DEBUG & DEBUG_VERBOSE_FALLBACK )
+ fprintf( stderr, "FALLBACK: GL_BLEND envcolor=0x%08x\n",
+ mmesa->envcolor );
+
+ /* Do singletexture GL_BLEND with 'all ones' env-color
+ * by using both texture units. Multitexture gl_blend
+ * is a fallback.
+ */
+ if (unit == 0) {
+ /* Part 1: R1 = Rf ( 1 - Rt )
+ * A1 = Af At
+ */
+ *reg = ( TD0_color_arg2_diffuse |
+ TD0_color_arg1_inv_enable |
+ TD0_color_sel_mul |
+ TD0_alpha_arg2_diffuse |
+ TD0_alpha_sel_arg1);
+ } else {
+ /* Part 2: R2 = R1 + Rt
+ * A2 = A1
+ */
+ *reg = ( TD0_color_arg2_prevstage |
+ TD0_color_add_add |
+ TD0_color_sel_add |
+ TD0_alpha_arg2_prevstage |
+ TD0_alpha_sel_arg2);
+ }
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+
+
+static void mgaUpdateTextureObject( GLcontext *ctx, int hw_unit )
+{
+ mgaTextureObjectPtr t;
+ struct gl_texture_object *tObj;
+ GLuint enabled;
+ mgaContextPtr mmesa = MGA_CONTEXT( ctx );
+ GLuint gl_unit = mmesa->tmu_source[hw_unit];
+
+
+ enabled = ctx->Texture.Unit[gl_unit]._ReallyEnabled;
+ tObj = ctx->Texture.Unit[gl_unit]._Current;
+
+ if (enabled != TEXTURE_2D_BIT) {
+ if (enabled)
+ FALLBACK( ctx, MGA_FALLBACK_TEXTURE, GL_TRUE );
+ return;
+ }
+
+ if (tObj->Image[tObj->BaseLevel]->Border > 0) {
+ FALLBACK( ctx, MGA_FALLBACK_TEXTURE, GL_TRUE );
+ if ( MGA_DEBUG & DEBUG_VERBOSE_FALLBACK )
+ fprintf( stderr, "FALLBACK: texture border\n" );
+ return;
+ }
+
+ if ( !tObj->DriverData ) {
+ mgaCreateTexObj( mmesa, tObj );
+ if ( !tObj->DriverData ) {
+ FALLBACK( ctx, MGA_FALLBACK_TEXTURE, GL_TRUE );
+ return;
+ }
+ }
+
+ t = (mgaTextureObjectPtr)tObj->DriverData;
+
+ if (t->dirty_images)
+ mmesa->dirty |= (MGA_UPLOAD_TEX0IMAGE << hw_unit);
+
+ mmesa->CurrentTexObj[hw_unit] = t;
+ t->bound |= hw_unit+1;
+
+/* if (t->MemBlock) */
+/* mgaUpdateTexLRU( mmesa, t ); */
+
+ t->setup.texctl2 &= ~TMC_dualtex_enable;
+ if ((ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT) &&
+ (ctx->Texture.Unit[1]._ReallyEnabled == TEXTURE_2D_BIT))
+ t->setup.texctl2 |= TMC_dualtex_enable;
+
+ t->setup.texctl2 &= ~TMC_specen_enable;
+ if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
+ t->setup.texctl2 |= TMC_specen_enable;
+}
+
+
+
+
+
+
+/* The G400 is now programmed quite differently wrt texture environment.
+ */
+void mgaUpdateTextureState( GLcontext *ctx )
+{
+ mgaContextPtr mmesa = MGA_CONTEXT( ctx );
+ FALLBACK( ctx, MGA_FALLBACK_TEXTURE, GL_FALSE );
+
+ if (mmesa->CurrentTexObj[0]) {
+ mmesa->CurrentTexObj[0]->bound = 0;
+ mmesa->CurrentTexObj[0] = 0;
+ }
+
+ if (mmesa->CurrentTexObj[1]) {
+ mmesa->CurrentTexObj[1]->bound = 0;
+ mmesa->CurrentTexObj[1] = 0;
+ }
+
+ if (ctx->Texture.Unit[1]._ReallyEnabled == TEXTURE_2D_BIT) {
+ mmesa->tmu_source[0] = 1;
+ } else {
+ mmesa->tmu_source[0] = 0;
+ }
+
+ if (MGA_IS_G400(mmesa)) {
+ mgaUpdateTextureObject( ctx, 0 );
+ mgaUpdateTextureEnvG400( ctx, 0 );
+
+ mmesa->setup.tdualstage1 = mmesa->setup.tdualstage0;
+
+ if ((ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT) &&
+ (ctx->Texture.Unit[1]._ReallyEnabled == TEXTURE_2D_BIT)) {
+ mgaUpdateTextureObject( ctx, 1 );
+ mgaUpdateTextureEnvG400( ctx, 1 );
+ mmesa->dirty |= MGA_UPLOAD_TEX1;
+ }
+ } else {
+ mgaUpdateTextureObject( ctx, 0 );
+ mgaUpdateTextureEnvG200( ctx );
+ }
+
+ mmesa->dirty |= MGA_UPLOAD_CONTEXT | MGA_UPLOAD_TEX0;
+
+ mmesa->setup.dwgctl &= DC_opcod_MASK;
+ mmesa->setup.dwgctl |= (ctx->Texture.Unit[0]._ReallyEnabled
+ ? DC_opcod_texture_trap
+ : DC_opcod_trap);
+}
+
+
+
+
+static void mgaDDTexEnv( GLcontext *ctx, GLenum target,
+ GLenum pname, const GLfloat *param )
+{
+ mgaContextPtr mmesa = MGA_CONTEXT(ctx);
+
+
+ if (pname == GL_TEXTURE_ENV_MODE) {
+ /* force the texture state to be updated */
+ FLUSH_BATCH( MGA_CONTEXT(ctx) );
+ MGA_CONTEXT(ctx)->new_state |= (MGA_NEW_TEXTURE |
+ MGA_NEW_ALPHA);
+ }
+ else if (pname == GL_TEXTURE_ENV_COLOR)
+ {
+ struct gl_texture_unit *texUnit =
+ &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ GLfloat *fc = texUnit->EnvColor;
+ GLubyte c[4];
+ GLuint col;
+
+ COPY_4V(c, fc);
+ col = mgaPackColor( mmesa->mgaScreen->cpp, c[0], c[1], c[2], c[3] );
+ mmesa->envcolor = (c[3]<<24) | (c[0]<<16) | (c[1]<<8) | (c[2]);
+
+ if (mmesa->setup.fcol != col) {
+ FLUSH_BATCH(mmesa);
+ mmesa->setup.fcol = col;
+ mmesa->dirty |= MGA_UPLOAD_CONTEXT;
+
+ mmesa->blend_flags &= ~MGA_BLEND_ENV_COLOR;
+
+ /* Actually just require all four components to be
+ * equal. This permits a single-pass GL_BLEND.
+ *
+ * More complex multitexture/multipass fallbacks
+ * for blend can be done later.
+ */
+ if (mmesa->envcolor != 0x0 && mmesa->envcolor != 0xffffffff)
+ mmesa->blend_flags |= MGA_BLEND_ENV_COLOR;
+ }
+ }
+}
+
+
+static void mgaTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ mgaTextureObjectPtr t = (mgaTextureObjectPtr) texObj->DriverData;
+ if (t) {
+ mgaDestroyTexObj( MGA_CONTEXT(ctx), t );
+ texObj->DriverData = 0;
+ }
+ _mesa_store_teximage2d( ctx, target, level, internalFormat,
+ width, height, border, format, type,
+ pixels, packing, texObj, texImage );
+}
+
+static void mgaTexSubImage2D( GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ mgaTextureObjectPtr t = (mgaTextureObjectPtr) texObj->DriverData;
+ if (t) {
+ mgaDestroyTexObj( MGA_CONTEXT(ctx), t );
+ texObj->DriverData = 0;
+ }
+ _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
+ height, format, type, pixels, packing, texObj,
+ texImage);
+
+}
+
+
+
+
+/*
+ * mgaTexParameter
+ * This just changes variables and flags for a state update, which
+ * will happen at the next mgaUpdateTextureState
+ */
+static void
+mgaDDTexParameter( GLcontext *ctx, GLenum target,
+ struct gl_texture_object *tObj,
+ GLenum pname, const GLfloat *params )
+{
+ mgaContextPtr mmesa = MGA_CONTEXT( ctx );
+ mgaTextureObjectPtr t;
+
+ t = (mgaTextureObjectPtr) tObj->DriverData;
+
+ /* if we don't have a hardware texture, it will be automatically
+ created with current state before it is used, so we don't have
+ to do anything now */
+ if ( !t || !t->bound || target != GL_TEXTURE_2D ) {
+ return;
+ }
+
+ switch (pname) {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ FLUSH_BATCH(mmesa);
+ mgaSetTexFilter( t, tObj->MinFilter, tObj->MagFilter );
+ break;
+
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ FLUSH_BATCH(mmesa);
+ mgaSetTexWrapping(t,tObj->WrapS,tObj->WrapT);
+ break;
+
+ case GL_TEXTURE_BORDER_COLOR:
+ FLUSH_BATCH(mmesa);
+ mgaSetTexBorderColor(t,tObj->_BorderChan);
+ break;
+
+ default:
+ return;
+ }
+
+ mmesa->new_state |= MGA_NEW_TEXTURE;
+}
+
+
+static void
+mgaDDBindTexture( GLcontext *ctx, GLenum target,
+ struct gl_texture_object *tObj )
+{
+ mgaContextPtr mmesa = MGA_CONTEXT( ctx );
+ int unit = ctx->Texture.CurrentUnit;
+
+ FLUSH_BATCH(mmesa);
+
+ if (mmesa->CurrentTexObj[unit]) {
+ mmesa->CurrentTexObj[unit]->bound &= ~(unit+1);
+ mmesa->CurrentTexObj[unit] = 0;
+ }
+
+ /* force the texture state to be updated
+ */
+ MGA_CONTEXT(ctx)->new_state |= MGA_NEW_TEXTURE;
+}
+
+
+static void
+mgaDDDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
+{
+ mgaContextPtr mmesa = MGA_CONTEXT( ctx );
+ mgaTextureObjectPtr t = (mgaTextureObjectPtr)tObj->DriverData;
+
+ if ( t ) {
+ if (mmesa) {
+ if (t->bound) {
+ FLUSH_BATCH(mmesa);
+ if (t->bound & TEX_0) mmesa->CurrentTexObj[0] = 0;
+ if (t->bound & TEX_1) mmesa->CurrentTexObj[1] = 0;
+ }
+ mmesa->new_state |= MGA_NEW_TEXTURE;
+ }
+
+ mgaDestroyTexObj( mmesa, t );
+ }
+}
+
+
+static GLboolean
+mgaDDIsTextureResident( GLcontext *ctx, struct gl_texture_object *t )
+{
+ mgaTextureObjectPtr mt = (mgaTextureObjectPtr)t->DriverData;
+ return mt && mt->MemBlock;
+}
+
+
+void
+mgaDDInitTextureFuncs( GLcontext *ctx )
+{
+ ctx->Driver.TexEnv = mgaDDTexEnv;
+
+ ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
+ ctx->Driver.TexImage1D = _mesa_store_teximage1d;
+ ctx->Driver.TexImage2D = mgaTexImage2D;
+ ctx->Driver.TexImage3D = _mesa_store_teximage3d;
+ ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d;
+ ctx->Driver.TexSubImage2D = mgaTexSubImage2D;
+ ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
+ ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
+ ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
+ ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
+ ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
+ ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
+ ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
+
+ ctx->Driver.BindTexture = mgaDDBindTexture;
+ ctx->Driver.DeleteTexture = mgaDDDeleteTexture;
+ ctx->Driver.TexParameter = mgaDDTexParameter;
+ ctx->Driver.UpdateTexturePalette = 0;
+ ctx->Driver.IsTextureResident = mgaDDIsTextureResident;
+}