diff options
author | Ian Romanick <[email protected]> | 2011-08-24 15:21:58 -0700 |
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committer | Ian Romanick <[email protected]> | 2011-08-26 23:31:22 -0700 |
commit | e4344161bde2e24fcfba65d30d58f087bd8bf94d (patch) | |
tree | 0909a7ecd6418db9249572b5d3b55a6b35549123 /src/mesa/drivers/dri/mga/mgacontext.h | |
parent | 117042b46fc174107a6e28babb9353f9f1e5b981 (diff) |
dri: Remove all DRI1 drivers
Acked-by: Kristian Høgsberg <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Alan Coopersmith <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Build-Tested-by: Jakob Bornecrantz <[email protected]>
Tested-by: Eugeni Dodonov <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/mga/mgacontext.h')
-rw-r--r-- | src/mesa/drivers/dri/mga/mgacontext.h | 359 |
1 files changed, 0 insertions, 359 deletions
diff --git a/src/mesa/drivers/dri/mga/mgacontext.h b/src/mesa/drivers/dri/mga/mgacontext.h deleted file mode 100644 index b1fbb3c45d6..00000000000 --- a/src/mesa/drivers/dri/mga/mgacontext.h +++ /dev/null @@ -1,359 +0,0 @@ -/* - * Copyright 2000-2001 VA Linux Systems, Inc. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR - * OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - */ - -#ifndef MGALIB_INC -#define MGALIB_INC - -#include <stdint.h> -#include "drm.h" -#include "mga_drm.h" -#include "dri_util.h" -#include "xf86drm.h" -#include "main/mtypes.h" -#include "main/mm.h" -#include "main/colormac.h" -#include "main/macros.h" -#include "texmem.h" -#include "xmlconfig.h" - -#define MGA_SET_FIELD(reg,mask,val) reg = ((reg) & (mask)) | ((val) & ~(mask)) -#define MGA_FIELD(field,val) (((val) << (field ## _SHIFT)) & ~(field ## _MASK)) -#define MGA_GET_FIELD(field, val) ((val & ~(field ## _MASK)) >> (field ## _SHIFT)) - -#define MGA_IS_G200(mmesa) (mmesa->mgaScreen->chipset == MGA_CARD_TYPE_G200) -#define MGA_IS_G400(mmesa) (mmesa->mgaScreen->chipset == MGA_CARD_TYPE_G400) - - -/* SoftwareFallback - * - texture env GL_BLEND -- can be fixed - * - 1D and 3D textures - * - incomplete textures - * - GL_DEPTH_FUNC == GL_NEVER not in h/w - */ -#define MGA_FALLBACK_TEXTURE 0x1 -#define MGA_FALLBACK_DRAW_BUFFER 0x2 -#define MGA_FALLBACK_READ_BUFFER 0x4 -#define MGA_FALLBACK_BLEND 0x8 -#define MGA_FALLBACK_RENDERMODE 0x10 -#define MGA_FALLBACK_STENCIL 0x20 -#define MGA_FALLBACK_DEPTH 0x40 -#define MGA_FALLBACK_BORDER_MODE 0x80 -#define MGA_FALLBACK_DISABLE 0x100 - - -/* Use the templated vertex formats: - */ -#define TAG(x) mga##x -#include "tnl_dd/t_dd_vertex.h" -#undef TAG - -typedef struct mga_context_t mgaContext; -typedef struct mga_context_t *mgaContextPtr; - -typedef void (*mga_tri_func)( mgaContextPtr, mgaVertex *, mgaVertex *, - mgaVertex * ); -typedef void (*mga_line_func)( mgaContextPtr, mgaVertex *, mgaVertex * ); -typedef void (*mga_point_func)( mgaContextPtr, mgaVertex * ); - - - -/* Texture environment color - */ -#define RGB_ZERO(c) (((c) & 0xffffff) == 0x000000) -#define RGB_ONE(c) (((c) & 0xffffff) == 0xffffff) -#define ALPHA_ZERO(c) (((c) >> 24) == 0x00) -#define ALPHA_ONE(c) (((c) >> 24) == 0xff) -#define RGBA_EQUAL(c) ((c) == PACK_COLOR_8888( (c) & 0xff, (c) & 0xff, \ - (c) & 0xff, (c) & 0xff )) - -struct mga_texture_object_s; -struct mga_screen_private_s; - -#define G200_TEX_MAXLEVELS 5 -#define G400_TEX_MAXLEVELS 11 - -typedef struct mga_texture_object_s -{ - driTextureObject base; - - /* The G200 only has the ability to use 5 mipmap levels (including the - * base level). The G400 does not have this restriction, but it still - * only has 5 offset pointers in the hardware. The trick on the G400 is - * upto the first 4 offset pointers point to mipmap levels. The last - * offset pointer tells how large the preceeding mipmap is. This value is - * then used to determine where the remaining mipmaps are. - * - * For example, if the first offsets[0] through offsets[2] are used as - * pointers, then offset[3] will be the size of the mipmap pointed to by - * offsets[2]. So mipmap level 3 will be at (offsets[2]+offsets[3]). For - * each successive mipmap level, offsets[3] is divided by 4 and added to - * the previous address. So mipmap level 4 will be at - * (offsets[2]+offsets[3]+(offsets[3] / 4)). - * - * The last pointer is selected by setting TO_texorgoffsetsel in its - * pointer. In the previous example, offset[2] would have - * TO_texorgoffsetsel or'ed in before writing it to the hardware. - * - * In the current driver all of the mipmaps are packed together linearly - * with mipmap level 0. Therefore offsets[0] points to the base of the - * texture (and has TO_texorgoffsetsel or'ed in), and offsets[1] is the - * size of the base texture. - * - * There is a possible optimization available here. At times the driver - * may not be able to allocate a single block of memory for the complete - * texture without ejecting some other textures from memory. It may be - * possible to put some of the lower mipmap levels (i.e., the larger - * mipmaps) in memory separate from the higher levels. - * - * The implementation should be fairly obvious, but getting "right" would - * likely be non-trivial. A first allocation for the entire texture would - * be attempted with a flag that says "don't eject other textures." If - * that failed, an additional allocation would be attmpted for just the - * base map. The process would repeat with the block of lower maps. The - * tricky parts would be in detecting when some of the levels had been - * ejected from texture memory by other textures and preventing the - * 4th allocation (for all the smallest mipmap levels) from kicking out - * any of the first three. - * - * This array holds G400_TEX_MAXLEVELS pointers to remove an if-statement - * in a loop in mgaSetTexImages. Values past G200_TEX_MAXLEVELS are not - * used. - */ - GLuint offsets[G400_TEX_MAXLEVELS]; - - int texelBytes; - GLuint age; - - drm_mga_texture_regs_t setup; - - /* If one texture dimension wraps with GL_CLAMP and the other with - * GL_CLAMP_TO_EDGE, we have to fallback to software. We would also have - * to fallback for GL_CLAMP_TO_BORDER. - */ - GLboolean border_fallback; - /* Depending on multitxturing and environment color - * GL_BLEND may have to be a software fallback. - */ - GLboolean texenv_fallback; -} mgaTextureObject_t; - -struct mga_hw_state { - GLuint specen; - GLuint cull; - GLuint cull_dualtex; - GLuint stencil; - GLuint stencilctl; - GLuint stencil_enable; - GLuint zmode; - GLuint rop; - GLuint alpha_func; - GLuint alpha_func_enable; - GLuint blend_func; - GLuint blend_func_enable; - GLuint alpha_sel; -}; - -struct mga_context_t { - - struct gl_context *glCtx; - unsigned int lastStamp; /* fullscreen breaks dpriv->laststamp, - * need to shadow it here. */ - - /* Hardware state management - */ - struct mga_hw_state hw; - - /* Bookkeeping for texturing - */ - unsigned nr_heaps; - driTexHeap * texture_heaps[ MGA_NR_TEX_HEAPS ]; - driTextureObject swapped; - - struct mga_texture_object_s *CurrentTexObj[2]; - - - /* Map GL texture units onto hardware. - */ - GLuint tmu_source[2]; - - int texture_depth; - - /* Manage fallbacks - */ - GLuint Fallback; - - /* Texture environment color. - */ - unsigned int envcolor[2]; - GLboolean fcol_used; - GLboolean force_dualtex; - - /* Rasterization state - */ - GLuint SetupNewInputs; - GLuint SetupIndex; - GLuint RenderIndex; - - GLuint hw_primitive; - GLenum raster_primitive; - GLenum render_primitive; - - GLubyte *verts; - GLint vertex_stride_shift; - GLuint vertex_format; - GLuint vertex_size; - - /* Fallback rasterization functions - */ - mga_point_func draw_point; - mga_line_func draw_line; - mga_tri_func draw_tri; - - - /* Manage driver and hardware state - */ - GLuint NewGLState; - GLuint dirty; - - drm_mga_context_regs_t setup; - - GLuint ClearColor; - GLuint ClearDepth; - GLuint poly_stipple; - GLfloat depth_scale; - - GLuint depth_clear_mask; - GLuint stencil_clear_mask; - GLuint hw_stencil; - GLuint haveHwStipple; - GLfloat hw_viewport[16]; - - /* Dma buffers - */ - drmBufPtr vertex_dma_buffer; - drmBufPtr iload_buffer; - - int64_t swap_ust; - int64_t swap_missed_ust; - - GLuint swap_count; - GLuint swap_missed_count; - - uint32_t last_frame_fence; - - /* Drawable, cliprect and scissor information - */ - int dirty_cliprects; /* which sets of cliprects are uptodate? */ - int draw_buffer; /* which buffer are we rendering to */ - unsigned int drawOffset; /* draw buffer address in space */ - int readOffset; - int drawX, drawY; /* origin of drawable in draw buffer */ - int lastX, lastY; /* detect DSTORG bug */ - GLuint numClipRects; /* cliprects for the draw buffer */ - drm_clip_rect_t *pClipRects; - drm_clip_rect_t draw_rect; - drm_clip_rect_t scissor_rect; - int scissor; - - drm_clip_rect_t tmp_boxes[2][MGA_NR_SAREA_CLIPRECTS]; - - - /* Texture aging and DMA based aging. - */ - unsigned int texAge[MGA_NR_TEX_HEAPS];/* texture LRU age */ - unsigned int dirtyAge; /* buffer age for synchronization */ - - GLuint primary_offset; - - /* Mirrors of some DRI state. - */ - drm_context_t hHWContext; - drm_hw_lock_t *driHwLock; - int driFd; - __DRIdrawable *driDrawable; - __DRIdrawable *driReadable; - - __DRIscreen *driScreen; - struct mga_screen_private_s *mgaScreen; - drm_mga_sarea_t *sarea; - - /* Configuration cache - */ - driOptionCache optionCache; -}; - -#define MGA_CONTEXT(ctx) ((mgaContextPtr)(ctx->DriverCtx)) - - - - -/* ================================================================ - * Debugging: - */ -#define DO_DEBUG 1 - -#if DO_DEBUG -extern int MGA_DEBUG; -#else -#define MGA_DEBUG 0 -#endif - -#define DEBUG_VERBOSE_MSG 0x01 -#define DEBUG_VERBOSE_DRI 0x02 -#define DEBUG_VERBOSE_IOCTL 0x04 -#define DEBUG_VERBOSE_TEXTURE 0x08 -#define DEBUG_VERBOSE_FALLBACK 0x10 - -static INLINE GLuint mgaPackColor(GLuint cpp, - GLubyte r, GLubyte g, - GLubyte b, GLubyte a) -{ - switch (cpp) { - case 2: - return PACK_COLOR_565( r, g, b ); - case 4: - return PACK_COLOR_8888( a, r, g, b ); - default: - return 0; - } -} - - -/* - * Subpixel offsets for window coordinates: - */ -#define SUBPIXEL_X (-0.5F) -#define SUBPIXEL_Y (-0.5F + 0.125) - - -#define MGA_WA_TRIANGLES 0x18000000 -#define MGA_WA_TRISTRIP_T0 0x02010200 -#define MGA_WA_TRIFAN_T0 0x01000408 -#define MGA_WA_TRISTRIP_T0T1 0x02010400 -#define MGA_WA_TRIFAN_T0T1 0x01000810 - -#endif |