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authorBrian Paul <[email protected]>2009-01-22 15:34:16 -0700
committerBrian Paul <[email protected]>2009-01-22 15:34:16 -0700
commitf8a7e497acf17cfdefe401815c7063aaf39d4200 (patch)
treeab1cba7721511d694bd108a15fb4be1c090e39d3 /src/mesa/drivers/dri/intel/intel_fbo.h
parentb27057b381fd8e478f4a31cf790f30a4bf1538cf (diff)
intel: remove/disable the "paired depth/stencil" code
We only allow combined depth+stencil renderbuffers so the complicated code for splitting and combining separate depth and stencil buffers is no longer needed.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_fbo.h')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.h b/src/mesa/drivers/dri/intel/intel_fbo.h
index d0ba3ac32a4..a44989b5fdd 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.h
+++ b/src/mesa/drivers/dri/intel/intel_fbo.h
@@ -66,8 +66,7 @@ struct intel_renderbuffer
GLuint pfPitch; /* possibly paged flipped pitch */
GLboolean RenderToTexture; /* RTT? */
- GLuint PairedDepth; /**< only used if this is a depth renderbuffer */
- GLuint PairedStencil; /**< only used if this is a stencil renderbuffer */
+ GLuint pf_pending; /**< sequence number of pending flip */
GLuint vbl_pending; /**< vblank sequence number of pending flip */