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authorIan Romanick <[email protected]>2009-12-15 12:14:04 -0800
committerIan Romanick <[email protected]>2009-12-15 12:37:09 -0800
commitf23d01e726a57cd6b8e31f1049ee5853773df7ea (patch)
treea3455310eabab4fb4520257189bbfa97ca21fdeb /src/mesa/drivers/dri/intel
parent987e9188d25e7c49eb7e6fe64dbe63dd2cfc25ef (diff)
intel: Fallback to software if drawable size is > MaxRenderbufferSize
This prevents the mystery blank window if, for example, glxgears is resized larger than 2048 wide on 915. Since the Intel drivers in Mesa 7.6 lack GTT mapped fallbacks, the performance is a slideshow at best. On Mesa 7.7 and later the performance is much better.
Diffstat (limited to 'src/mesa/drivers/dri/intel')
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffers.c11
1 files changed, 8 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c
index e7357e78c53..4b8ac364f79 100644
--- a/src/mesa/drivers/dri/intel/intel_buffers.c
+++ b/src/mesa/drivers/dri/intel/intel_buffers.c
@@ -172,10 +172,15 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
return;
}
- /*
- * How many color buffers are we drawing into?
+ /* How many color buffers are we drawing into?
+ *
+ * If there are zero buffers or the buffer is too big, don't configure any
+ * regions for hardware drawing. We'll fallback to software below. Not
+ * having regions set makes some of the software fallback paths faster.
*/
- if (fb->_NumColorDrawBuffers == 0) {
+ if ((fb->Width > ctx->Const.MaxRenderbufferSize)
+ || (fb->Height > ctx->Const.MaxRenderbufferSize)
+ || (fb->_NumColorDrawBuffers == 0)) {
/* writing to 0 */
colorRegions[0] = NULL;
intel->constant_cliprect = GL_TRUE;