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authorPaul Berry <[email protected]>2012-07-18 23:18:14 -0700
committerPaul Berry <[email protected]>2012-07-20 09:33:07 -0700
commit0f1f2ff8db8c19be27b9f51f07134091e109e4b2 (patch)
tree170072da554c3850fe4bb5d4f2773ae5b537ad88 /src/mesa/drivers/dri/i965
parenta8c092266e9885f3370bbeae15bd80ebf035d05d (diff)
mesa: Set gl_fragment_program::UsesKill in do_set_program_inouts.
Previously, the code for setting this flag for GLSL programs was duplicated in three places: brw_link_shader(), glsl_to_tgsi_visitor, and ir_to_mesa_visitor. In addition to the unnecessary duplication, there was a performance problem on i965: brw_link_shader() set the flag before doing its final round of optimizations, which meant that if the optimizations managed to eliminate all the discard operations, the flag would still be set, resulting (at least in theory) in slower performance. This patch consolidates all of the code that sets UsesKill for GLSL programs into do_set_program_inouts(), which already is doing a similar job for UsesDFdy, and which occurs after i965's final round of optimizations. Non-GLSL programs (ARB programs and the state tracker's glBitmap program) are unaffected. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965')
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp25
1 files changed, 0 insertions, 25 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 140a268cff7..935671482c7 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -109,31 +109,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
vp->UsesClipDistance = shProg->Vert.UsesClipDistance;
}
- if (stage == 1) {
- class uses_kill_visitor : public ir_hierarchical_visitor {
- public:
- uses_kill_visitor() : uses_kill(false)
- {
- /* empty */
- }
-
- virtual ir_visitor_status visit_enter(class ir_discard *ir)
- {
- this->uses_kill = true;
- return visit_stop;
- }
-
- bool uses_kill;
- };
-
- uses_kill_visitor v;
-
- v.run(shader->base.ir);
-
- struct gl_fragment_program *fp = (struct gl_fragment_program *) prog;
- fp->UsesKill = v.uses_kill;
- }
-
void *mem_ctx = ralloc_context(NULL);
bool progress;