diff options
author | Eric Anholt <[email protected]> | 2011-01-05 16:02:42 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-01-05 16:11:30 -0800 |
commit | 1b18b45d79e065e4e05a1e89e9d756d96258ded5 (patch) | |
tree | 88cfc84a1b9c2cbc6d627ffe96f1e1985be7de1a /src/mesa/drivers/dri/intel | |
parent | 9b7f57b18eff3959a525297f068697ac03a75840 (diff) |
intel: Clarify first_level/last_level vs baselevel/maxlevel by deletion.
This has always been ugly about our texture code -- object base/max
level vs intel object first/last level vs image level vs miptree
first/last level. We now get rid of intelObj->first_level which is
just tObj->BaseLevel, and make intelObj->_MaxLevel clearly based off
of tObj->_MaxLevel instead of duplicating its code (incorrectly, as
image->MaxLog2 only considers width/height and not depth!)
Diffstat (limited to 'src/mesa/drivers/dri/intel')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_obj.h | 8 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_validate.c | 61 |
2 files changed, 22 insertions, 47 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_obj.h b/src/mesa/drivers/dri/intel/intel_tex_obj.h index 5f60e0ea4f3..e93ef4a4727 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_obj.h +++ b/src/mesa/drivers/dri/intel/intel_tex_obj.h @@ -32,11 +32,11 @@ struct intel_texture_object { struct gl_texture_object base; /* The "parent" object */ - /* The mipmap tree must include at least these levels once - * validated: + /* This is a mirror of base._MaxLevel, updated at validate time, + * except that we don't bother with the non-base levels for + * non-mipmapped textures. */ - GLuint firstLevel; - GLuint lastLevel; + unsigned int _MaxLevel; /* Offset for firstLevel image: */ diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c index 8383c974c38..4d257cc71dc 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_validate.c +++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c @@ -8,46 +8,21 @@ #define FILE_DEBUG_FLAG DEBUG_TEXTURE /** - * Compute which mipmap levels that really need to be sent to the hardware. - * This depends on the base image size, GL_TEXTURE_MIN_LOD, - * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. + * When validating, we only care about the texture images that could + * be seen, so for non-mipmapped modes we want to ignore everything + * but BaseLevel. */ static void -intel_calculate_first_last_level(struct intel_context *intel, - struct intel_texture_object *intelObj) +intel_update_max_level(struct intel_context *intel, + struct intel_texture_object *intelObj) { struct gl_texture_object *tObj = &intelObj->base; - const struct gl_texture_image *const baseImage = - tObj->Image[0][tObj->BaseLevel]; - /* These must be signed values. MinLod and MaxLod can be negative numbers, - * and having firstLevel and lastLevel as signed prevents the need for - * extra sign checks. - */ - int firstLevel = tObj->BaseLevel; - int lastLevel; - - /* Yes, this looks overly complicated, but it's all needed. - */ if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) { - /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL. - */ - lastLevel = tObj->BaseLevel; + intelObj->_MaxLevel = tObj->BaseLevel; } else { - /* Min/max LOD are taken into account in sampler state. We don't - * want to re-layout textures just because clamping has been applied - * since it means a bunch of blitting around and probably no memory - * savings (since we have to keep the other levels around anyway). - */ - lastLevel = MIN2(tObj->BaseLevel + baseImage->MaxLog2, - tObj->MaxLevel); - /* need at least one level */ - lastLevel = MAX2(firstLevel, lastLevel); + intelObj->_MaxLevel = tObj->_MaxLevel; } - - /* save these values */ - intelObj->firstLevel = firstLevel; - intelObj->lastLevel = lastLevel; } /** @@ -109,8 +84,8 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) /* What levels must the tree include at a minimum? */ - intel_calculate_first_last_level(intel, intelObj); - firstImage = intel_texture_image(tObj->Image[0][intelObj->firstLevel]); + intel_update_max_level(intel, intelObj); + firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]); /* Fallback case: */ @@ -129,8 +104,8 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) */ if (firstImage->mt && firstImage->mt != intelObj->mt && - firstImage->mt->first_level <= intelObj->firstLevel && - firstImage->mt->last_level >= intelObj->lastLevel) { + firstImage->mt->first_level <= tObj->BaseLevel && + firstImage->mt->last_level >= intelObj->_MaxLevel) { if (intelObj->mt) intel_miptree_release(intel, &intelObj->mt); @@ -157,8 +132,8 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) if (intelObj->mt && (intelObj->mt->target != intelObj->base.Target || intelObj->mt->internal_format != firstImage->base.InternalFormat || - intelObj->mt->first_level != intelObj->firstLevel || - intelObj->mt->last_level != intelObj->lastLevel || + intelObj->mt->first_level != tObj->BaseLevel || + intelObj->mt->last_level != intelObj->_MaxLevel || intelObj->mt->width0 != firstImage->base.Width || intelObj->mt->height0 != firstImage->base.Height || intelObj->mt->depth0 != firstImage->base.Depth || @@ -175,8 +150,8 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) intelObj->base.Target, firstImage->base._BaseFormat, firstImage->base.InternalFormat, - intelObj->firstLevel, - intelObj->lastLevel, + tObj->BaseLevel, + intelObj->_MaxLevel, firstImage->base.Width, firstImage->base.Height, firstImage->base.Depth, @@ -189,7 +164,7 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) */ nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; for (face = 0; face < nr_faces; face++) { - for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) { + for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) { struct intel_texture_image *intelImage = intel_texture_image(intelObj->base.Image[face][i]); @@ -263,7 +238,7 @@ intel_tex_map_images(struct intel_context *intel, DBG("%s\n", __FUNCTION__); - for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) + for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) intel_tex_map_level_images(intel, intelObj, i); } @@ -273,6 +248,6 @@ intel_tex_unmap_images(struct intel_context *intel, { int i; - for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) + for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) intel_tex_unmap_level_images(intel, intelObj, i); } |