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authorEric Anholt <[email protected]>2012-05-18 11:49:22 -0700
committerEric Anholt <[email protected]>2012-05-23 10:18:26 -0700
commit11892ea986b5fdad345ce7c09f97e0389e546509 (patch)
treee5fe1782ae7ff18bf6be4bea97963bb3be98be68 /src/mesa/drivers/dri/intel
parentc91b4edff978ee19afb4fe38ad69efc52db90691 (diff)
intel: Fork the intel_clear.c file between i915 and i965.
This logic is wasted on i965 when we want to just always do GLSL tri clears. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/intel')
-rw-r--r--src/mesa/drivers/dri/intel/intel_clear.c203
1 files changed, 0 insertions, 203 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c
deleted file mode 100644
index dee4956d9d4..00000000000
--- a/src/mesa/drivers/dri/intel/intel_clear.c
+++ /dev/null
@@ -1,203 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * Copyright 2009 Intel Corporation.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "main/glheader.h"
-#include "main/mtypes.h"
-#include "main/condrender.h"
-#include "swrast/swrast.h"
-#include "drivers/common/meta.h"
-
-#include "intel_context.h"
-#include "intel_blit.h"
-#include "intel_clear.h"
-#include "intel_fbo.h"
-#include "intel_regions.h"
-
-#define FILE_DEBUG_FLAG DEBUG_BLIT
-
-static const char *buffer_names[] = {
- [BUFFER_FRONT_LEFT] = "front",
- [BUFFER_BACK_LEFT] = "back",
- [BUFFER_FRONT_RIGHT] = "front right",
- [BUFFER_BACK_RIGHT] = "back right",
- [BUFFER_DEPTH] = "depth",
- [BUFFER_STENCIL] = "stencil",
- [BUFFER_ACCUM] = "accum",
- [BUFFER_AUX0] = "aux0",
- [BUFFER_COLOR0] = "color0",
- [BUFFER_COLOR1] = "color1",
- [BUFFER_COLOR2] = "color2",
- [BUFFER_COLOR3] = "color3",
- [BUFFER_COLOR4] = "color4",
- [BUFFER_COLOR5] = "color5",
- [BUFFER_COLOR6] = "color6",
- [BUFFER_COLOR7] = "color7",
-};
-
-static void
-debug_mask(const char *name, GLbitfield mask)
-{
- GLuint i;
-
- if (unlikely(INTEL_DEBUG & DEBUG_BLIT)) {
- DBG("%s clear:", name);
- for (i = 0; i < BUFFER_COUNT; i++) {
- if (mask & (1 << i))
- DBG(" %s", buffer_names[i]);
- }
- DBG("\n");
- }
-}
-
-/**
- * Called by ctx->Driver.Clear.
- */
-static void
-intelClear(struct gl_context *ctx, GLbitfield mask)
-{
- struct intel_context *intel = intel_context(ctx);
- const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask[0]);
- GLbitfield tri_mask = 0;
- GLbitfield blit_mask = 0;
- GLbitfield swrast_mask = 0;
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- struct intel_renderbuffer *irb;
- int i;
-
- if (!_mesa_check_conditional_render(ctx))
- return;
-
- if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) {
- intel->front_buffer_dirty = true;
- }
-
- if (0)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- /* Get SW clears out of the way: Anything without an intel_renderbuffer */
- for (i = 0; i < BUFFER_COUNT; i++) {
- if (!(mask & (1 << i)))
- continue;
-
- irb = intel_get_renderbuffer(fb, i);
- if (unlikely(!irb)) {
- swrast_mask |= (1 << i);
- mask &= ~(1 << i);
- }
- }
- if (unlikely(swrast_mask)) {
- debug_mask("swrast", swrast_mask);
- _swrast_Clear(ctx, swrast_mask);
- }
-
- /* HW color buffers (front, back, aux, generic FBO, etc) */
- if (intel->gen < 6 && colorMask == ~0) {
- /* clear all R,G,B,A */
- blit_mask |= (mask & BUFFER_BITS_COLOR);
- }
- else {
- /* glColorMask in effect */
- tri_mask |= (mask & BUFFER_BITS_COLOR);
- }
-
- /* Make sure we have up to date buffers before we start looking at
- * the tiling bits to determine how to clear. */
- intel_prepare_render(intel);
-
- /* HW stencil */
- if (mask & BUFFER_BIT_STENCIL) {
- const struct intel_region *stencilRegion
- = intel_get_rb_region(fb, BUFFER_STENCIL);
- if (stencilRegion) {
- /* have hw stencil */
- if (stencilRegion->tiling == I915_TILING_Y ||
- (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
- /* We have to use the 3D engine if we're clearing a partial mask
- * of the stencil buffer, or if we're on a 965 which has a tiled
- * depth/stencil buffer in a layout we can't blit to.
- */
- tri_mask |= BUFFER_BIT_STENCIL;
- }
- else if (intel->has_separate_stencil &&
- stencilRegion->tiling == I915_TILING_NONE) {
- /* The stencil buffer is actually W tiled, which the hardware
- * cannot blit to. */
- tri_mask |= BUFFER_BIT_STENCIL;
- }
- else {
- /* clearing all stencil bits, use blitting */
- blit_mask |= BUFFER_BIT_STENCIL;
- }
- }
- }
-
- /* HW depth */
- if (mask & BUFFER_BIT_DEPTH) {
- const struct intel_region *irb = intel_get_rb_region(fb, BUFFER_DEPTH);
-
- /* clear depth with whatever method is used for stencil (see above) */
- if (irb->tiling == I915_TILING_Y || tri_mask & BUFFER_BIT_STENCIL)
- tri_mask |= BUFFER_BIT_DEPTH;
- else
- blit_mask |= BUFFER_BIT_DEPTH;
- }
-
- /* If we're doing a tri pass for depth/stencil, include a likely color
- * buffer with it.
- */
- if (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
- int color_bit = ffs(mask & BUFFER_BITS_COLOR);
- if (color_bit != 0) {
- tri_mask |= blit_mask & (1 << (color_bit - 1));
- blit_mask &= ~(1 << (color_bit - 1));
- }
- }
-
- /* Anything left, just use tris */
- tri_mask |= mask & ~blit_mask;
-
- if (blit_mask) {
- debug_mask("blit", blit_mask);
- tri_mask |= intelClearWithBlit(ctx, blit_mask);
- }
-
- if (tri_mask) {
- debug_mask("tri", tri_mask);
- if (ctx->Extensions.ARB_fragment_shader)
- _mesa_meta_glsl_Clear(&intel->ctx, tri_mask);
- else
- _mesa_meta_Clear(&intel->ctx, tri_mask);
- }
-}
-
-
-void
-intelInitClearFuncs(struct dd_function_table *functions)
-{
- functions->Clear = intelClear;
-}