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authorLi Peng <[email protected]>2010-04-08 13:52:55 -0400
committerKristian Høgsberg <[email protected]>2010-04-08 13:52:55 -0400
commit9599da33742b727ba714618d2d14c0486e0408f6 (patch)
treeb37cc7bac6390ffbfc87f50517d1dd936682e3c0 /src/mesa/drivers/dri/intel/intel_blit.c
parent074084d5639dc0eba93d3497a5618e018b8b7433 (diff)
intel: Call intel_prepare_render() in intelClear()
Make sure we have up to date buffers before we start looking at the tiling bits to determine how to clear.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_blit.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_blit.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c
index 167140d274a..7d9f302dca6 100644
--- a/src/mesa/drivers/dri/intel/intel_blit.c
+++ b/src/mesa/drivers/dri/intel/intel_blit.c
@@ -233,8 +233,6 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
GLuint buf;
all = (cw == fb->Width && ch == fb->Height);
- intel_prepare_render(intel);
-
/* Loop over all renderbuffers */
for (buf = 0; buf < BUFFER_COUNT && mask; buf++) {
const GLbitfield bufBit = 1 << buf;