diff options
author | Eric Anholt <[email protected]> | 2012-06-20 12:29:29 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2012-08-07 13:54:51 -0700 |
commit | 25d2bf3845e9a6faaef8d808c1255ec57dc71dba (patch) | |
tree | 838ba2d32ec6b35ad7df8de587282b5b3d8bc55f /src/mesa/drivers/dri/i965 | |
parent | 5bffbd7ba2ba2ff21469b2a69a0ed67f0802fec7 (diff) |
i965: Bind UBOs as surfaces like we do for pull constants.
v2: Comment fix, drop extraneous parens (review by Kenneth)
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.h | 22 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_state.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_state_upload.c | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vs.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vs_surface_state.c | 24 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 59 |
6 files changed, 110 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 8a082abce7a..1548f81ec4f 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -493,6 +493,9 @@ struct brw_vs_ouput_sizes { /** Maximum number of actual buffers used for stream output */ #define BRW_MAX_SOL_BUFFERS 4 +#define BRW_MAX_WM_UBOS 12 +#define BRW_MAX_VS_UBOS 12 + /** * Helpers to create Surface Binding Table indexes for draw buffers, * textures, and constant buffers. @@ -518,6 +521,11 @@ struct brw_vs_ouput_sizes { * | . | . | * | : | : | * | 24 | Texture 15 | + * |-----|-------------------------| + * | 25 | UBO 0 | + * | . | . | + * | : | : | + * | 36 | UBO 11 | * +-------------------------------+ * * Our VS binding tables are programmed as follows: @@ -529,6 +537,11 @@ struct brw_vs_ouput_sizes { * | . | . | * | : | : | * | 16 | Texture 15 | + * +-----+-------------------------+ + * | 17 | UBO 0 | + * | . | . | + * | : | : | + * | 28 | UBO 11 | * +-------------------------------+ * * Our (gen6) GS binding tables are programmed as follows: @@ -547,13 +560,15 @@ struct brw_vs_ouput_sizes { #define SURF_INDEX_DRAW(d) (d) #define SURF_INDEX_FRAG_CONST_BUFFER (BRW_MAX_DRAW_BUFFERS + 1) #define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 2 + (t)) +#define SURF_INDEX_WM_UBO(u) (SURF_INDEX_TEXTURE(BRW_MAX_TEX_UNIT) + u) /** Maximum size of the binding table. */ -#define BRW_MAX_WM_SURFACES SURF_INDEX_TEXTURE(BRW_MAX_TEX_UNIT) +#define BRW_MAX_WM_SURFACES SURF_INDEX_WM_UBO(BRW_MAX_WM_UBOS) #define SURF_INDEX_VERT_CONST_BUFFER (0) #define SURF_INDEX_VS_TEXTURE(t) (SURF_INDEX_VERT_CONST_BUFFER + 1 + (t)) -#define BRW_MAX_VS_SURFACES SURF_INDEX_VS_TEXTURE(BRW_MAX_TEX_UNIT) +#define SURF_INDEX_VS_UBO(u) (SURF_INDEX_VS_TEXTURE(BRW_MAX_TEX_UNIT) + u) +#define BRW_MAX_VS_SURFACES SURF_INDEX_VS_UBO(BRW_MAX_VS_UBOS) #define SURF_INDEX_SOL_BINDING(t) ((t)) #define BRW_MAX_GS_SURFACES SURF_INDEX_SOL_BINDING(BRW_MAX_SOL_BINDINGS) @@ -1135,6 +1150,9 @@ brw_update_sol_surface(struct brw_context *brw, struct gl_buffer_object *buffer_obj, uint32_t *out_offset, unsigned num_vector_components, unsigned stride_dwords, unsigned offset_dwords); +void brw_upload_ubo_surfaces(struct brw_context *brw, + struct gl_shader *shader, + uint32_t *surf_offsets); /* gen6_sol.c */ void diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h index 8b99c521b78..2540cd574b2 100644 --- a/src/mesa/drivers/dri/i965/brw_state.h +++ b/src/mesa/drivers/dri/i965/brw_state.h @@ -71,6 +71,7 @@ extern const struct brw_tracked_state brw_state_base_address; extern const struct brw_tracked_state brw_urb_fence; extern const struct brw_tracked_state brw_vertex_state; extern const struct brw_tracked_state brw_vs_prog; +extern const struct brw_tracked_state brw_vs_ubo_surfaces; extern const struct brw_tracked_state brw_vs_unit; extern const struct brw_tracked_state brw_wm_input_sizes; extern const struct brw_tracked_state brw_wm_prog; @@ -78,6 +79,7 @@ extern const struct brw_tracked_state brw_renderbuffer_surfaces; extern const struct brw_tracked_state brw_texture_surfaces; extern const struct brw_tracked_state brw_wm_binding_table; extern const struct brw_tracked_state brw_vs_binding_table; +extern const struct brw_tracked_state brw_wm_ubo_surfaces; extern const struct brw_tracked_state brw_wm_unit; extern const struct brw_tracked_state brw_psp_urb_cbs; diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c index 12535ed01cd..c3e6de49779 100644 --- a/src/mesa/drivers/dri/i965/brw_state_upload.c +++ b/src/mesa/drivers/dri/i965/brw_state_upload.c @@ -143,7 +143,9 @@ static const struct brw_tracked_state *gen6_atoms[] = * table upload must be last. */ &brw_vs_pull_constants, + &brw_vs_ubo_surfaces, &brw_wm_pull_constants, + &brw_wm_ubo_surfaces, &gen6_renderbuffer_surfaces, &brw_texture_surfaces, &gen6_sol_surface, @@ -215,7 +217,9 @@ const struct brw_tracked_state *gen7_atoms[] = * table upload must be last. */ &brw_vs_pull_constants, + &brw_vs_ubo_surfaces, &brw_wm_pull_constants, + &brw_wm_ubo_surfaces, &gen6_renderbuffer_surfaces, &brw_texture_surfaces, &brw_vs_binding_table, diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index b1b073e9bde..feec4558762 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -250,7 +250,7 @@ do_vs_prog(struct brw_context *brw, if (c.prog_data.nr_pull_params) c.prog_data.num_surfaces = 1; if (c.vp->program.Base.SamplersUsed) - c.prog_data.num_surfaces = BRW_MAX_VS_SURFACES; + c.prog_data.num_surfaces = SURF_INDEX_VS_TEXTURE(BRW_MAX_TEX_UNIT); /* Scratch space is used for register spilling */ if (c.last_scratch) { diff --git a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c index 202614551a5..e29797e92fa 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c @@ -111,6 +111,30 @@ const struct brw_tracked_state brw_vs_pull_constants = { .emit = brw_upload_vs_pull_constants, }; +static void +brw_upload_vs_ubo_surfaces(struct brw_context *brw) +{ + struct gl_context *ctx = &brw->intel.ctx; + /* _NEW_PROGRAM */ + struct gl_shader_program *prog = ctx->Shader.CurrentVertexProgram; + + if (!prog) + return; + + brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX], + &brw->vs.surf_offset[SURF_INDEX_VS_UBO(0)]); +} + +const struct brw_tracked_state brw_vs_ubo_surfaces = { + .dirty = { + .mesa = (_NEW_PROGRAM | + _NEW_BUFFER_OBJECT), + .brw = BRW_NEW_BATCH, + .cache = 0, + }, + .emit = brw_upload_vs_ubo_surfaces, +}; + /** * Constructs the binding table for the WM surface state, which maps unit * numbers to surface state objects. diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 33c21982a47..4d3d265d40c 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -1263,6 +1263,65 @@ const struct brw_tracked_state brw_texture_surfaces = { .emit = brw_update_texture_surfaces, }; +void +brw_upload_ubo_surfaces(struct brw_context *brw, + struct gl_shader *shader, + uint32_t *surf_offsets) +{ + struct gl_context *ctx = &brw->intel.ctx; + struct intel_context *intel = &brw->intel; + + if (!shader) + return; + + for (int i = 0; i < shader->NumUniformBlocks; i++) { + struct gl_uniform_buffer_binding *binding; + struct intel_buffer_object *intel_bo; + + binding = &ctx->UniformBufferBindings[shader->UniformBlocks[i].Binding]; + intel_bo = intel_buffer_object(binding->BufferObject); + drm_intel_bo *bo = intel_bufferobj_buffer(intel, intel_bo, INTEL_READ); + + /* Because behavior for referencing outside of the binding's size in the + * glBindBufferRange case is undefined, we can just bind the whole buffer + * glBindBufferBase wants and be a correct implementation. + */ + int size = bo->size - binding->Offset; + size = ALIGN(size, 16) / 16; /* The interface takes a number of vec4s */ + + intel->vtbl.create_constant_surface(brw, bo, binding->Offset, + size, + &surf_offsets[i]); + } + + if (shader->NumUniformBlocks) + brw->state.dirty.brw |= BRW_NEW_SURFACES; +} + +static void +brw_upload_wm_ubo_surfaces(struct brw_context *brw) +{ + struct gl_context *ctx = &brw->intel.ctx; + /* _NEW_PROGRAM */ + struct gl_shader_program *prog = ctx->Shader._CurrentFragmentProgram; + + if (!prog) + return; + + brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_FRAGMENT], + &brw->wm.surf_offset[SURF_INDEX_WM_UBO(0)]); +} + +const struct brw_tracked_state brw_wm_ubo_surfaces = { + .dirty = { + .mesa = (_NEW_PROGRAM | + _NEW_BUFFER_OBJECT), + .brw = BRW_NEW_BATCH, + .cache = 0, + }, + .emit = brw_upload_wm_ubo_surfaces, +}; + /** * Constructs the binding table for the WM surface state, which maps unit * numbers to surface state objects. |