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authorPaul Berry <[email protected]>2012-04-06 12:14:28 -0700
committerPaul Berry <[email protected]>2012-04-10 11:19:05 -0700
commita27c7d80afc3160a0face4b8781bf921229bc3cc (patch)
treeaf77205abdc10893e9ddd12bfd64bdd36a236721 /src/mesa/drivers/dri/intel/intel_context.c
parent272bc489762c6946e3c0314e9e035b281c567310 (diff)
i965: Stop lying about cpp and height of a stencil buffer.
When using a separate stencil buffer, i965 requires that the pitch of the buffer (in the 3DSTATE_STENCIL_BUFFER command) be specified as 2x the actual pitch. Previously this was accomplished by doubling the "cpp" and "pitch" values stored in the intel_region data structure, and halving the height. However, this was confusing, and it led to a subtle (but benign) bug: since a stencil buffer is W-tiled, its true height must be aligned to a multiple of 64; we were accidentally aligning its faux height to a multiple of 64, causing memory to be wasted. Note that for window system stencil buffers, the DDX also doubles the cpp and pitch values. To facilitate fixing this DDX server bug in the future, we fix the cpp and pitch values we receive from the X server only if cpp has the "incorrect" value of 2. Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]> v2: Clarify comments about the DDX.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_context.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c36
1 files changed, 27 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index 16a98878881..b8472b6fd38 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -1251,17 +1251,35 @@ intel_process_dri2_buffer_with_separate_stencil(struct intel_context *intel,
int buffer_width;
int buffer_height;
+ int buffer_cpp = buffer->cpp;
+ int buffer_pitch = buffer->pitch;
if (buffer->attachment == __DRI_BUFFER_STENCIL) {
- /* The stencil buffer has quirky pitch requirements. From Section
- * 2.11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch":
- * The pitch must be set to 2x the value computed based on width, as
- * the stencil buffer is stored with two rows interleaved.
+ /* Stencil buffers use W tiling, a tiling format that the DRM functions
+ * don't properly account for. Therefore, when we allocate a stencil
+ * buffer that is private to Mesa (see intel_miptree_create), we round
+ * the height and width up to the next multiple of the tile size (64x64)
+ * and then ask DRM to allocate an untiled buffer. Consequently, the
+ * height and the width stored in the stencil buffer's region structure
+ * are always multiples of 64, even if the stencil buffer itself is
+ * smaller.
*
- * To satisfy the pitch requirement, the X driver allocated the region
- * with the following dimensions.
+ * To avoid inconsistencies between how we represent private buffers and
+ * buffers shared with the window system, round up the height and width
+ * for window system buffers too.
*/
buffer_width = ALIGN(drawable->w, 64);
- buffer_height = ALIGN(ALIGN(drawable->h, 2) / 2, 64);
+ buffer_height = ALIGN(drawable->h, 64);
+
+ /* Versions 2.17.0 and earlier of xf86-video-intel (a.k.a. the DDX) lie
+ * and send cpp and pitch values that are two times too large for
+ * stencil buffers. Hopefully this will be fixed in a future version
+ * of xf86-video-intel, but for now detect the bug by checking if cpp
+ * is 2, and fixing cpp and pitch if it is.
+ */
+ if (buffer_cpp == 2) {
+ buffer_cpp = 1;
+ buffer_pitch /= 2;
+ }
} else {
buffer_width = drawable->w;
buffer_height = drawable->h;
@@ -1279,10 +1297,10 @@ intel_process_dri2_buffer_with_separate_stencil(struct intel_context *intel,
struct intel_region *region =
intel_region_alloc_for_handle(intel->intelScreen,
- buffer->cpp,
+ buffer_cpp,
buffer_width,
buffer_height,
- buffer->pitch / buffer->cpp,
+ buffer_pitch / buffer_cpp,
buffer->name,
buffer_name);
if (!region)