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authorChris Forbes <[email protected]>2014-02-03 22:13:03 +1300
committerChris Forbes <[email protected]>2014-02-08 10:32:06 +1300
commit2b7bbd89e87c4025cfc5513a078b1e7a10640357 (patch)
tree939e453a89e621aec497681b1b90881da5af08f2 /src/mesa/drivers/dri/i965
parent1e12dafcac4aac50bc588cead4cc0d6291718edd (diff)
i965: Add Gen6 gather wa to sampler key
Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965')
-rw-r--r--src/mesa/drivers/dri/i965/brw_program.h11
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c21
2 files changed, 32 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_program.h b/src/mesa/drivers/dri/i965/brw_program.h
index 51182eabd16..d7fbe9c64ee 100644
--- a/src/mesa/drivers/dri/i965/brw_program.h
+++ b/src/mesa/drivers/dri/i965/brw_program.h
@@ -24,6 +24,12 @@
#ifndef BRW_PROGRAM_H
#define BRW_PROGRAM_H
+enum gen6_gather_sampler_wa {
+ WA_SIGN = 1, /* whether we need to sign extend */
+ WA_8BIT = 2, /* if we have an 8bit format needing wa */
+ WA_16BIT = 4, /* if we have a 16bit format needing wa */
+};
+
/**
* Sampler information needed by VS, WM, and GS program cache keys.
*/
@@ -50,6 +56,11 @@ struct brw_sampler_prog_key_data {
* Whether this sampler uses the compressed multisample surface layout.
*/
uint16_t compressed_multisample_layout_mask;
+
+ /**
+ * For Sandybridge, which shader w/a we need for gather quirks.
+ */
+ uint8_t gen6_gather_wa[MAX_SAMPLERS];
};
#ifdef __cplusplus
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index a0758d2527f..7eccbcb07e1 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -317,6 +317,20 @@ brw_wm_debug_recompile(struct brw_context *brw,
}
}
+static uint8_t
+gen6_gather_workaround(GLenum internalformat)
+{
+ switch (internalformat) {
+ case GL_R8I: return WA_SIGN | WA_8BIT;
+ case GL_R8UI: return WA_8BIT;
+ case GL_R16I: return WA_SIGN | WA_16BIT;
+ case GL_R16UI: return WA_16BIT;
+ /* note that even though GL_R32I and GL_R32UI have format overrides
+ * in the surface state, there is no shader w/a required */
+ default: return 0;
+ }
+}
+
void
brw_populate_sampler_prog_key_data(struct gl_context *ctx,
const struct gl_program *prog,
@@ -372,6 +386,13 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
key->gather_channel_quirk_mask |= 1 << s;
}
+ /* Gen6's gather4 is broken for UINT/SINT; we treat them as
+ * UNORM/FLOAT instead and fix it in the shader.
+ */
+ if (brw->gen == 6 && prog->UsesGather) {
+ key->gen6_gather_wa[s] = gen6_gather_workaround(img->InternalFormat);
+ }
+
/* If this is a multisample sampler, and uses the CMS MSAA layout,
* then we need to emit slightly different code to first sample the
* MCS surface.