diff options
author | Juan A. Suarez Romero <[email protected]> | 2016-04-15 12:51:05 +0200 |
---|---|---|
committer | Alejandro PiƱeiro <[email protected]> | 2016-05-17 09:05:55 +0200 |
commit | d6281a9d955ad97f993927bc214e4b641cfbe359 (patch) | |
tree | 9a0403682f4beea33edf9ec1f382b04ff121ee1e /src/mesa/drivers/dri/i965 | |
parent | 7ea09511ca4f58640063cc1ee08386cce5300535 (diff) |
i965: take care of doubles when lowering VS inputs
Input attributes can require 2 vec4 or 1 vec4 depending on whether they
are double-precision or not.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 13 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_nir.c | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.h | 1 |
3 files changed, 16 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index bf3a4673646..e62f2fe578d 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -545,6 +545,19 @@ type_size_vec4_times_4(const struct glsl_type *type) return 4 * type_size_vec4(type); } +/* Attribute arrays are loaded as one vec4 per element (or matrix column), + * except for double-precision types, which are loaded as one dvec4. + */ +extern "C" int +type_size_vs_input(const struct glsl_type *type) +{ + if (type->is_double()) { + return type_size_vec4(type) / 2; + } else { + return type_size_vec4(type); + } +} + /** * Create a MOV to read the timestamp register. * diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c index f37bf3a0adf..9afd036d67b 100644 --- a/src/mesa/drivers/dri/i965/brw_nir.c +++ b/src/mesa/drivers/dri/i965/brw_nir.c @@ -23,6 +23,7 @@ #include "brw_nir.h" #include "brw_shader.h" +#include "compiler/glsl_types.h" #include "compiler/nir/glsl_to_nir.h" #include "compiler/nir/nir_builder.h" #include "program/prog_to_nir.h" @@ -205,7 +206,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir, * loaded as one vec4 or dvec4 per element (or matrix column), depending on * whether it is a double-precision type or not. */ - nir_lower_io(nir, nir_var_shader_in, type_size_vec4); + nir_lower_io(nir, nir_var_shader_in, type_size_vs_input); /* This pass needs actual constants */ nir_opt_constant_folding(nir); diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h index 35e7d7ae06d..60f3b5f3d40 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.h +++ b/src/mesa/drivers/dri/i965/brw_shader.h @@ -294,6 +294,7 @@ struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint typ int type_size_scalar(const struct glsl_type *type); int type_size_vec4(const struct glsl_type *type); int type_size_vec4_times_4(const struct glsl_type *type); +int type_size_vs_input(const struct glsl_type *type); unsigned tesslevel_outer_components(GLenum tes_primitive_mode); unsigned tesslevel_inner_components(GLenum tes_primitive_mode); |