diff options
author | Paul Berry <[email protected]> | 2012-07-18 23:18:14 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2012-07-20 09:33:07 -0700 |
commit | 0f1f2ff8db8c19be27b9f51f07134091e109e4b2 (patch) | |
tree | 170072da554c3850fe4bb5d4f2773ae5b537ad88 /src/mesa/drivers/dri/i965 | |
parent | a8c092266e9885f3370bbeae15bd80ebf035d05d (diff) |
mesa: Set gl_fragment_program::UsesKill in do_set_program_inouts.
Previously, the code for setting this flag for GLSL programs was
duplicated in three places: brw_link_shader(), glsl_to_tgsi_visitor,
and ir_to_mesa_visitor. In addition to the unnecessary duplication,
there was a performance problem on i965: brw_link_shader() set the
flag before doing its final round of optimizations, which meant that
if the optimizations managed to eliminate all the discard operations,
the flag would still be set, resulting (at least in theory) in slower
performance.
This patch consolidates all of the code that sets UsesKill for GLSL
programs into do_set_program_inouts(), which already is doing a
similar job for UsesDFdy, and which occurs after i965's final round of
optimizations.
Non-GLSL programs (ARB programs and the state tracker's glBitmap
program) are unaffected.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.cpp | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 140a268cff7..935671482c7 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -109,31 +109,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) vp->UsesClipDistance = shProg->Vert.UsesClipDistance; } - if (stage == 1) { - class uses_kill_visitor : public ir_hierarchical_visitor { - public: - uses_kill_visitor() : uses_kill(false) - { - /* empty */ - } - - virtual ir_visitor_status visit_enter(class ir_discard *ir) - { - this->uses_kill = true; - return visit_stop; - } - - bool uses_kill; - }; - - uses_kill_visitor v; - - v.run(shader->base.ir); - - struct gl_fragment_program *fp = (struct gl_fragment_program *) prog; - fp->UsesKill = v.uses_kill; - } - void *mem_ctx = ralloc_context(NULL); bool progress; |