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authorBrian Paul <[email protected]>2012-08-24 08:31:37 -0600
committerBrian Paul <[email protected]>2012-08-24 14:08:57 -0600
commitd47a6ada9ca9670c60fc141fabadf40c63031c08 (patch)
treef39bc5068fec91606b1e03c7c602a864c1e89762 /src/mesa/drivers/dri/intel/intel_fbo.c
parentba7218061b6a6c09d5d20f12de6267673276e094 (diff)
mesa: add texture target field to ChooseTextureFormat() driver hook
This will let us choose the actual hardware format depending on the type of texture. v2: fixup radeon, nouveau, intel and swrast drivers too Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_fbo.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 3a610c244b1..ad78e0a29d8 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -237,7 +237,8 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
* except they're less useful because you can't texture with
* them.
*/
- rb->Format = intel->ctx.Driver.ChooseTextureFormat(ctx, internalFormat,
+ rb->Format = intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
+ internalFormat,
GL_NONE, GL_NONE);
break;
case GL_STENCIL_INDEX: