diff options
author | Kristian Høgsberg <[email protected]> | 2010-10-12 12:26:10 -0400 |
---|---|---|
committer | Kristian Høgsberg <[email protected]> | 2010-10-13 09:43:25 -0400 |
commit | f9995b30756140724f41daf963fa06167912be7f (patch) | |
tree | bc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/drivers/dri/intel | |
parent | 31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff) |
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/drivers/dri/intel')
28 files changed, 121 insertions, 121 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c index 2c85ad3c36f..a74e21720fb 100644 --- a/src/mesa/drivers/dri/intel/intel_blit.c +++ b/src/mesa/drivers/dri/intel/intel_blit.c @@ -210,7 +210,7 @@ intelEmitCopyBlit(struct intel_context *intel, * \param mask bitmask of BUFFER_BIT_* values indicating buffers to clear */ void -intelClearWithBlit(GLcontext *ctx, GLbitfield mask) +intelClearWithBlit(struct gl_context *ctx, GLbitfield mask) { struct intel_context *intel = intel_context(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; diff --git a/src/mesa/drivers/dri/intel/intel_blit.h b/src/mesa/drivers/dri/intel/intel_blit.h index 70d277df3cd..01631465735 100644 --- a/src/mesa/drivers/dri/intel/intel_blit.h +++ b/src/mesa/drivers/dri/intel/intel_blit.h @@ -33,7 +33,7 @@ extern void intelCopyBuffer(const __DRIdrawable * dpriv, const drm_clip_rect_t * rect); -extern void intelClearWithBlit(GLcontext * ctx, GLbitfield mask); +extern void intelClearWithBlit(struct gl_context * ctx, GLbitfield mask); GLboolean intelEmitCopyBlit(struct intel_context *intel, diff --git a/src/mesa/drivers/dri/intel/intel_buffer_objects.c b/src/mesa/drivers/dri/intel/intel_buffer_objects.c index 117d4daf3ba..1e99f9040af 100644 --- a/src/mesa/drivers/dri/intel/intel_buffer_objects.c +++ b/src/mesa/drivers/dri/intel/intel_buffer_objects.c @@ -40,7 +40,7 @@ #include "intel_regions.h" static GLboolean -intel_bufferobj_unmap(GLcontext * ctx, +intel_bufferobj_unmap(struct gl_context * ctx, GLenum target, struct gl_buffer_object *obj); /** Allocates a new drm_intel_bo to store the data for the buffer object. */ @@ -59,7 +59,7 @@ intel_bufferobj_alloc_buffer(struct intel_context *intel, * internal structure where somehow shared. */ static struct gl_buffer_object * -intel_bufferobj_alloc(GLcontext * ctx, GLuint name, GLenum target) +intel_bufferobj_alloc(struct gl_context * ctx, GLuint name, GLenum target) { struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object); @@ -101,7 +101,7 @@ intel_bufferobj_cow(struct intel_context *intel, * Called via glDeleteBuffersARB(). */ static void -intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj) +intel_bufferobj_free(struct gl_context * ctx, struct gl_buffer_object *obj) { struct intel_context *intel = intel_context(ctx); struct intel_buffer_object *intel_obj = intel_buffer_object(obj); @@ -136,7 +136,7 @@ intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj) * \return GL_TRUE for success, GL_FALSE if out of memory */ static GLboolean -intel_bufferobj_data(GLcontext * ctx, +intel_bufferobj_data(struct gl_context * ctx, GLenum target, GLsizeiptrARB size, const GLvoid * data, @@ -193,7 +193,7 @@ intel_bufferobj_data(GLcontext * ctx, * Called via glBufferSubDataARB(). */ static void -intel_bufferobj_subdata(GLcontext * ctx, +intel_bufferobj_subdata(struct gl_context * ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, @@ -239,7 +239,7 @@ intel_bufferobj_subdata(GLcontext * ctx, * Called via glGetBufferSubDataARB(). */ static void -intel_bufferobj_get_subdata(GLcontext * ctx, +intel_bufferobj_get_subdata(struct gl_context * ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, @@ -260,7 +260,7 @@ intel_bufferobj_get_subdata(GLcontext * ctx, * Called via glMapBufferARB(). */ static void * -intel_bufferobj_map(GLcontext * ctx, +intel_bufferobj_map(struct gl_context * ctx, GLenum target, GLenum access, struct gl_buffer_object *obj) { @@ -322,7 +322,7 @@ intel_bufferobj_map(GLcontext * ctx, * and blit it into the real BO at unmap time. */ static void * -intel_bufferobj_map_range(GLcontext * ctx, +intel_bufferobj_map_range(struct gl_context * ctx, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, struct gl_buffer_object *obj) { @@ -415,7 +415,7 @@ intel_bufferobj_map_range(GLcontext * ctx, * would defeat the point. */ static void -intel_bufferobj_flush_mapped_range(GLcontext *ctx, GLenum target, +intel_bufferobj_flush_mapped_range(struct gl_context *ctx, GLenum target, GLintptr offset, GLsizeiptr length, struct gl_buffer_object *obj) { @@ -449,7 +449,7 @@ intel_bufferobj_flush_mapped_range(GLcontext *ctx, GLenum target, * Called via glUnmapBuffer(). */ static GLboolean -intel_bufferobj_unmap(GLcontext * ctx, +intel_bufferobj_unmap(struct gl_context * ctx, GLenum target, struct gl_buffer_object *obj) { struct intel_context *intel = intel_context(ctx); @@ -537,7 +537,7 @@ intel_bufferobj_buffer(struct intel_context *intel, } static void -intel_bufferobj_copy_subdata(GLcontext *ctx, +intel_bufferobj_copy_subdata(struct gl_context *ctx, struct gl_buffer_object *src, struct gl_buffer_object *dst, GLintptr read_offset, GLintptr write_offset, @@ -596,7 +596,7 @@ intel_bufferobj_copy_subdata(GLcontext *ctx, #if FEATURE_APPLE_object_purgeable static GLenum -intel_buffer_purgeable(GLcontext * ctx, +intel_buffer_purgeable(struct gl_context * ctx, drm_intel_bo *buffer, GLenum option) { @@ -609,7 +609,7 @@ intel_buffer_purgeable(GLcontext * ctx, } static GLenum -intel_buffer_object_purgeable(GLcontext * ctx, +intel_buffer_object_purgeable(struct gl_context * ctx, struct gl_buffer_object *obj, GLenum option) { @@ -636,7 +636,7 @@ intel_buffer_object_purgeable(GLcontext * ctx, } static GLenum -intel_texture_object_purgeable(GLcontext * ctx, +intel_texture_object_purgeable(struct gl_context * ctx, struct gl_texture_object *obj, GLenum option) { @@ -650,7 +650,7 @@ intel_texture_object_purgeable(GLcontext * ctx, } static GLenum -intel_render_object_purgeable(GLcontext * ctx, +intel_render_object_purgeable(struct gl_context * ctx, struct gl_renderbuffer *obj, GLenum option) { @@ -664,7 +664,7 @@ intel_render_object_purgeable(GLcontext * ctx, } static GLenum -intel_buffer_unpurgeable(GLcontext * ctx, +intel_buffer_unpurgeable(struct gl_context * ctx, drm_intel_bo *buffer, GLenum option) { @@ -678,7 +678,7 @@ intel_buffer_unpurgeable(GLcontext * ctx, } static GLenum -intel_buffer_object_unpurgeable(GLcontext * ctx, +intel_buffer_object_unpurgeable(struct gl_context * ctx, struct gl_buffer_object *obj, GLenum option) { @@ -686,7 +686,7 @@ intel_buffer_object_unpurgeable(GLcontext * ctx, } static GLenum -intel_texture_object_unpurgeable(GLcontext * ctx, +intel_texture_object_unpurgeable(struct gl_context * ctx, struct gl_texture_object *obj, GLenum option) { @@ -700,7 +700,7 @@ intel_texture_object_unpurgeable(GLcontext * ctx, } static GLenum -intel_render_object_unpurgeable(GLcontext * ctx, +intel_render_object_unpurgeable(struct gl_context * ctx, struct gl_renderbuffer *obj, GLenum option) { diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index 1bff344a456..ee551ef60d4 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -88,7 +88,7 @@ intel_check_front_buffer_rendering(struct intel_context *intel) * color buffers. */ void -intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) +intel_draw_buffer(struct gl_context * ctx, struct gl_framebuffer *fb) { struct intel_context *intel = intel_context(ctx); struct intel_region *colorRegions[MAX_DRAW_BUFFERS], *depthRegion = NULL; @@ -262,7 +262,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) static void -intelDrawBuffer(GLcontext * ctx, GLenum mode) +intelDrawBuffer(struct gl_context * ctx, GLenum mode) { if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) { struct intel_context *const intel = intel_context(ctx); @@ -285,7 +285,7 @@ intelDrawBuffer(GLcontext * ctx, GLenum mode) static void -intelReadBuffer(GLcontext * ctx, GLenum mode) +intelReadBuffer(struct gl_context * ctx, GLenum mode) { if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) { struct intel_context *const intel = intel_context(ctx); diff --git a/src/mesa/drivers/dri/intel/intel_buffers.h b/src/mesa/drivers/dri/intel/intel_buffers.h index abb86aade60..2d4613b2954 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.h +++ b/src/mesa/drivers/dri/intel/intel_buffers.h @@ -41,7 +41,7 @@ extern struct intel_region *intel_drawbuf_region(struct intel_context *intel); extern void intel_check_front_buffer_rendering(struct intel_context *intel); -extern void intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb); +extern void intel_draw_buffer(struct gl_context * ctx, struct gl_framebuffer *fb); extern void intelInitBufferFuncs(struct dd_function_table *functions); @@ -50,7 +50,7 @@ void intel_get_cliprects(struct intel_context *intel, unsigned int *num_cliprects, int *x_off, int *y_off); #ifdef I915 -void intelCalcViewport(GLcontext * ctx); +void intelCalcViewport(struct gl_context * ctx); #endif #endif /* INTEL_BUFFERS_H */ diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c index 3c221188660..d7814635b72 100644 --- a/src/mesa/drivers/dri/intel/intel_clear.c +++ b/src/mesa/drivers/dri/intel/intel_clear.c @@ -62,7 +62,7 @@ static const char *buffer_names[] = { * Called by ctx->Driver.Clear. */ static void -intelClear(GLcontext *ctx, GLbitfield mask) +intelClear(struct gl_context *ctx, GLbitfield mask) { struct intel_context *intel = intel_context(ctx); const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask[0]); diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index c3b5148fe75..7ace50bde97 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -67,7 +67,7 @@ int INTEL_DEBUG = (0); static const GLubyte * -intelGetString(GLcontext * ctx, GLenum name) +intelGetString(struct gl_context * ctx, GLenum name) { const struct intel_context *const intel = intel_context(ctx); const char *chipset; @@ -190,7 +190,7 @@ intelGetString(GLcontext * ctx, GLenum name) } static void -intel_flush_front(GLcontext *ctx) +intel_flush_front(struct gl_context *ctx) { struct intel_context *intel = intel_context(ctx); __DRIcontext *driContext = intel->driContext; @@ -478,7 +478,7 @@ intel_prepare_render(struct intel_context *intel) } static void -intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) +intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h) { struct intel_context *intel = intel_context(ctx); __DRIcontext *driContext = intel->driContext; @@ -527,7 +527,7 @@ static const struct dri_debug_control debug_control[] = { static void -intelInvalidateState(GLcontext * ctx, GLuint new_state) +intelInvalidateState(struct gl_context * ctx, GLuint new_state) { struct intel_context *intel = intel_context(ctx); @@ -544,7 +544,7 @@ intelInvalidateState(GLcontext * ctx, GLuint new_state) } void -intel_flush(GLcontext *ctx) +intel_flush(struct gl_context *ctx) { struct intel_context *intel = intel_context(ctx); @@ -559,7 +559,7 @@ intel_flush(GLcontext *ctx) } static void -intel_glFlush(GLcontext *ctx) +intel_glFlush(struct gl_context *ctx) { struct intel_context *intel = intel_context(ctx); @@ -569,7 +569,7 @@ intel_glFlush(GLcontext *ctx) } void -intelFinish(GLcontext * ctx) +intelFinish(struct gl_context * ctx) { struct gl_framebuffer *fb = ctx->DrawBuffer; int i; @@ -621,8 +621,8 @@ intelInitContext(struct intel_context *intel, void *sharedContextPrivate, struct dd_function_table *functions) { - GLcontext *ctx = &intel->ctx; - GLcontext *shareCtx = (GLcontext *) sharedContextPrivate; + struct gl_context *ctx = &intel->ctx; + struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate; __DRIscreen *sPriv = driContextPriv->driScreenPriv; struct intel_screen *intelScreen = sPriv->private; int bo_reuse_mode; @@ -737,7 +737,7 @@ intelInitContext(struct intel_context *intel, ctx->Const.MaxSamples = 1.0; /* reinitialize the context point state. - * It depend on constants in __GLcontextRec::Const + * It depend on constants in __struct gl_contextRec::Const */ _mesa_init_point(ctx); diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h index e94ba94df27..46d10d74ba3 100644 --- a/src/mesa/drivers/dri/intel/intel_context.h +++ b/src/mesa/drivers/dri/intel/intel_context.h @@ -106,11 +106,11 @@ struct intel_sync_object { }; /** - * intel_context is derived from Mesa's context class: GLcontext. + * intel_context is derived from Mesa's context class: struct gl_context. */ struct intel_context { - GLcontext ctx; /**< base class, must be first field */ + struct gl_context ctx; /**< base class, must be first field */ struct { @@ -256,7 +256,7 @@ struct intel_context __DRIcontext *driContext; struct intel_screen *intelScreen; - void (*saved_viewport)(GLcontext * ctx, + void (*saved_viewport)(struct gl_context * ctx, GLint x, GLint y, GLsizei width, GLsizei height); /** @@ -388,8 +388,8 @@ extern GLboolean intelInitContext(struct intel_context *intel, void *sharedContextPrivate, struct dd_function_table *functions); -extern void intelFinish(GLcontext * ctx); -extern void intel_flush(GLcontext * ctx); +extern void intelFinish(struct gl_context * ctx); +extern void intel_flush(struct gl_context * ctx); extern void intelInitDriverFunctions(struct dd_function_table *functions); @@ -476,7 +476,7 @@ void i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region, * These are better-typed than the macros used previously: */ static INLINE struct intel_context * -intel_context(GLcontext * ctx) +intel_context(struct gl_context * ctx) { return (struct intel_context *) ctx; } diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c index 8d38a28bb84..974045730be 100644 --- a/src/mesa/drivers/dri/intel/intel_extensions.c +++ b/src/mesa/drivers/dri/intel/intel_extensions.c @@ -217,7 +217,7 @@ get_glsl_version() * extensions for a context. */ void -intelInitExtensions(GLcontext *ctx) +intelInitExtensions(struct gl_context *ctx) { struct intel_context *intel = intel_context(ctx); diff --git a/src/mesa/drivers/dri/intel/intel_extensions.h b/src/mesa/drivers/dri/intel/intel_extensions.h index 236442a4d66..fb2a846d39f 100644 --- a/src/mesa/drivers/dri/intel/intel_extensions.h +++ b/src/mesa/drivers/dri/intel/intel_extensions.h @@ -30,10 +30,10 @@ extern void -intelInitExtensions(GLcontext *ctx); +intelInitExtensions(struct gl_context *ctx); extern void -intelInitExtensionsES2(GLcontext *ctx); +intelInitExtensionsES2(struct gl_context *ctx); #endif diff --git a/src/mesa/drivers/dri/intel/intel_extensions_es2.c b/src/mesa/drivers/dri/intel/intel_extensions_es2.c index ed5db20e38a..71c86339c72 100644 --- a/src/mesa/drivers/dri/intel/intel_extensions_es2.c +++ b/src/mesa/drivers/dri/intel/intel_extensions_es2.c @@ -83,7 +83,7 @@ static const char *es2_extensions[] = { * extensions for a context. */ void -intelInitExtensionsES2(GLcontext *ctx) +intelInitExtensionsES2(struct gl_context *ctx) { int i; diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index a70c83b39da..862a13d2ea5 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -50,7 +50,7 @@ * Create a new framebuffer object. */ static struct gl_framebuffer * -intel_new_framebuffer(GLcontext * ctx, GLuint name) +intel_new_framebuffer(struct gl_context * ctx, GLuint name) { /* Only drawable state in intel_framebuffer at this time, just use Mesa's * class @@ -81,7 +81,7 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb) * Return a pointer to a specific pixel in a renderbuffer. */ static void * -intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb, +intel_get_pointer(struct gl_context * ctx, struct gl_renderbuffer *rb, GLint x, GLint y) { /* By returning NULL we force all software rendering to go through @@ -96,7 +96,7 @@ intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb, * storage for a user-created renderbuffer. */ static GLboolean -intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, +intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height) { @@ -216,7 +216,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, #if FEATURE_OES_EGL_image static void -intel_image_target_renderbuffer_storage(GLcontext *ctx, +intel_image_target_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, void *image_handle) { @@ -252,7 +252,7 @@ intel_image_target_renderbuffer_storage(GLcontext *ctx, * Not used for user-created renderbuffers! */ static GLboolean -intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb, +intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height) { ASSERT(rb->Name == 0); @@ -265,7 +265,7 @@ intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb, static void -intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb, +intel_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *fb, GLuint width, GLuint height) { int i; @@ -293,7 +293,7 @@ intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb, /** Dummy function for gl_renderbuffer::AllocStorage() */ static GLboolean -intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, +intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height) { _mesa_problem(ctx, "intel_op_alloc_storage should never be called."); @@ -396,7 +396,7 @@ intel_create_renderbuffer(gl_format format) * Typically called via glBindRenderbufferEXT(). */ static struct gl_renderbuffer * -intel_new_renderbuffer(GLcontext * ctx, GLuint name) +intel_new_renderbuffer(struct gl_context * ctx, GLuint name) { /*struct intel_context *intel = intel_context(ctx); */ struct intel_renderbuffer *irb; @@ -424,7 +424,7 @@ intel_new_renderbuffer(GLcontext * ctx, GLuint name) * Called via glBindFramebufferEXT(). */ static void -intel_bind_framebuffer(GLcontext * ctx, GLenum target, +intel_bind_framebuffer(struct gl_context * ctx, GLenum target, struct gl_framebuffer *fb, struct gl_framebuffer *fbread) { if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) { @@ -440,7 +440,7 @@ intel_bind_framebuffer(GLcontext * ctx, GLenum target, * Called via glFramebufferRenderbufferEXT(). */ static void -intel_framebuffer_renderbuffer(GLcontext * ctx, +intel_framebuffer_renderbuffer(struct gl_context * ctx, struct gl_framebuffer *fb, GLenum attachment, struct gl_renderbuffer *rb) { @@ -454,7 +454,7 @@ intel_framebuffer_renderbuffer(GLcontext * ctx, static GLboolean -intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb, +intel_update_wrapper(struct gl_context *ctx, struct intel_renderbuffer *irb, struct gl_texture_image *texImage) { if (texImage->TexFormat == MESA_FORMAT_ARGB8888) { @@ -535,7 +535,7 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb, * This will have the region info needed for hardware rendering. */ static struct intel_renderbuffer * -intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage) +intel_wrap_texture(struct gl_context * ctx, struct gl_texture_image *texImage) { const GLuint name = ~0; /* not significant, but distinct for debugging */ struct intel_renderbuffer *irb; @@ -566,7 +566,7 @@ intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage) * before intel_finish_render_texture() is ever called. */ static void -intel_render_texture(GLcontext * ctx, +intel_render_texture(struct gl_context * ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att) { @@ -642,7 +642,7 @@ intel_render_texture(GLcontext * ctx, * Called by Mesa when rendering to a texture is done. */ static void -intel_finish_render_texture(GLcontext * ctx, +intel_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer_attachment *att) { struct intel_context *intel = intel_context(ctx); @@ -669,7 +669,7 @@ intel_finish_render_texture(GLcontext * ctx, * Do additional "completeness" testing of a framebuffer object. */ static void -intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) +intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) { const struct intel_renderbuffer *depthRb = intel_get_renderbuffer(fb, BUFFER_DEPTH); diff --git a/src/mesa/drivers/dri/intel/intel_pixel.c b/src/mesa/drivers/dri/intel/intel_pixel.c index cb088e40329..60583ef4c0d 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel.c +++ b/src/mesa/drivers/dri/intel/intel_pixel.c @@ -55,7 +55,7 @@ effective_func(GLenum func, GLboolean src_alpha_is_one) * glDraw/CopyPixels. */ GLboolean -intel_check_blit_fragment_ops(GLcontext * ctx, GLboolean src_alpha_is_one) +intel_check_blit_fragment_ops(struct gl_context * ctx, GLboolean src_alpha_is_one) { if (ctx->NewState) _mesa_update_state(ctx); diff --git a/src/mesa/drivers/dri/intel/intel_pixel.h b/src/mesa/drivers/dri/intel/intel_pixel.h index 743b6497c52..aef0e609da6 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel.h +++ b/src/mesa/drivers/dri/intel/intel_pixel.h @@ -31,21 +31,21 @@ #include "main/mtypes.h" void intelInitPixelFuncs(struct dd_function_table *functions); -GLboolean intel_check_blit_fragment_ops(GLcontext * ctx, +GLboolean intel_check_blit_fragment_ops(struct gl_context * ctx, GLboolean src_alpha_is_one); GLboolean intel_check_blit_format(struct intel_region *region, GLenum format, GLenum type); -void intelReadPixels(GLcontext * ctx, +void intelReadPixels(struct gl_context * ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *pack, GLvoid * pixels); -void intelDrawPixels(GLcontext * ctx, +void intelDrawPixels(struct gl_context * ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, @@ -53,12 +53,12 @@ void intelDrawPixels(GLcontext * ctx, const struct gl_pixelstore_attrib *unpack, const GLvoid * pixels); -void intelCopyPixels(GLcontext * ctx, +void intelCopyPixels(struct gl_context * ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint destx, GLint desty, GLenum type); -void intelBitmap(GLcontext * ctx, +void intelBitmap(struct gl_context * ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c index 23410f063c4..63fb4b37b18 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c @@ -58,7 +58,7 @@ * PBO bitmaps. I think they are probably pretty rare though - I * wonder if Xgl uses them? */ -static const GLubyte *map_pbo( GLcontext *ctx, +static const GLubyte *map_pbo( struct gl_context *ctx, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap ) @@ -167,7 +167,7 @@ y_flip(struct gl_framebuffer *fb, int y, int height) * Render a bitmap. */ static GLboolean -do_blit_bitmap( GLcontext *ctx, +do_blit_bitmap( struct gl_context *ctx, GLint dstx, GLint dsty, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, @@ -320,7 +320,7 @@ out: * - Chop bitmap up into 32x32 squares and render w/polygon stipple. */ void -intelBitmap(GLcontext * ctx, +intelBitmap(struct gl_context * ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, diff --git a/src/mesa/drivers/dri/intel/intel_pixel_copy.c b/src/mesa/drivers/dri/intel/intel_pixel_copy.c index 2008a4c2bec..c6b36ed4291 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_copy.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_copy.c @@ -76,7 +76,7 @@ copypix_src_region(struct intel_context *intel, GLenum type) * we allow Scissor. */ static GLboolean -intel_check_copypixel_blit_fragment_ops(GLcontext * ctx) +intel_check_copypixel_blit_fragment_ops(struct gl_context * ctx) { if (ctx->NewState) _mesa_update_state(ctx); @@ -102,7 +102,7 @@ intel_check_copypixel_blit_fragment_ops(GLcontext * ctx) * CopyPixels with the blitter. Don't support zooming, pixel transfer, etc. */ static GLboolean -do_blit_copypixels(GLcontext * ctx, +do_blit_copypixels(struct gl_context * ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type) @@ -198,7 +198,7 @@ out: void -intelCopyPixels(GLcontext * ctx, +intelCopyPixels(struct gl_context * ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint destx, GLint desty, GLenum type) diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c index 470c4b9326b..2ec7ed8e269 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c @@ -39,7 +39,7 @@ #include "intel_pixel.h" void -intelDrawPixels(GLcontext * ctx, +intelDrawPixels(struct gl_context * ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, diff --git a/src/mesa/drivers/dri/intel/intel_pixel_read.c b/src/mesa/drivers/dri/intel/intel_pixel_read.c index 21d2a7a93e2..b249f9a5a0b 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_read.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_read.c @@ -65,7 +65,7 @@ */ static GLboolean -do_blit_readpixels(GLcontext * ctx, +do_blit_readpixels(struct gl_context * ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *pack, GLvoid * pixels) @@ -165,7 +165,7 @@ do_blit_readpixels(GLcontext * ctx, } void -intelReadPixels(GLcontext * ctx, +intelReadPixels(struct gl_context * ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *pack, GLvoid * pixels) diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c index c8d55c92a0b..104cadf0f9e 100644 --- a/src/mesa/drivers/dri/intel/intel_span.c +++ b/src/mesa/drivers/dri/intel/intel_span.c @@ -246,7 +246,7 @@ intel_map_unmap_framebuffer(struct intel_context *intel, * Old note: Moved locking out to get reasonable span performance. */ void -intelSpanRenderStart(GLcontext * ctx) +intelSpanRenderStart(struct gl_context * ctx) { struct intel_context *intel = intel_context(ctx); GLuint i; @@ -273,7 +273,7 @@ intelSpanRenderStart(GLcontext * ctx) * the above function. */ void -intelSpanRenderFinish(GLcontext * ctx) +intelSpanRenderFinish(struct gl_context * ctx) { struct intel_context *intel = intel_context(ctx); GLuint i; @@ -294,7 +294,7 @@ intelSpanRenderFinish(GLcontext * ctx) void -intelInitSpanFuncs(GLcontext * ctx) +intelInitSpanFuncs(struct gl_context * ctx) { struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); swdd->SpanRenderStart = intelSpanRenderStart; @@ -302,7 +302,7 @@ intelInitSpanFuncs(GLcontext * ctx) } void -intel_map_vertex_shader_textures(GLcontext *ctx) +intel_map_vertex_shader_textures(struct gl_context *ctx) { struct intel_context *intel = intel_context(ctx); int i; @@ -321,7 +321,7 @@ intel_map_vertex_shader_textures(GLcontext *ctx) } void -intel_unmap_vertex_shader_textures(GLcontext *ctx) +intel_unmap_vertex_shader_textures(struct gl_context *ctx) { struct intel_context *intel = intel_context(ctx); int i; diff --git a/src/mesa/drivers/dri/intel/intel_span.h b/src/mesa/drivers/dri/intel/intel_span.h index bffe109aa5b..aa8d08e843a 100644 --- a/src/mesa/drivers/dri/intel/intel_span.h +++ b/src/mesa/drivers/dri/intel/intel_span.h @@ -28,15 +28,15 @@ #ifndef _INTEL_SPAN_H #define _INTEL_SPAN_H -extern void intelInitSpanFuncs(GLcontext * ctx); +extern void intelInitSpanFuncs(struct gl_context * ctx); -extern void intelSpanRenderFinish(GLcontext * ctx); -extern void intelSpanRenderStart(GLcontext * ctx); +extern void intelSpanRenderFinish(struct gl_context * ctx); +extern void intelSpanRenderStart(struct gl_context * ctx); void intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb); void intel_renderbuffer_unmap(struct intel_context *intel, struct gl_renderbuffer *rb); -void intel_map_vertex_shader_textures(GLcontext *ctx); -void intel_unmap_vertex_shader_textures(GLcontext *ctx); +void intel_map_vertex_shader_textures(struct gl_context *ctx); +void intel_unmap_vertex_shader_textures(struct gl_context *ctx); #endif diff --git a/src/mesa/drivers/dri/intel/intel_state.c b/src/mesa/drivers/dri/intel/intel_state.c index c5ef909dbf1..80598b7ef64 100644 --- a/src/mesa/drivers/dri/intel/intel_state.c +++ b/src/mesa/drivers/dri/intel/intel_state.c @@ -197,7 +197,7 @@ intel_translate_logic_op(GLenum opcode) /* Fallback to swrast for select and feedback. */ static void -intelRenderMode(GLcontext *ctx, GLenum mode) +intelRenderMode(struct gl_context *ctx, GLenum mode) { struct intel_context *intel = intel_context(ctx); FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER)); diff --git a/src/mesa/drivers/dri/intel/intel_syncobj.c b/src/mesa/drivers/dri/intel/intel_syncobj.c index c2d86432ff9..bbfac74b605 100644 --- a/src/mesa/drivers/dri/intel/intel_syncobj.c +++ b/src/mesa/drivers/dri/intel/intel_syncobj.c @@ -46,7 +46,7 @@ #include "intel_reg.h" static struct gl_sync_object * -intel_new_sync_object(GLcontext *ctx, GLuint id) +intel_new_sync_object(struct gl_context *ctx, GLuint id) { struct intel_sync_object *sync; @@ -56,7 +56,7 @@ intel_new_sync_object(GLcontext *ctx, GLuint id) } static void -intel_delete_sync_object(GLcontext *ctx, struct gl_sync_object *s) +intel_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *s) { struct intel_sync_object *sync = (struct intel_sync_object *)s; @@ -65,7 +65,7 @@ intel_delete_sync_object(GLcontext *ctx, struct gl_sync_object *s) } static void -intel_fence_sync(GLcontext *ctx, struct gl_sync_object *s, +intel_fence_sync(struct gl_context *ctx, struct gl_sync_object *s, GLenum condition, GLbitfield flags) { struct intel_context *intel = intel_context(ctx); @@ -87,7 +87,7 @@ intel_fence_sync(GLcontext *ctx, struct gl_sync_object *s, * The fix would be a new kernel function to do the GTT transition with a * timeout. */ -static void intel_client_wait_sync(GLcontext *ctx, struct gl_sync_object *s, +static void intel_client_wait_sync(struct gl_context *ctx, struct gl_sync_object *s, GLbitfield flags, GLuint64 timeout) { struct intel_sync_object *sync = (struct intel_sync_object *)s; @@ -105,12 +105,12 @@ static void intel_client_wait_sync(GLcontext *ctx, struct gl_sync_object *s, * any batchbuffers coming after this waitsync will naturally not occur until * the previous one is done. */ -static void intel_server_wait_sync(GLcontext *ctx, struct gl_sync_object *s, +static void intel_server_wait_sync(struct gl_context *ctx, struct gl_sync_object *s, GLbitfield flags, GLuint64 timeout) { } -static void intel_check_sync(GLcontext *ctx, struct gl_sync_object *s) +static void intel_check_sync(struct gl_context *ctx, struct gl_sync_object *s) { struct intel_sync_object *sync = (struct intel_sync_object *)s; diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c index e2bff0878a5..3d9a2549db0 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.c +++ b/src/mesa/drivers/dri/intel/intel_tex.c @@ -10,7 +10,7 @@ #define FILE_DEBUG_FLAG DEBUG_TEXTURE static struct gl_texture_image * -intelNewTextureImage(GLcontext * ctx) +intelNewTextureImage(struct gl_context * ctx) { DBG("%s\n", __FUNCTION__); (void) ctx; @@ -19,7 +19,7 @@ intelNewTextureImage(GLcontext * ctx) static struct gl_texture_object * -intelNewTextureObject(GLcontext * ctx, GLuint name, GLenum target) +intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target) { struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object); @@ -30,7 +30,7 @@ intelNewTextureObject(GLcontext * ctx, GLuint name, GLenum target) } static void -intelDeleteTextureObject(GLcontext *ctx, +intelDeleteTextureObject(struct gl_context *ctx, struct gl_texture_object *texObj) { struct intel_context *intel = intel_context(ctx); @@ -44,7 +44,7 @@ intelDeleteTextureObject(GLcontext *ctx, static void -intelFreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage) +intelFreeTextureImageData(struct gl_context * ctx, struct gl_texture_image *texImage) { struct intel_context *intel = intel_context(ctx); struct intel_texture_image *intelImage = intel_texture_image(texImage); @@ -150,7 +150,7 @@ timed_memcpy(void *dest, const void *src, size_t n) * map/unmap the base level texture image. */ static void -intelGenerateMipmap(GLcontext *ctx, GLenum target, +intelGenerateMipmap(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj) { if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) { diff --git a/src/mesa/drivers/dri/intel/intel_tex.h b/src/mesa/drivers/dri/intel/intel_tex.h index cd77dd5b8e4..7906554e453 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.h +++ b/src/mesa/drivers/dri/intel/intel_tex.h @@ -40,7 +40,7 @@ void intelInitTextureSubImageFuncs(struct dd_function_table *functions); void intelInitTextureCopyImageFuncs(struct dd_function_table *functions); -gl_format intelChooseTextureFormat(GLcontext *ctx, GLint internalFormat, +gl_format intelChooseTextureFormat(struct gl_context *ctx, GLint internalFormat, GLenum format, GLenum type); void intelSetTexBuffer(__DRIcontext *pDRICtx, diff --git a/src/mesa/drivers/dri/intel/intel_tex_copy.c b/src/mesa/drivers/dri/intel/intel_tex_copy.c index d59b8711f23..2d046fd52d9 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_copy.c +++ b/src/mesa/drivers/dri/intel/intel_tex_copy.c @@ -101,7 +101,7 @@ do_copy_texsubimage(struct intel_context *intel, GLint dstx, GLint dsty, GLint x, GLint y, GLsizei width, GLsizei height) { - GLcontext *ctx = &intel->ctx; + struct gl_context *ctx = &intel->ctx; const struct intel_region *src = get_teximage_source(intel, internalFormat); if (!intelImage->mt || !src || !src->buffer) { @@ -172,7 +172,7 @@ do_copy_texsubimage(struct intel_context *intel, static void -intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, +intelCopyTexImage1D(struct gl_context * ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) { @@ -220,7 +220,7 @@ intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, static void -intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, +intelCopyTexImage2D(struct gl_context * ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) @@ -269,7 +269,7 @@ intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, static void -intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, +intelCopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); @@ -295,7 +295,7 @@ intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, static void -intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, +intelCopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { diff --git a/src/mesa/drivers/dri/intel/intel_tex_format.c b/src/mesa/drivers/dri/intel/intel_tex_format.c index 97b26efcb7c..9d73a2fb375 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_format.c +++ b/src/mesa/drivers/dri/intel/intel_tex_format.c @@ -15,7 +15,7 @@ * immediately after sampling... */ gl_format -intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, +intelChooseTextureFormat(struct gl_context * ctx, GLint internalFormat, GLenum format, GLenum type) { struct intel_context *intel = intel_context(ctx); diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index 187e537aacb..35f3d7d3829 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -300,7 +300,7 @@ try_pbo_zcopy(struct intel_context *intel, static void -intelTexImage(GLcontext * ctx, +intelTexImage(struct gl_context * ctx, GLint dims, GLenum target, GLint level, GLint internalFormat, @@ -539,7 +539,7 @@ intelTexImage(GLcontext * ctx, static void -intelTexImage3D(GLcontext * ctx, +intelTexImage3D(struct gl_context * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint depth, @@ -556,7 +556,7 @@ intelTexImage3D(GLcontext * ctx, static void -intelTexImage2D(GLcontext * ctx, +intelTexImage2D(struct gl_context * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, @@ -572,7 +572,7 @@ intelTexImage2D(GLcontext * ctx, static void -intelTexImage1D(GLcontext * ctx, +intelTexImage1D(struct gl_context * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, @@ -588,7 +588,7 @@ intelTexImage1D(GLcontext * ctx, static void -intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, +intelCompressedTexImage2D( struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLsizei imageSize, const GLvoid *data, @@ -606,7 +606,7 @@ intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, * then unmap it. */ static void -intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level, +intel_get_tex_image(struct gl_context * ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage, GLboolean compressed) @@ -666,7 +666,7 @@ intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level, static void -intelGetTexImage(GLcontext * ctx, GLenum target, GLint level, +intelGetTexImage(struct gl_context * ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage) @@ -677,7 +677,7 @@ intelGetTexImage(GLcontext * ctx, GLenum target, GLint level, static void -intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level, +intelGetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level, GLvoid *pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage) @@ -693,7 +693,7 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, { struct gl_framebuffer *fb = dPriv->driverPrivate; struct intel_context *intel = pDRICtx->driverPrivate; - GLcontext *ctx = &intel->ctx; + struct gl_context *ctx = &intel->ctx; struct intel_texture_object *intelObj; struct intel_texture_image *intelImage; struct intel_mipmap_tree *mt; @@ -774,7 +774,7 @@ intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv) #if FEATURE_OES_EGL_image static void -intel_image_target_texture_2d(GLcontext *ctx, GLenum target, +intel_image_target_texture_2d(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj, struct gl_texture_image *texImage, GLeglImageOES image_handle) diff --git a/src/mesa/drivers/dri/intel/intel_tex_subimage.c b/src/mesa/drivers/dri/intel/intel_tex_subimage.c index b7ce50a8207..c9b992a21b9 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_subimage.c +++ b/src/mesa/drivers/dri/intel/intel_tex_subimage.c @@ -40,7 +40,7 @@ #define FILE_DEBUG_FLAG DEBUG_TEXTURE static void -intelTexSubimage(GLcontext * ctx, +intelTexSubimage(struct gl_context * ctx, GLint dims, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, @@ -189,7 +189,7 @@ intelTexSubimage(GLcontext * ctx, static void -intelTexSubImage3D(GLcontext * ctx, +intelTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, @@ -209,7 +209,7 @@ intelTexSubImage3D(GLcontext * ctx, static void -intelTexSubImage2D(GLcontext * ctx, +intelTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, @@ -229,7 +229,7 @@ intelTexSubImage2D(GLcontext * ctx, static void -intelTexSubImage1D(GLcontext * ctx, +intelTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, @@ -248,7 +248,7 @@ intelTexSubImage1D(GLcontext * ctx, } static void -intelCompressedTexSubImage2D(GLcontext * ctx, +intelCompressedTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, |