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authorBrian Paul <[email protected]>2009-10-22 19:49:21 -0600
committerBrian Paul <[email protected]>2009-10-22 19:57:32 -0600
commit1160acbfea986a821761d18f5f14d5d2cb0dea8c (patch)
tree81e14117fc5b73e2f53b2cc6deb35e416036f3bb /src/mesa/drivers/dri/mach64
parentcf0e25d4c89b62f37ff8d1f11c50efcab6557c7f (diff)
dri/drivers: update driNewRenderbuffer() to take a gl_format
Now pass a specific MESA_FORMAT_x token to indicate the renderbuffer's format. This is better than passing a GLenum and having to guess the specific format. I'm unable to test all the drivers, but any issues should be easy to fix.
Diffstat (limited to 'src/mesa/drivers/dri/mach64')
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_screen.c8
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_span.c14
2 files changed, 10 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/mach64/mach64_screen.c b/src/mesa/drivers/dri/mach64/mach64_screen.c
index 6440027ca4a..a7222ec9600 100644
--- a/src/mesa/drivers/dri/mach64/mach64_screen.c
+++ b/src/mesa/drivers/dri/mach64/mach64_screen.c
@@ -316,7 +316,7 @@ mach64CreateBuffer( __DRIscreenPrivate *driScrnPriv,
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA,
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888,
NULL,
screen->cpp,
screen->frontOffset, screen->frontPitch,
@@ -327,7 +327,7 @@ mach64CreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA,
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888,
NULL,
screen->cpp,
screen->backOffset, screen->backPitch,
@@ -338,7 +338,7 @@ mach64CreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
+ = driNewRenderbuffer(MESA_FORMAT_Z16,
NULL, screen->cpp,
screen->depthOffset, screen->depthPitch,
driDrawPriv);
@@ -348,7 +348,7 @@ mach64CreateBuffer( __DRIscreenPrivate *driScrnPriv,
else if (mesaVis->depthBits == 24) {
/* XXX I don't think 24-bit Z is supported - so this isn't used */
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24,
+ = driNewRenderbuffer(MESA_FORMAT_Z24_S8,
NULL,
screen->cpp,
screen->depthOffset, screen->depthPitch,
diff --git a/src/mesa/drivers/dri/mach64/mach64_span.c b/src/mesa/drivers/dri/mach64/mach64_span.c
index 91d46ce32eb..500319e0e31 100644
--- a/src/mesa/drivers/dri/mach64/mach64_span.c
+++ b/src/mesa/drivers/dri/mach64/mach64_span.c
@@ -157,15 +157,13 @@ void mach64DDInitSpanFuncs( GLcontext *ctx )
void
mach64SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
{
- if (drb->Base.InternalFormat == GL_RGBA) {
- if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
- mach64InitPointers_RGB565(&drb->Base);
- }
- else {
- mach64InitPointers_ARGB8888(&drb->Base);
- }
+ if (drb->Base.Format == MESA_FORMAT_RGB565) {
+ mach64InitPointers_RGB565(&drb->Base);
}
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
+ else if (drb->Base.Format == MESA_FORMAT_ARGB8888) {
+ mach64InitPointers_ARGB8888(&drb->Base);
+ }
+ else if (drb->Base.Format == MESA_FORMAT_Z16) {
mach64InitDepthPointers_z16(&drb->Base);
}
}