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authorEric Anholt <[email protected]>2013-04-22 11:04:21 -0700
committerEric Anholt <[email protected]>2013-05-06 14:34:14 -0700
commit77a405dba7f70f8a47655e90774a5ecf5c88a6ed (patch)
tree0d0144210074d3ccfbe397ee3bb97f8afc77a391 /src/mesa/drivers/dri/intel/intel_fbo.c
parent5b190d19d326369a5c43fbdd1f19d9c8d112da40 (diff)
mesa: Make Mesa core set up wrapped texture renderbuffer state.
Everyone was doing effectively the same thing, except for some funky code reuse in Intel, and swrast mistakenly recomputing _BaseFormat instead of using the texture's _BaseFormat. swrast's sRGB handling is left in place, though it should be done by using _mesa_get_render_format() at render time instead (as-is, it will miss updates to GL_FRAMEBUFFER_SRGB). Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_fbo.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 241695f3db6..6ab2803f1d6 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -489,12 +489,6 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel,
struct intel_mipmap_tree *mt = intel_image->mt;
int level = image->Level;
- rb->Format = image->TexFormat;
- rb->InternalFormat = image->InternalFormat;
- rb->_BaseFormat = image->_BaseFormat;
- rb->NumSamples = mt->num_samples;
- rb->Width = image->Width2;
- rb->Height = image->Height2;
rb->Delete = intel_delete_renderbuffer;
rb->AllocStorage = intel_nop_alloc_storage;