diff options
author | Eric Anholt <[email protected]> | 2009-07-14 11:51:17 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2009-07-14 15:14:51 -0700 |
commit | 374110bc9876365e8517175ecdb319be35e23016 (patch) | |
tree | 3c8902acf9d1f2e2d7a06eedd51942f62b9a7230 /src/mesa/drivers/dri/intel | |
parent | e786ecbfb5ff6953d61d62099c8af445a6d99fb9 (diff) |
intel: Flag _NEW_ARRAY state when doing array object binding in clears.
This is just following bind_vertex_array()'s behavior.
Diffstat (limited to 'src/mesa/drivers/dri/intel')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_clear.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c index 273856fd2f0..0d0cf39fde2 100644 --- a/src/mesa/drivers/dri/intel/intel_clear.c +++ b/src/mesa/drivers/dri/intel/intel_clear.c @@ -86,6 +86,8 @@ init_clear(GLcontext *ctx) /* save current array object, bind new one */ _mesa_reference_array_object(ctx, &arraySave, ctx->Array.ArrayObj); + ctx->NewState |= _NEW_ARRAY; + ctx->Array.NewState |= _NEW_ARRAY_ALL; _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, intel->clear.arrayObj); /* one-time setup of vertex arrays (pos, color) */ @@ -97,6 +99,8 @@ init_clear(GLcontext *ctx) _mesa_Enable(GL_VERTEX_ARRAY); /* restore original array object */ + ctx->NewState |= _NEW_ARRAY; + ctx->Array.NewState |= _NEW_ARRAY_ALL; _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, arraySave); _mesa_reference_array_object(ctx, &arraySave, NULL); @@ -192,6 +196,8 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask) /* save current array object, bind our private one */ _mesa_reference_array_object(ctx, &arraySave, ctx->Array.ArrayObj); + ctx->NewState |= _NEW_ARRAY; + ctx->Array.NewState |= _NEW_ARRAY_ALL; _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, intel->clear.arrayObj); intel_meta_set_passthrough_transform(intel); @@ -283,6 +289,8 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask) _mesa_PopAttrib(); /* restore current array object */ + ctx->NewState |= _NEW_ARRAY; + ctx->Array.NewState |= _NEW_ARRAY_ALL; _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, arraySave); _mesa_reference_array_object(ctx, &arraySave, NULL); } |