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authorEric Anholt <[email protected]>2013-03-18 15:38:58 -0700
committerEric Anholt <[email protected]>2013-03-20 10:18:44 -0700
commit1f112ccf02adaf35317a356f40a71b16de637f97 (patch)
treed400e9816684eaf5c0e526a62a34ba6089728d8e /src/mesa/drivers/dri/intel
parent529dbbfcf7a674f2d82eed5e88ce92615721d5f2 (diff)
i965/gen7: Align all depth miplevels to 8 in the X direction.
On an INTEL_DEBUG=perf piglit run on IVB, reduces the instances of "HW workaround: blit" (the printouts from the misaligned-depth workaround blits) from 725 to 675. It doesn't totally eliminate the workaround blit, because we still have problems with Y offsets that we can't fix (since texturing can only align miplevels up to 2 or 4, not 8). No regressions on piglit/es3conform on IVB. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/intel')
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_layout.c10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.c b/src/mesa/drivers/dri/intel/intel_tex_layout.c
index 35030dfcb32..59d4bc319fe 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_layout.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_layout.c
@@ -77,7 +77,15 @@ intel_horizontal_texture_alignment_unit(struct intel_context *intel,
if (format == MESA_FORMAT_S8)
return 8;
- if (intel->gen >= 7 && format == MESA_FORMAT_Z16)
+ /* The depth alignment requirements in the table above are for rendering to
+ * depth miplevels using the LOD control fields. We don't use LOD control
+ * fields, and instead use page offsets plus intra-tile x/y offsets, which
+ * require that the low 3 bits are zero. To reduce the number of x/y
+ * offset workaround blits we do, align the X to 8, which depth texturing
+ * can handle (sadly, it can't handle 8 in the Y direction).
+ */
+ if (intel->gen >= 7 &&
+ _mesa_get_format_base_format(format) == GL_DEPTH_COMPONENT)
return 8;
return 4;