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authorRob Clark <[email protected]>2016-06-24 14:28:51 -0400
committerRob Clark <[email protected]>2016-07-02 09:00:19 -0400
commitf78a6b1ce398a537d77c25b1a93f156109086975 (patch)
tree0d891e0156328ae8462f1e7cad56b373e7ab8607 /src/mesa/drivers/dri/i965
parent202710d11057dfe4416770752cf5fd5b3f766999 (diff)
glsl: add driconf to zero-init unintialized vars
Some games are sloppy.. perhaps because it is defined behavior for DX or perhaps because nv blob driver defaults things to zero. So add driconf param to force uninitialized variables to default to zero. This issue was observed with rust, from steam store. But has surfaced elsewhere in the past. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965')
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c2
-rw-r--r--src/mesa/drivers/dri/i965/intel_screen.c4
2 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 5e3c9d169b3..3f0c2e3b483 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -827,6 +827,8 @@ brw_process_driconf_options(struct brw_context *brw)
ctx->Const.AllowGLSLExtensionDirectiveMidShader =
driQueryOptionb(options, "allow_glsl_extension_directive_midshader");
+ ctx->Const.GLSLZeroInit = driQueryOptionb(options, "glsl_zero_init");
+
brw->dual_color_blend_by_location =
driQueryOptionb(options, "dual_color_blend_by_location");
}
diff --git a/src/mesa/drivers/dri/i965/intel_screen.c b/src/mesa/drivers/dri/i965/intel_screen.c
index 1c71e09e7ad..432ab7bdb63 100644
--- a/src/mesa/drivers/dri/i965/intel_screen.c
+++ b/src/mesa/drivers/dri/i965/intel_screen.c
@@ -88,6 +88,10 @@ DRI_CONF_BEGIN
DRI_CONF_DESC(en, "Perform code generation at shader link time.")
DRI_CONF_OPT_END
DRI_CONF_SECTION_END
+
+ DRI_CONF_SECTION_MISCELLANEOUS
+ DRI_CONF_GLSL_ZERO_INIT("false")
+ DRI_CONF_SECTION_END
DRI_CONF_END
};