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authorKenneth Graunke <[email protected]>2014-11-30 01:41:15 -0800
committerKenneth Graunke <[email protected]>2014-12-04 15:04:35 -0800
commitd300e58db0db8e44bd430bfc22d612355e4aab31 (patch)
tree7031ea3d536a9b320b5c6f90b1cffba0ade6046e /src/mesa/drivers/dri/i965
parent8daf3c53c7df806f7302446acb8a58d391f69779 (diff)
i965: Make Gen4-5 and Gen8+ ALT checks use ctx->_Shader too.
Commit c0347705 changed the Gen6-7 code to use ctx->_Shader rather than ctx->Shader, but neglected to change the Gen4-5 or Gen8+ code. This might fix SSO related bugs, but ALT mode is only used for ARB programs, so if there's an actual problem, it's likely no one would run into it. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_state.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_state.c2
-rw-r--r--src/mesa/drivers/dri/i965/gen8_ps_state.c2
-rw-r--r--src/mesa/drivers/dri/i965/gen8_vs_state.c2
4 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vs_state.c b/src/mesa/drivers/dri/i965/brw_vs_state.c
index 998a22588c1..abd67718ccb 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_state.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_state.c
@@ -60,7 +60,7 @@ brw_upload_vs_unit(struct brw_context *brw)
/* Use ALT floating point mode for ARB vertex programs, because they
* require 0^0 == 1.
*/
- if (brw->ctx.Shader.CurrentProgram[MESA_SHADER_VERTEX] == NULL)
+ if (brw->ctx._Shader->CurrentProgram[MESA_SHADER_VERTEX] == NULL)
vs->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
else
vs->thread1.floating_point_mode = BRW_FLOATING_POINT_IEEE_754;
diff --git a/src/mesa/drivers/dri/i965/brw_wm_state.c b/src/mesa/drivers/dri/i965/brw_wm_state.c
index 12cbc72f41a..d2903c7cb45 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_state.c
@@ -119,7 +119,7 @@ brw_upload_wm_unit(struct brw_context *brw)
* rendering, CurrentProgram[MESA_SHADER_FRAGMENT] is used for this check
* to differentiate between the GLSL and non-GLSL cases.
*/
- if (ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
+ if (ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
wm->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
else
wm->thread1.floating_point_mode = BRW_FLOATING_POINT_IEEE_754;
diff --git a/src/mesa/drivers/dri/i965/gen8_ps_state.c b/src/mesa/drivers/dri/i965/gen8_ps_state.c
index 3aa0ef3502d..a3ce1d408d6 100644
--- a/src/mesa/drivers/dri/i965/gen8_ps_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_ps_state.c
@@ -146,7 +146,7 @@ upload_ps_state(struct brw_context *brw)
* rendering, CurrentFragmentProgram is used for this check to
* differentiate between the GLSL and non-GLSL cases.
*/
- if (ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
+ if (ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
dw3 |= GEN7_PS_FLOATING_POINT_MODE_ALT;
/* 3DSTATE_PS expects the number of threads per PSD, which is always 64;
diff --git a/src/mesa/drivers/dri/i965/gen8_vs_state.c b/src/mesa/drivers/dri/i965/gen8_vs_state.c
index 00f27314ca9..5a2021f8a29 100644
--- a/src/mesa/drivers/dri/i965/gen8_vs_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_vs_state.c
@@ -42,7 +42,7 @@ upload_vs_state(struct brw_context *brw)
/* Use ALT floating point mode for ARB vertex programs, because they
* require 0^0 == 1.
*/
- if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] == NULL)
+ if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] == NULL)
floating_point_mode = GEN6_VS_FLOATING_POINT_MODE_ALT;
BEGIN_BATCH(9);