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authorKenneth Graunke <[email protected]>2017-01-24 00:45:53 -0800
committerKenneth Graunke <[email protected]>2017-01-26 00:52:52 -0800
commitfcf723b647f36fa174d29b1fe6a9732637a1f8d1 (patch)
tree82c501a569c1746b34d159b04001ef6a4d85f4d1 /src/mesa/drivers/dri/i965
parent9b25769da63999fa65a70a14194a452c49d18f3e (diff)
i965: Use a UW source type for CS_OPCODE_CS_TERMINATE.
SIMD16 compute shaders use a send(16) with mlen 1 for the EOT message, using a source of g127 for the single register. With a UD type, this supposedly could read g128, which doesn't exist, causing the simulator to get cranky. Use a UW type to avoid this. Cc: "17.0" <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Francisco Jerez <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_generator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_generator.cpp b/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
index 0710be932a5..26ffbb169d2 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
@@ -508,7 +508,7 @@ fs_generator::generate_cs_terminate(fs_inst *inst, struct brw_reg payload)
insn = brw_next_insn(p, BRW_OPCODE_SEND);
brw_set_dest(p, insn, retype(brw_null_reg(), BRW_REGISTER_TYPE_UW));
- brw_set_src0(p, insn, payload);
+ brw_set_src0(p, insn, retype(payload, BRW_REGISTER_TYPE_UW));
brw_set_src1(p, insn, brw_imm_d(0));
/* Terminate a compute shader by sending a message to the thread spawner.