diff options
author | Eric Anholt <[email protected]> | 2012-05-18 11:49:22 -0700 |
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committer | Eric Anholt <[email protected]> | 2012-05-23 10:18:26 -0700 |
commit | 11892ea986b5fdad345ce7c09f97e0389e546509 (patch) | |
tree | e5fe1782ae7ff18bf6be4bea97963bb3be98be68 /src/mesa/drivers/dri/intel | |
parent | c91b4edff978ee19afb4fe38ad69efc52db90691 (diff) |
intel: Fork the intel_clear.c file between i915 and i965.
This logic is wasted on i965 when we want to just always do GLSL tri
clears.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/intel')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_clear.c | 203 |
1 files changed, 0 insertions, 203 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c deleted file mode 100644 index dee4956d9d4..00000000000 --- a/src/mesa/drivers/dri/intel/intel_clear.c +++ /dev/null @@ -1,203 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * Copyright 2009 Intel Corporation. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "main/glheader.h" -#include "main/mtypes.h" -#include "main/condrender.h" -#include "swrast/swrast.h" -#include "drivers/common/meta.h" - -#include "intel_context.h" -#include "intel_blit.h" -#include "intel_clear.h" -#include "intel_fbo.h" -#include "intel_regions.h" - -#define FILE_DEBUG_FLAG DEBUG_BLIT - -static const char *buffer_names[] = { - [BUFFER_FRONT_LEFT] = "front", - [BUFFER_BACK_LEFT] = "back", - [BUFFER_FRONT_RIGHT] = "front right", - [BUFFER_BACK_RIGHT] = "back right", - [BUFFER_DEPTH] = "depth", - [BUFFER_STENCIL] = "stencil", - [BUFFER_ACCUM] = "accum", - [BUFFER_AUX0] = "aux0", - [BUFFER_COLOR0] = "color0", - [BUFFER_COLOR1] = "color1", - [BUFFER_COLOR2] = "color2", - [BUFFER_COLOR3] = "color3", - [BUFFER_COLOR4] = "color4", - [BUFFER_COLOR5] = "color5", - [BUFFER_COLOR6] = "color6", - [BUFFER_COLOR7] = "color7", -}; - -static void -debug_mask(const char *name, GLbitfield mask) -{ - GLuint i; - - if (unlikely(INTEL_DEBUG & DEBUG_BLIT)) { - DBG("%s clear:", name); - for (i = 0; i < BUFFER_COUNT; i++) { - if (mask & (1 << i)) - DBG(" %s", buffer_names[i]); - } - DBG("\n"); - } -} - -/** - * Called by ctx->Driver.Clear. - */ -static void -intelClear(struct gl_context *ctx, GLbitfield mask) -{ - struct intel_context *intel = intel_context(ctx); - const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask[0]); - GLbitfield tri_mask = 0; - GLbitfield blit_mask = 0; - GLbitfield swrast_mask = 0; - struct gl_framebuffer *fb = ctx->DrawBuffer; - struct intel_renderbuffer *irb; - int i; - - if (!_mesa_check_conditional_render(ctx)) - return; - - if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) { - intel->front_buffer_dirty = true; - } - - if (0) - fprintf(stderr, "%s\n", __FUNCTION__); - - /* Get SW clears out of the way: Anything without an intel_renderbuffer */ - for (i = 0; i < BUFFER_COUNT; i++) { - if (!(mask & (1 << i))) - continue; - - irb = intel_get_renderbuffer(fb, i); - if (unlikely(!irb)) { - swrast_mask |= (1 << i); - mask &= ~(1 << i); - } - } - if (unlikely(swrast_mask)) { - debug_mask("swrast", swrast_mask); - _swrast_Clear(ctx, swrast_mask); - } - - /* HW color buffers (front, back, aux, generic FBO, etc) */ - if (intel->gen < 6 && colorMask == ~0) { - /* clear all R,G,B,A */ - blit_mask |= (mask & BUFFER_BITS_COLOR); - } - else { - /* glColorMask in effect */ - tri_mask |= (mask & BUFFER_BITS_COLOR); - } - - /* Make sure we have up to date buffers before we start looking at - * the tiling bits to determine how to clear. */ - intel_prepare_render(intel); - - /* HW stencil */ - if (mask & BUFFER_BIT_STENCIL) { - const struct intel_region *stencilRegion - = intel_get_rb_region(fb, BUFFER_STENCIL); - if (stencilRegion) { - /* have hw stencil */ - if (stencilRegion->tiling == I915_TILING_Y || - (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) { - /* We have to use the 3D engine if we're clearing a partial mask - * of the stencil buffer, or if we're on a 965 which has a tiled - * depth/stencil buffer in a layout we can't blit to. - */ - tri_mask |= BUFFER_BIT_STENCIL; - } - else if (intel->has_separate_stencil && - stencilRegion->tiling == I915_TILING_NONE) { - /* The stencil buffer is actually W tiled, which the hardware - * cannot blit to. */ - tri_mask |= BUFFER_BIT_STENCIL; - } - else { - /* clearing all stencil bits, use blitting */ - blit_mask |= BUFFER_BIT_STENCIL; - } - } - } - - /* HW depth */ - if (mask & BUFFER_BIT_DEPTH) { - const struct intel_region *irb = intel_get_rb_region(fb, BUFFER_DEPTH); - - /* clear depth with whatever method is used for stencil (see above) */ - if (irb->tiling == I915_TILING_Y || tri_mask & BUFFER_BIT_STENCIL) - tri_mask |= BUFFER_BIT_DEPTH; - else - blit_mask |= BUFFER_BIT_DEPTH; - } - - /* If we're doing a tri pass for depth/stencil, include a likely color - * buffer with it. - */ - if (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) { - int color_bit = ffs(mask & BUFFER_BITS_COLOR); - if (color_bit != 0) { - tri_mask |= blit_mask & (1 << (color_bit - 1)); - blit_mask &= ~(1 << (color_bit - 1)); - } - } - - /* Anything left, just use tris */ - tri_mask |= mask & ~blit_mask; - - if (blit_mask) { - debug_mask("blit", blit_mask); - tri_mask |= intelClearWithBlit(ctx, blit_mask); - } - - if (tri_mask) { - debug_mask("tri", tri_mask); - if (ctx->Extensions.ARB_fragment_shader) - _mesa_meta_glsl_Clear(&intel->ctx, tri_mask); - else - _mesa_meta_Clear(&intel->ctx, tri_mask); - } -} - - -void -intelInitClearFuncs(struct dd_function_table *functions) -{ - functions->Clear = intelClear; -} |