diff options
author | Brian Paul <[email protected]> | 2009-10-21 20:02:33 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-10-21 20:02:33 -0600 |
commit | 68d94a608a6d46156a567b8f0e011ac58054975e (patch) | |
tree | b122f1882afbcea647449d3c2c040d6aaaf9e132 /src/mesa/drivers/dri/intel/intel_fbo.c | |
parent | 4bd70b5cff13039a4b0e0c554156fec06e3c3906 (diff) |
intel: use MESA_FORMAT_S8_Z24 format and avoid z24s8/s8z24 conversions
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_fbo.c')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_fbo.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 292cccf7f2b..2d73f6e2a3a 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -148,10 +148,10 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, case GL_STENCIL_INDEX8_EXT: case GL_STENCIL_INDEX16_EXT: /* alloc a depth+stencil buffer */ - rb->Format = MESA_FORMAT_Z24_S8; + rb->Format = MESA_FORMAT_S8_Z24; rb->DataType = GL_UNSIGNED_INT_24_8_EXT; cpp = 4; - irb->texformat = MESA_FORMAT_Z24_S8; + irb->texformat = MESA_FORMAT_S8_Z24; break; case GL_DEPTH_COMPONENT16: rb->Format = MESA_FORMAT_Z16; @@ -162,17 +162,17 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: - rb->Format = MESA_FORMAT_Z24_S8; + rb->Format = MESA_FORMAT_S8_Z24; rb->DataType = GL_UNSIGNED_INT_24_8_EXT; cpp = 4; - irb->texformat = MESA_FORMAT_Z24_S8; + irb->texformat = MESA_FORMAT_S8_Z24; break; case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: - rb->Format = MESA_FORMAT_Z24_S8; + rb->Format = MESA_FORMAT_S8_Z24; rb->DataType = GL_UNSIGNED_INT_24_8_EXT; cpp = 4; - irb->texformat = MESA_FORMAT_Z24_S8; + irb->texformat = MESA_FORMAT_S8_Z24; break; default: _mesa_problem(ctx, @@ -328,10 +328,10 @@ intel_create_renderbuffer(GLenum intFormat) irb->texformat = MESA_FORMAT_ARGB8888; break; case GL_STENCIL_INDEX8_EXT: - irb->Base.Format = MESA_FORMAT_Z24_S8; + irb->Base.Format = MESA_FORMAT_S8_Z24; irb->Base._BaseFormat = GL_STENCIL_INDEX; irb->Base.DataType = GL_UNSIGNED_BYTE; - irb->texformat = MESA_FORMAT_Z24_S8; + irb->texformat = MESA_FORMAT_S8_Z24; break; case GL_DEPTH_COMPONENT16: irb->Base.Format = MESA_FORMAT_Z16; @@ -340,16 +340,16 @@ intel_create_renderbuffer(GLenum intFormat) irb->texformat = MESA_FORMAT_Z16; break; case GL_DEPTH_COMPONENT24: - irb->Base.Format = MESA_FORMAT_Z24_S8; + irb->Base.Format = MESA_FORMAT_S8_Z24; irb->Base._BaseFormat = GL_DEPTH_COMPONENT; irb->Base.DataType = GL_UNSIGNED_INT; - irb->texformat = MESA_FORMAT_Z24_S8; + irb->texformat = MESA_FORMAT_S8_Z24; break; case GL_DEPTH24_STENCIL8_EXT: - irb->Base.Format = MESA_FORMAT_Z24_S8; + irb->Base.Format = MESA_FORMAT_S8_Z24; irb->Base._BaseFormat = GL_DEPTH_STENCIL; irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; - irb->texformat = MESA_FORMAT_Z24_S8; + irb->texformat = MESA_FORMAT_S8_Z24; break; default: _mesa_problem(NULL, @@ -457,7 +457,7 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb, irb->Base.DataType = GL_UNSIGNED_SHORT; DBG("Render to DEPTH16 texture OK\n"); } - else if (texImage->TexFormat == MESA_FORMAT_Z24_S8) { + else if (texImage->TexFormat == MESA_FORMAT_S8_Z24) { irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; DBG("Render to DEPTH_STENCIL texture OK\n"); } |