diff options
author | Eric Anholt <[email protected]> | 2014-02-20 13:26:45 -0800 |
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committer | Eric Anholt <[email protected]> | 2014-02-22 19:23:20 -0800 |
commit | f474ced0d13e288e24e694e583f041562c7ee2c8 (patch) | |
tree | 4789c4707258a3b7422730d03f2f4a794c83b233 /src/mesa/drivers/dri/i965 | |
parent | 0e2c7e2f6ecfc2f5bf74e99955a175caa2f4515f (diff) |
i965: Use the object label when available for shader_time output.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_program.c | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c index 58a7e811e3a..2145d7b6a66 100644 --- a/src/mesa/drivers/dri/i965/brw_program.c +++ b/src/mesa/drivers/dri/i965/brw_program.c @@ -318,7 +318,7 @@ static void print_shader_time_line(const char *stage, const char *name, int shader_num, uint64_t time, uint64_t total) { - printf("%-6s%-6s", stage, name); + printf("%-6s%-18s", stage, name); if (shader_num != -1) printf("%4d: ", shader_num); @@ -406,24 +406,27 @@ brw_report_shader_time(struct brw_context *brw) qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time); printf("\n"); - printf("type ID cycles spent %% of total\n"); + printf("type ID cycles spent %% of total\n"); for (int s = 0; s < brw->shader_time.num_entries; s++) { const char *shader_name; const char *stage; /* Work back from the sorted pointers times to a time to print. */ int i = sorted[s] - scaled; + struct gl_shader_program *prog = brw->shader_time.shader_programs[i]; if (scaled[i] == 0) continue; int shader_num = -1; - if (brw->shader_time.shader_programs[i]) { - shader_num = brw->shader_time.shader_programs[i]->Name; + if (prog) { + shader_num = prog->Name; /* The fixed function fragment shader generates GLSL IR with a Name * of 0, and nothing else does. */ - if (shader_num == 0 && + if (prog->Label) { + shader_name = prog->Label; + } else if (shader_num == 0 && (brw->shader_time.types[i] == ST_FS8 || brw->shader_time.types[i] == ST_FS16)) { shader_name = "ff"; |