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authorEric Anholt <[email protected]>2011-11-30 07:18:42 -0800
committerEric Anholt <[email protected]>2011-12-07 13:38:53 -0800
commit2d2bfd1f2643b93caf76087b6ac04544af52ee63 (patch)
treed519d1e7b072e82e2481263ea04ff173ae083a25 /src/mesa/drivers/dri/intel
parente0d67a3a8b4ec73df7e6f818989480a3dd1ee706 (diff)
intel: Handle MapRenderbuffer of fake packed depth/stencil using miptree maps.
This gets the same performance win as the miptree maps did, and removes a pile of code duplication.
Diffstat (limited to 'src/mesa/drivers/dri/intel')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c140
1 files changed, 2 insertions, 138 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 8b72eb798d1..2b5a3afe893 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -256,79 +256,6 @@ intel_map_renderbuffer_blit(struct gl_context *ctx,
}
/**
- * \brief Map a depthstencil buffer with separate stencil.
- *
- * A depthstencil renderbuffer, if using separate stencil, consists of a depth
- * renderbuffer and a hidden stencil renderbuffer. This function maps the
- * depth buffer, whose format is MESA_FORMAT_X8_Z24, through the GTT and
- * returns that as the mapped pointer. The caller need not be aware of the
- * hidden stencil buffer and may safely assume that the mapped pointer points
- * to a MESA_FORMAT_S8_Z24 buffer
- *
- * The consistency between the depth buffer's S8 bits and the hidden stencil
- * buffer is managed within intel_map_renderbuffer() and
- * intel_unmap_renderbuffer() by scattering or gathering the stencil bits
- * according to the map mode.
- *
- * \see intel_map_renderbuffer()
- * \see intel_unmap_renderbuffer_separate_s8z24()
- */
-static void
-intel_map_renderbuffer_separate_s8z24(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint x, GLuint y, GLuint w, GLuint h,
- GLbitfield mode,
- GLubyte **out_map,
- GLint *out_stride)
-{
- struct intel_context *intel = intel_context(ctx);
- struct intel_renderbuffer *irb = intel_renderbuffer(rb);
-
- uint8_t *s8z24_map;
- int32_t s8z24_stride;
-
- struct intel_renderbuffer *s8_irb;
- uint8_t *s8_map;
-
- assert(rb->Name != 0);
- assert(rb->Format == MESA_FORMAT_S8_Z24);
- assert(irb->wrapped_depth != NULL);
- assert(irb->wrapped_stencil != NULL);
-
- irb->map_mode = mode;
- irb->map_x = x;
- irb->map_y = y;
- irb->map_w = w;
- irb->map_h = h;
-
- /* Map with write mode for the gather below. */
- intel_map_renderbuffer_gtt(ctx, irb->wrapped_depth,
- x, y, w, h, mode | GL_MAP_WRITE_BIT,
- &s8z24_map, &s8z24_stride);
-
- s8_irb = intel_renderbuffer(irb->wrapped_stencil);
- s8_map = intel_region_map(intel, s8_irb->mt->region, GL_MAP_READ_BIT);
-
- /* Gather the stencil buffer into the depth buffer. */
- for (uint32_t pix_y = 0; pix_y < h; ++pix_y) {
- for (uint32_t pix_x = 0; pix_x < w; ++pix_x) {
- ptrdiff_t s8_offset = intel_offset_S8(s8_irb->mt->region->pitch,
- x + pix_x,
- y + pix_y);
- ptrdiff_t s8z24_offset = pix_y * s8z24_stride
- + pix_x * 4
- + 3;
- s8z24_map[s8z24_offset] = s8_map[s8_offset];
- }
- }
-
- intel_region_unmap(intel, s8_irb->mt->region);
-
- *out_map = s8z24_map;
- *out_stride = s8z24_stride;
-}
-
-/**
* \see dd_function_table::MapRenderbuffer
*/
static void
@@ -349,7 +276,7 @@ intel_map_renderbuffer(struct gl_context *ctx,
return;
}
- if (rb->Format == MESA_FORMAT_S8) {
+ if (rb->Format == MESA_FORMAT_S8 || irb->wrapped_depth) {
void *map;
int stride;
@@ -376,9 +303,6 @@ intel_map_renderbuffer(struct gl_context *ctx,
*out_map = map;
*out_stride = stride;
- } else if (irb->wrapped_depth) {
- intel_map_renderbuffer_separate_s8z24(ctx, rb, x, y, w, h, mode,
- out_map, out_stride);
} else if (intel->gen >= 6 &&
!(mode & GL_MAP_WRITE_BIT) &&
irb->mt->region->tiling == I915_TILING_X) {
@@ -391,64 +315,6 @@ intel_map_renderbuffer(struct gl_context *ctx,
}
/**
- * \brief Unmap a depthstencil renderbuffer with separate stencil.
- *
- * \see intel_map_renderbuffer_separate_s8z24()
- * \see intel_unmap_renderbuffer()
- */
-static void
-intel_unmap_renderbuffer_separate_s8z24(struct gl_context *ctx,
- struct gl_renderbuffer *rb)
-{
- struct intel_context *intel = intel_context(ctx);
- struct intel_renderbuffer *irb = intel_renderbuffer(rb);
- struct intel_renderbuffer *s8z24_irb;
-
- assert(rb->Name != 0);
- assert(rb->Format == MESA_FORMAT_S8_Z24);
- assert(irb->wrapped_depth != NULL);
- assert(irb->wrapped_stencil != NULL);
-
- s8z24_irb = intel_renderbuffer(irb->wrapped_depth);
-
- if (irb->map_mode & GL_MAP_WRITE_BIT) {
- /* Copy the stencil bits from the depth buffer into the stencil buffer.
- */
- uint32_t map_x = irb->map_x;
- uint32_t map_y = irb->map_y;
- uint32_t map_w = irb->map_w;
- uint32_t map_h = irb->map_h;
-
- struct intel_renderbuffer *s8_irb;
- uint8_t *s8_map;
-
- s8_irb = intel_renderbuffer(irb->wrapped_stencil);
- s8_map = intel_region_map(intel, s8_irb->mt->region, GL_MAP_WRITE_BIT);
-
- int32_t s8z24_stride = 4 * s8z24_irb->mt->region->pitch;
- uint8_t *s8z24_map = s8z24_irb->mt->region->bo->virtual
- + map_y * s8z24_stride
- + map_x * 4;
-
- for (uint32_t pix_y = 0; pix_y < map_h; ++pix_y) {
- for (uint32_t pix_x = 0; pix_x < map_w; ++pix_x) {
- ptrdiff_t s8_offset = intel_offset_S8(s8_irb->mt->region->pitch,
- map_x + pix_x,
- map_y + pix_y);
- ptrdiff_t s8z24_offset = pix_y * s8z24_stride
- + pix_x * 4
- + 3;
- s8_map[s8_offset] = s8z24_map[s8z24_offset];
- }
- }
-
- intel_region_unmap(intel, s8_irb->mt->region);
- }
-
- drm_intel_gem_bo_unmap_gtt(s8z24_irb->mt->region->bo);
-}
-
-/**
* \see dd_function_table::UnmapRenderbuffer
*/
static void
@@ -461,10 +327,8 @@ intel_unmap_renderbuffer(struct gl_context *ctx,
DBG("%s: rb %d (%s)\n", __FUNCTION__,
rb->Name, _mesa_get_format_name(rb->Format));
- if (rb->Format == MESA_FORMAT_S8) {
+ if (rb->Format == MESA_FORMAT_S8 || irb->wrapped_depth) {
intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
- } else if (irb->wrapped_depth) {
- intel_unmap_renderbuffer_separate_s8z24(ctx, rb);
} else if (irb->map_bo) {
/* Paired with intel_map_renderbuffer_blit(). */
drm_intel_bo_unmap(irb->map_bo);