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authorKenneth Graunke <[email protected]>2012-07-09 21:25:37 -0700
committerKenneth Graunke <[email protected]>2012-07-12 10:20:26 -0700
commitb546aebae922214dced54c75e6f64830aabd5d1c (patch)
treec7b9d5d7da95c0e1a75b94108018b164be112742 /src/mesa/drivers/dri/i965
parentb0c8d3be73ea777e1fd5870c344afb1d31921411 (diff)
i965: Delete previous workaround for textureGrad with shadow samplers.
It had many problems: - The shadow comparison was done post-filtering. - It required state-dependent recompiles whenever the comparison function changed. - It didn't even work: many cases hit assertion failures. - I never implemented it for the VS. The new lowering pass which converts textureGrad to textureLod by computing the LOD value works much better. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp3
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_visitor.cpp62
-rw-r--r--src/mesa/drivers/dri/i965/brw_program.h12
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c3
4 files changed, 5 insertions, 75 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 175e36e4257..b3b25cc1adf 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -2163,9 +2163,6 @@ brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
key.clamp_fragment_color = true;
for (int i = 0; i < BRW_MAX_TEX_UNIT; i++) {
- if (fp->Base.ShadowSamplers & (1 << i))
- key.tex.compare_funcs[i] = GL_LESS;
-
/* FINISHME: depth compares might use (0,0,0,W) for example */
key.tex.swizzles[i] = SWIZZLE_XYZW;
}
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index 28adf331eaf..7224cbe04f5 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
@@ -712,7 +712,7 @@ fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate,
/* g0 header. */
mlen = 1;
- if (ir->shadow_comparitor && ir->op != ir_txd) {
+ if (ir->shadow_comparitor) {
for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen + i), coordinate);
coordinate.reg_offset++;
@@ -931,7 +931,7 @@ fs_visitor::emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate,
}
mlen += vector_elements * reg_width;
- if (ir->shadow_comparitor && ir->op != ir_txd) {
+ if (ir->shadow_comparitor) {
mlen = MAX2(mlen, header_present + 4 * reg_width);
ir->shadow_comparitor->accept(this);
@@ -1038,7 +1038,7 @@ fs_visitor::emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate,
base_mrf--;
}
- if (ir->shadow_comparitor && ir->op != ir_txd) {
+ if (ir->shadow_comparitor) {
ir->shadow_comparitor->accept(this);
emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result);
mlen += reg_width;
@@ -1163,19 +1163,6 @@ fs_visitor::visit(ir_texture *ir)
int sampler = _mesa_get_sampler_uniform_value(ir->sampler, prog, &fp->Base);
sampler = fp->Base.SamplerUnits[sampler];
- /* Our hardware doesn't have a sample_d_c message, so shadow compares
- * for textureGrad/TXD need to be emulated with instructions.
- */
- bool hw_compare_supported = ir->op != ir_txd;
- if (ir->shadow_comparitor && !hw_compare_supported) {
- assert(c->key.tex.compare_funcs[sampler] != GL_NONE);
- /* No need to even sample for GL_ALWAYS or GL_NEVER...bail early */
- if (c->key.tex.compare_funcs[sampler] == GL_ALWAYS)
- return swizzle_result(ir, fs_reg(1.0f), sampler);
- else if (c->key.tex.compare_funcs[sampler] == GL_NEVER)
- return swizzle_result(ir, fs_reg(0.0f), sampler);
- }
-
if (ir->coordinate)
ir->coordinate->accept(this);
fs_reg coordinate = this->result;
@@ -1325,47 +1312,8 @@ fs_visitor::visit(ir_texture *ir)
inst->sampler = sampler;
- if (ir->shadow_comparitor) {
- if (hw_compare_supported) {
- inst->shadow_compare = true;
- } else {
- ir->shadow_comparitor->accept(this);
- fs_reg ref = this->result;
-
- fs_reg value = dst;
- dst = fs_reg(this, glsl_type::vec4_type);
-
- /* FINISHME: This needs to be done pre-filtering. */
-
- uint32_t conditional = 0;
- switch (c->key.tex.compare_funcs[sampler]) {
- /* GL_ALWAYS and GL_NEVER were handled at the top of the function */
- case GL_LESS: conditional = BRW_CONDITIONAL_L; break;
- case GL_GREATER: conditional = BRW_CONDITIONAL_G; break;
- case GL_LEQUAL: conditional = BRW_CONDITIONAL_LE; break;
- case GL_GEQUAL: conditional = BRW_CONDITIONAL_GE; break;
- case GL_EQUAL: conditional = BRW_CONDITIONAL_EQ; break;
- case GL_NOTEQUAL: conditional = BRW_CONDITIONAL_NEQ; break;
- default: assert(!"Should not get here: bad shadow compare function");
- }
-
- /* Use conditional moves to load 0 or 1 as the result */
- this->current_annotation = "manual shadow comparison";
- for (int i = 0; i < 4; i++) {
- inst = emit(BRW_OPCODE_MOV, dst, fs_reg(0.0f));
-
- inst = emit(BRW_OPCODE_CMP, reg_null_f, ref, value);
- inst->conditional_mod = conditional;
-
- inst = emit(BRW_OPCODE_MOV, dst, fs_reg(1.0f));
- inst->predicated = true;
-
- dst.reg_offset++;
- value.reg_offset++;
- }
- dst.reg_offset = 0;
- }
- }
+ if (ir->shadow_comparitor)
+ inst->shadow_compare = true;
swizzle_result(ir, dst, sampler);
}
diff --git a/src/mesa/drivers/dri/i965/brw_program.h b/src/mesa/drivers/dri/i965/brw_program.h
index a2698cf2e29..287994f5262 100644
--- a/src/mesa/drivers/dri/i965/brw_program.h
+++ b/src/mesa/drivers/dri/i965/brw_program.h
@@ -29,18 +29,6 @@
*/
struct brw_sampler_prog_key_data {
/**
- * Per-sampler comparison functions:
- *
- * If comparison mode is GL_COMPARE_R_TO_TEXTURE, then this is set to one
- * of GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL,
- * GL_GEQUAL, or GL_ALWAYS. Otherwise (comparison mode is GL_NONE), this
- * field is irrelevant so it's left as GL_NONE (0).
- *
- * While this is a GLenum, all possible values fit in 16-bits.
- */
- uint16_t compare_funcs[BRW_MAX_TEX_UNIT];
-
- /**
* EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
*/
uint16_t swizzles[BRW_MAX_TEX_UNIT];
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index ae6c6bfe684..880564619c8 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -366,9 +366,6 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
if (img->_BaseFormat == GL_DEPTH_COMPONENT ||
img->_BaseFormat == GL_DEPTH_STENCIL) {
- if (sampler->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB)
- key->compare_funcs[i] = sampler->CompareFunc;
-
/* We handle GL_DEPTH_TEXTURE_MODE here instead of as surface format
* overrides because shadow comparison always returns the result of
* the comparison in all channels anyway.