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authorKenneth Graunke <[email protected]>2014-01-15 10:08:38 -0800
committerKenneth Graunke <[email protected]>2014-01-22 17:18:58 -0800
commitd8c7740ddabeb456243e40dc3cf0e86c7fca09d0 (patch)
tree5a89f651ff24372ab8324861a7e0a97258379031 /src/mesa/drivers/dri/i965
parent5a51a268044ab191262e6f73f135ca95aa59f5df (diff)
i965: Support 32 texture image units on Haswell+.
The Intel closed source OpenGL driver recently began supporting 32 texture image units on Haswell. This makes the open source driver support 32 as well. Earlier generations don't have the message header field required to support more than 16 sampler states, so we continue to advertise 16 there. On Haswell, this causes us to advertise: - GL_MAX_TEXTURE_IMAGE_UNITS = 32 - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 32 - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 96 instead of the old values of 16, 16, and 48. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965')
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c9
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h2
2 files changed, 7 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index b54ef1f5a73..00105216e92 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -277,20 +277,23 @@ brw_initialize_context_constants(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
+ unsigned max_samplers =
+ brw->gen >= 8 || brw->is_haswell ? BRW_MAX_TEX_UNIT : 16;
+
ctx->Const.QueryCounterBits.Timestamp = 36;
ctx->Const.StripTextureBorder = true;
ctx->Const.MaxDualSourceDrawBuffers = 1;
ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = max_samplers;
ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
ctx->Const.MaxTextureUnits =
MIN2(ctx->Const.MaxTextureCoordUnits,
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = max_samplers;
if (brw->gen >= 7)
- ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = max_samplers;
else
ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 0;
ctx->Const.MaxCombinedTextureImageUnits =
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 0c4c021f442..42d40e67cfb 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -647,7 +647,7 @@ struct brw_gs_prog_data
};
/** Number of texture sampler units */
-#define BRW_MAX_TEX_UNIT 16
+#define BRW_MAX_TEX_UNIT 32
/** Max number of render targets in a shader */
#define BRW_MAX_DRAW_BUFFERS 8