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authorChad Versace <[email protected]>2011-11-15 09:55:40 -0800
committerChad Versace <[email protected]>2011-11-22 10:35:32 -0800
commitd7b33309fe160212f2eb73f471f3aedcb5d0b5c1 (patch)
treedaf20351a35f1d0d4bc215c5109e44d7d6709e56 /src/mesa/drivers/dri/intel
parent278e77a1192d5251c5b70a555e676f72b446e8e1 (diff)
intel: Kill intel_mipmap_level::nr_images [v4]
For all texture targets except GL_TEXTURE_CUBE_MAP, the 'nr_images' and 'depth' fields of intel_mipmap_level were identical. In the exceptional case, nr_images == 6 and depth == 1. It is simple to determine if a texture is a cube or not, so the presence of two fields here was not helpful. Worse, it was confusing. When we eventually implement GL_ARB_texture_cube_map_array, this mess would have become even more confusing. This patch removes 'nr_images' and assigns to 'depth' a consistent meaning: depth is the number of 2D slices at each miplevel. The exact semantics of depth varies according to the texture target: - For GL_TEXTURE_CUBE_MAP, depth is 6. - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is identical for all miplevels in the texture. - For GL_TEXTURE_3D, it is the texture's depth at each miplevel. Its value, like width and height, varies with miplevel. - For other texture types, depth is 1. As a consequence, parameters were removed from the following function signatures: intel_miptree_set_level_info Remove 'nr_images'. i945_miptree_layout brw_miptree_layout_texture brw_miptree_layout_texture_array Remove 'slices'. v2: - Replace "It's" with "Its". - Remove all hunks in intel_fbo.c. The hunks were spurious and sneaked in during a rebase. - Remove unneeded hunk in intel_tex_map_image_for_swrast(). It was a little refactor of the for-loop's upper bound. v4: In intel_miptree_get_image_offset(), document the conditions under which different if-branches are taken. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/intel')
-rw-r--r--src/mesa/drivers/dri/intel/intel_mipmap_tree.c56
-rw-r--r--src/mesa/drivers/dri/intel/intel_mipmap_tree.h18
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_layout.c4
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_layout.h3
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_validate.c2
5 files changed, 49 insertions, 34 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
index 8f10101a233..53e669d58ae 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
@@ -82,11 +82,17 @@ intel_miptree_create_internal(struct intel_context *intel,
mt->last_level = last_level;
mt->width0 = width0;
mt->height0 = height0;
- mt->depth0 = depth0;
mt->cpp = compress_byte ? compress_byte : _mesa_get_format_bytes(mt->format);
mt->compressed = compress_byte ? 1 : 0;
mt->refcount = 1;
+ if (target == GL_TEXTURE_CUBE_MAP) {
+ assert(depth0 == 1);
+ mt->depth0 = 6;
+ } else {
+ mt->depth0 = depth0;
+ }
+
#ifdef I915
(void) intel;
if (intel->is_945)
@@ -287,7 +293,6 @@ intel_miptree_match_image(struct intel_mipmap_tree *mt,
void
intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
GLuint level,
- GLuint nr_images,
GLuint x, GLuint y,
GLuint w, GLuint h, GLuint d)
{
@@ -296,15 +301,13 @@ intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
mt->level[level].depth = d;
mt->level[level].level_x = x;
mt->level[level].level_y = y;
- mt->level[level].nr_images = nr_images;
DBG("%s level %d size: %d,%d,%d offset %d,%d\n", __FUNCTION__,
level, w, h, d, x, y);
- assert(nr_images);
assert(mt->level[level].slice == NULL);
- mt->level[level].slice = malloc(nr_images * sizeof(*mt->level[0].slice));
+ mt->level[level].slice = malloc(d * sizeof(*mt->level[0].slice));
mt->level[level].slice[0].x_offset = mt->level[level].level_x;
mt->level[level].slice[0].y_offset = mt->level[level].level_y;
}
@@ -318,7 +321,7 @@ intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
if (img == 0 && level == 0)
assert(x == 0 && y == 0);
- assert(img < mt->level[level].nr_images);
+ assert(img < mt->level[level].depth);
mt->level[level].slice[img].x_offset = mt->level[level].level_x + x;
mt->level[level].slice[img].y_offset = mt->level[level].level_y + y;
@@ -330,28 +333,33 @@ intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
}
+/**
+ * For cube map textures, either the \c face parameter can be used, of course,
+ * or the cube face can be interpreted as a depth layer and the \c layer
+ * parameter used.
+ */
void
intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
- GLuint level, GLuint face, GLuint depth,
+ GLuint level, GLuint face, GLuint layer,
GLuint *x, GLuint *y)
{
- switch (mt->target) {
- case GL_TEXTURE_CUBE_MAP_ARB:
- *x = mt->level[level].slice[face].x_offset;
- *y = mt->level[level].slice[face].y_offset;
- break;
- case GL_TEXTURE_3D:
- case GL_TEXTURE_2D_ARRAY_EXT:
- case GL_TEXTURE_1D_ARRAY_EXT:
- assert(depth < mt->level[level].nr_images);
- *x = mt->level[level].slice[depth].x_offset;
- *y = mt->level[level].slice[depth].y_offset;
- break;
- default:
- *x = mt->level[level].slice[0].x_offset;
- *y = mt->level[level].slice[0].y_offset;
- break;
+ int slice;
+
+ if (face > 0) {
+ assert(mt->target == GL_TEXTURE_CUBE_MAP);
+ assert(face < 6);
+ assert(layer == 0);
+ slice = face;
+ } else {
+ /* This branch may be taken even if the texture target is a cube map. In
+ * that case, the caller chose to interpret each cube face as a layer.
+ */
+ assert(face == 0);
+ slice = layer;
}
+
+ *x = mt->level[level].slice[slice].x_offset;
+ *y = mt->level[level].slice[slice].y_offset;
}
static void
@@ -429,7 +437,7 @@ intel_miptree_copy_teximage(struct intel_context *intel,
struct intel_mipmap_tree *src_mt = intelImage->mt;
int level = intelImage->base.Base.Level;
int face = intelImage->base.Base.Face;
- GLuint depth = src_mt->level[level].depth;
+ GLuint depth = intelImage->base.Base.Depth;
for (int slice = 0; slice < depth; slice++) {
intel_miptree_copy_slice(intel, dst_mt, src_mt, level, face, slice);
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h
index 2cad793acf3..8f024f9524f 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h
@@ -69,16 +69,25 @@ struct intel_mipmap_level
GLuint level_y;
GLuint width;
GLuint height;
- /** Depth of the mipmap at this level: 1 for 1D/2D/CUBE, n for 3D. */
+
+ /**
+ * \brief Number of 2D slices in this miplevel.
+ *
+ * The exact semantics of depth varies according to the texture target:
+ * - For GL_TEXTURE_CUBE_MAP, depth is 6.
+ * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
+ * identical for all miplevels in the texture.
+ * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
+ * value, like width and height, varies with miplevel.
+ * - For other texture types, depth is 1.
+ */
GLuint depth;
- /** Number of images at this level: 1 for 1D/2D, 6 for CUBE, depth for 3D */
- GLuint nr_images;
/**
* \brief List of 2D images in this mipmap level.
*
* This may be a list of cube faces, array slices in 2D array texture, or
- * layers in a 3D texture. The list's length is \c nr_images.
+ * layers in a 3D texture. The list's length is \c depth.
*/
struct intel_mipmap_slice {
/**
@@ -205,7 +214,6 @@ intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
GLuint level,
- GLuint nr_images,
GLuint x, GLuint y,
GLuint w, GLuint h, GLuint d);
diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.c b/src/mesa/drivers/dri/intel/intel_tex_layout.c
index 64f4a70c52c..e6324cf2eea 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_layout.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_layout.c
@@ -50,7 +50,7 @@ intel_get_texture_alignment_unit(gl_format format,
}
}
-void i945_miptree_layout_2d(struct intel_mipmap_tree *mt, int nr_images)
+void i945_miptree_layout_2d(struct intel_mipmap_tree *mt)
{
GLuint align_h, align_w;
GLuint level;
@@ -93,7 +93,7 @@ void i945_miptree_layout_2d(struct intel_mipmap_tree *mt, int nr_images)
for ( level = mt->first_level ; level <= mt->last_level ; level++ ) {
GLuint img_height;
- intel_miptree_set_level_info(mt, level, nr_images, x, y, width,
+ intel_miptree_set_level_info(mt, level, x, y, width,
height, depth);
img_height = ALIGN(height, align_h);
diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.h b/src/mesa/drivers/dri/intel/intel_tex_layout.h
index 257c07ce476..c6c865d2c80 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_layout.h
+++ b/src/mesa/drivers/dri/intel/intel_tex_layout.h
@@ -38,7 +38,6 @@ static INLINE GLuint minify( GLuint d )
return MAX2(1, d>>1);
}
-extern void i945_miptree_layout_2d(struct intel_mipmap_tree *mt,
- int nr_images);
+extern void i945_miptree_layout_2d(struct intel_mipmap_tree *mt);
void intel_get_texture_alignment_unit(gl_format format,
unsigned int *w, unsigned int *h);
diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c
index f4c1a688657..748fbdca2b9 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_validate.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c
@@ -154,7 +154,7 @@ intel_tex_map_image_for_swrast(struct intel_context *intel,
intel_image->base.Data = intel_region_map(intel, mt->region, mode);
} else {
- assert(mt->level[level].depth == 1);
+ assert(intel_image->base.Base.Depth == 1);
intel_miptree_get_image_offset(mt, level, face, 0, &x, &y);
DBG("%s: (%d,%d) -> (%d, %d)/%d\n",