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authorIan Romanick <[email protected]>2010-09-18 16:21:00 +0200
committerIan Romanick <[email protected]>2010-09-27 15:23:14 -0700
commit4b1f98241f9601c2b163bb41e45aa567f9cd61dd (patch)
tree69575c1b225b3d50ca43ffe5bb78be1bb727a19d /src/mesa/drivers/dri/mga/mgapixel.c
parent7f11d471e6bafae2282ec82ba4a19d30c440d28f (diff)
Remove GL_MESA_packed_depth_stencil
This extension was never enabled in any driver.
Diffstat (limited to 'src/mesa/drivers/dri/mga/mgapixel.c')
-rw-r--r--src/mesa/drivers/dri/mga/mgapixel.c12
1 files changed, 3 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/mga/mgapixel.c b/src/mesa/drivers/dri/mga/mgapixel.c
index 664f7c77c2b..9cbdbe02c94 100644
--- a/src/mesa/drivers/dri/mga/mgapixel.c
+++ b/src/mesa/drivers/dri/mga/mgapixel.c
@@ -55,7 +55,6 @@
(((unsigned long)p) - (unsigned long)mmesa->mgaScreen->buffers.map)
-#if defined(MESA_packed_depth_stencil)
static GLboolean
check_depth_stencil_24_8( const GLcontext *ctx, GLenum type,
const struct gl_pixelstore_attrib *packing,
@@ -64,7 +63,7 @@ check_depth_stencil_24_8( const GLcontext *ctx, GLenum type,
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
- return ( type == GL_UNSIGNED_INT_24_8_MESA &&
+ return ( type == GL_UNSIGNED_INT_24_8 &&
ctx->Visual->DepthBits == 24 &&
ctx->Visual->StencilBits == 8 &&
mmesa->mgaScreen->cpp == 4 &&
@@ -78,7 +77,6 @@ check_depth_stencil_24_8( const GLcontext *ctx, GLenum type,
pitch % 32 == 0 &&
pitch < 4096 );
}
-#endif
static GLboolean
@@ -252,13 +250,11 @@ mgaTryReadPixels( GLcontext *ctx,
return GL_FALSE;
switch (format) {
-#if defined(MESA_packed_depth_stencil)
- case GL_DEPTH_STENCIL_MESA:
+ case GL_DEPTH_STENCIL:
ok = check_depth_stencil_24_8(ctx, type, pack, pixels, size, pitch);
planemask = ~0;
source = mmesa->mgaScreen->depthOffset;
break;
-#endif
case GL_DEPTH_COMPONENT:
ok = check_depth(ctx, type, pack, pixels, size, pitch);
@@ -494,8 +490,7 @@ mgaTryDrawPixels( GLcontext *ctx,
switch (format) {
-#if defined(MESA_packed_depth_stencil)
- case GL_DEPTH_STENCIL_MESA:
+ case GL_DEPTH_STENCIL:
dest = mmesa->mgaScreen->depthOffset;
planemask = ~0;
if (!check_depth_stencil_24_8(ctx, type, unpack, pixels, size, pitch) ||
@@ -503,7 +498,6 @@ mgaTryDrawPixels( GLcontext *ctx,
!check_stencil_per_fragment_ops(ctx))
return GL_FALSE;
break;
-#endif
case GL_DEPTH_COMPONENT:
dest = mmesa->mgaScreen->depthOffset;