diff options
author | Timothy Arceri <[email protected]> | 2016-06-30 14:44:59 +1000 |
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committer | Timothy Arceri <[email protected]> | 2016-06-30 16:51:25 +1000 |
commit | 1591e668e162daf4057a0d44df4e70f19b94fc76 (patch) | |
tree | 2d6482014ef8ca198bd15d578d6ffbd2ff32d2da /src/mesa/drivers/dri/i965 | |
parent | fd2b3da5c8cdbc5b00436185a3c03dfb7b7bd853 (diff) |
glsl/mesa: move duplicate shader fields into new struct gl_shader_info
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_tcs.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c b/src/mesa/drivers/dri/i965/brw_tcs.c index 3ba9f2c7d74..28e2f36f94e 100644 --- a/src/mesa/drivers/dri/i965/brw_tcs.c +++ b/src/mesa/drivers/dri/i965/brw_tcs.c @@ -392,7 +392,7 @@ brw_tcs_precompile(struct gl_context *ctx, /* Guess that the input and output patches have the same dimensionality. */ if (brw->gen < 8) { key.input_vertices = shader_prog-> - _LinkedShaders[MESA_SHADER_TESS_CTRL]->TessCtrl.VerticesOut; + _LinkedShaders[MESA_SHADER_TESS_CTRL]->info.TessCtrl.VerticesOut; } key.tes_primitive_mode = brw->tess_eval_program ? |