diff options
author | Eric Anholt <[email protected]> | 2013-04-13 01:37:35 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2013-04-21 12:28:04 -0700 |
commit | 1842dd08b83269816fe8eb8f2dcc1252f606fe48 (patch) | |
tree | 61d1cca575fe3be59af5ad5c79d0a45e85479701 /src/mesa/drivers/dri/intel/intel_tex.c | |
parent | e86170c2b88f9970a124479bbf47b5a7cd43d628 (diff) |
mesa: Generalize TexStorage allocator between swrast and intel.
This should be reusable for other non-gallium drivers, so we can make the
extension always be available.
v2: Add a more detailed comment than the old function had (recommended
by Brian).
Reviewed-by: Brian Paul <[email protected]> (v1)
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_tex.c')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex.c | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c index 9bba9898b47..ee8db71372b 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.c +++ b/src/mesa/drivers/dri/intel/intel_tex.c @@ -127,31 +127,6 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx, return true; } -/** - * Called via ctx->Driver.AllocTextureStorage() - * Just have to allocate memory for the texture images. - */ -static GLboolean -intel_alloc_texture_storage(struct gl_context *ctx, - struct gl_texture_object *texObj, - GLsizei levels, GLsizei width, - GLsizei height, GLsizei depth) -{ - const int numFaces = _mesa_num_tex_faces(texObj->Target); - int face; - int level; - - for (face = 0; face < numFaces; face++) { - for (level = 0; level < levels; level++) { - struct gl_texture_image *const texImage = texObj->Image[face][level]; - if (!intel_alloc_texture_image_buffer(ctx, texImage)) - return false; - } - } - - return true; -} - static void intel_free_texture_image_buffer(struct gl_context * ctx, struct gl_texture_image *texImage) @@ -231,7 +206,6 @@ intelInitTextureFuncs(struct dd_function_table *functions) functions->DeleteTexture = intelDeleteTextureObject; functions->AllocTextureImageBuffer = intel_alloc_texture_image_buffer; functions->FreeTextureImageBuffer = intel_free_texture_image_buffer; - functions->AllocTextureStorage = intel_alloc_texture_storage; functions->MapTextureImage = intel_map_texture_image; functions->UnmapTextureImage = intel_unmap_texture_image; } |