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authorBoris Brezillon <[email protected]>2019-11-14 09:35:27 +0100
committerBoris Brezillon <[email protected]>2019-11-29 10:20:29 +0100
commitc6e2096c47f05aab6807325799bf0b6a4092084d (patch)
treef7a32d0091f2fca37b16079bee11fc101395ee6c /src/mesa/drivers/dri/meson.build
parentb196e1a8cfbd2c6b53f688542bcda5bb8f7f8888 (diff)
panfrost: Make sure we reset the damage region of RTs at flush time
We must reset the damage info of our render targets here even though a damage reset normally happens when the DRI layer swaps buffers. That's because there can be implicit flushes the GL app is not aware of, and those might impact the damage region: if part of the damaged portion is drawn during those implicit flushes, you have to reload those areas before next draws are pushed, and since the driver can't easily know what's been modified by the draws it flushed, the easiest solution is to reload everything. Reported-by: Carsten Haitzler <[email protected]> Fixes: 65ae86b85422 ("panfrost: Add support for KHR_partial_update()") Cc: <[email protected]> Signed-off-by: Boris Brezillon <[email protected]> Acked-by: Alyssa Rosenzweig <[email protected]>
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