diff options
author | Brian Paul <[email protected]> | 2004-01-20 02:49:27 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2004-01-20 02:49:27 +0000 |
commit | d3fd7ba8af15bead2f770d68a893449adeb11397 (patch) | |
tree | 2c92f7cb35f2776d6c461378f93b556fc1ca080d /src/mesa/drivers/dri/mga/mgatex.c | |
parent | 988a8862c8379c0312d40353ee4b35537dff59a1 (diff) |
Before calling _mesa_create_context(), initialize a dd_function_table struct
by calling _mesa_init_driver_functions() and then plugging in the driver-
specific functions.
In particular, make sure ctx->Driver.NewTextureObject points to the
appropriate driver function so that _all_ texture objects are augmented
with the driver-specific data.
Put in a bunch of assertions in the texture-related driver functions that
texObj->DriverData is valid. Remove old dead code in near future.
Diffstat (limited to 'src/mesa/drivers/dri/mga/mgatex.c')
-rw-r--r-- | src/mesa/drivers/dri/mga/mgatex.c | 91 |
1 files changed, 48 insertions, 43 deletions
diff --git a/src/mesa/drivers/dri/mga/mgatex.c b/src/mesa/drivers/dri/mga/mgatex.c index 8b8d472c525..b64335f3034 100644 --- a/src/mesa/drivers/dri/mga/mgatex.c +++ b/src/mesa/drivers/dri/mga/mgatex.c @@ -43,6 +43,7 @@ #include "texformat.h" #include "texstore.h" #include "teximage.h" +#include "texobj.h" #include "swrast/swrast.h" @@ -336,7 +337,7 @@ mgaAllocTexObj( struct gl_texture_object *tObj ) } -static void mgaDDTexEnv( GLcontext *ctx, GLenum target, +static void mgaTexEnv( GLcontext *ctx, GLenum target, GLenum pname, const GLfloat *param ) { GLuint unit = ctx->Texture.CurrentUnit; @@ -365,7 +366,7 @@ static void mgaTexImage2D( GLcontext *ctx, GLenum target, GLint level, { driTextureObject * t = (driTextureObject *) texObj->DriverData; - + assert(t); if ( t != NULL ) { driSwapOutTextureObject( t ); } @@ -398,8 +399,7 @@ static void mgaTexSubImage2D( GLcontext *ctx, { driTextureObject * t = (driTextureObject *) texObj->DriverData; - - assert( t != NULL ); /* this _should_ be true */ + assert( t ); /* this _should_ be true */ if ( t != NULL ) { driSwapOutTextureObject( t ); } @@ -426,20 +426,18 @@ static void mgaTexSubImage2D( GLcontext *ctx, */ static void -mgaDDTexParameter( GLcontext *ctx, GLenum target, +mgaTexParameter( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLenum pname, const GLfloat *params ) { - mgaContextPtr mmesa = MGA_CONTEXT( ctx ); - mgaTextureObjectPtr t; - - t = (mgaTextureObjectPtr) tObj->DriverData; + mgaContextPtr mmesa = MGA_CONTEXT( ctx ); + mgaTextureObjectPtr t = (mgaTextureObjectPtr) tObj->DriverData; /* If we don't have a hardware texture, it will be automatically * created with current state before it is used, so we don't have * to do anything now */ - + assert(t); if ( (t == NULL) || (target != GL_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_NV) ) { @@ -484,8 +482,10 @@ mgaDDTexParameter( GLcontext *ctx, GLenum target, } +#if 0 +/* no longer needed */ static void -mgaDDBindTexture( GLcontext *ctx, GLenum target, +mgaBindTexture( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj ) { if ( target == GL_TEXTURE_2D || @@ -495,14 +495,16 @@ mgaDDBindTexture( GLcontext *ctx, GLenum target, } } } +#endif static void -mgaDDDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj ) +mgaDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj ) { mgaContextPtr mmesa = MGA_CONTEXT( ctx ); driTextureObject * t = (driTextureObject *) tObj->DriverData; + assert(t); if ( t ) { if ( mmesa ) { FLUSH_BATCH( mmesa ); @@ -513,38 +515,41 @@ mgaDDDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj ) } -void -mgaDDInitTextureFuncs( GLcontext *ctx ) +/** + * Allocate a new texture object. + * Called via ctx->Driver.NewTextureObject. + * Note: this function will be called during context creation to + * allocate the default texture objects. + * Fixup MaxAnisotropy according to user preference. + */ +static struct gl_texture_object * +mgaNewTextureObject( GLcontext *ctx, GLuint name, GLenum target ) { - mgaContextPtr mmesa = MGA_CONTEXT(ctx); + mgaContextPtr rmesa = MGA_CONTEXT(ctx); + struct gl_texture_object *obj; + driTextureObject *t; + obj = _mesa_new_texture_object(ctx, name, target); + if (!obj) + return NULL; + t = (driTextureObject *) mgaAllocTexObj( obj ); + if (!t) { + _mesa_delete_texture_object(ctx, obj); + return NULL; + } + return obj; +} - ctx->Driver.ChooseTextureFormat = mgaChooseTextureFormat; - ctx->Driver.TexImage1D = _mesa_store_teximage1d; - ctx->Driver.TexImage2D = mgaTexImage2D; - ctx->Driver.TexImage3D = _mesa_store_teximage3d; - ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d; - ctx->Driver.TexSubImage2D = mgaTexSubImage2D; - ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d; - ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d; - ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d; - ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d; - ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d; - ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d; - ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage; - - ctx->Driver.BindTexture = mgaDDBindTexture; - ctx->Driver.CreateTexture = NULL; /* FIXME: Is this used??? */ - ctx->Driver.DeleteTexture = mgaDDDeleteTexture; - ctx->Driver.IsTextureResident = driIsTextureResident; - ctx->Driver.PrioritizeTexture = NULL; - ctx->Driver.ActiveTexture = NULL; - ctx->Driver.UpdateTexturePalette = NULL; - - ctx->Driver.TexEnv = mgaDDTexEnv; - ctx->Driver.TexParameter = mgaDDTexParameter; - - driInitTextureObjects( ctx, & mmesa->swapped, - (DRI_TEXMGR_DO_TEXTURE_2D | - DRI_TEXMGR_DO_TEXTURE_RECT) ); +void +mgaInitTextureFuncs( struct dd_function_table *functions ) +{ + functions->ChooseTextureFormat = mgaChooseTextureFormat; + functions->TexImage2D = mgaTexImage2D; + functions->TexSubImage2D = mgaTexSubImage2D; + /*ctx->Driver.BindTexture = mgaBindTexture;*/ + functions->NewTextureObject = mgaNewTextureObject; + functions->DeleteTexture = mgaDeleteTexture; + functions->IsTextureResident = driIsTextureResident; + functions->TexEnv = mgaTexEnv; + functions->TexParameter = mgaTexParameter; } |