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authorTimothy Arceri <[email protected]>2016-06-30 14:44:59 +1000
committerTimothy Arceri <[email protected]>2016-06-30 16:51:25 +1000
commit1591e668e162daf4057a0d44df4e70f19b94fc76 (patch)
tree2d6482014ef8ca198bd15d578d6ffbd2ff32d2da /src/mesa/drivers/dri/i965
parentfd2b3da5c8cdbc5b00436185a3c03dfb7b7bd853 (diff)
glsl/mesa: move duplicate shader fields into new struct gl_shader_info
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965')
-rw-r--r--src/mesa/drivers/dri/i965/brw_tcs.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c b/src/mesa/drivers/dri/i965/brw_tcs.c
index 3ba9f2c7d74..28e2f36f94e 100644
--- a/src/mesa/drivers/dri/i965/brw_tcs.c
+++ b/src/mesa/drivers/dri/i965/brw_tcs.c
@@ -392,7 +392,7 @@ brw_tcs_precompile(struct gl_context *ctx,
/* Guess that the input and output patches have the same dimensionality. */
if (brw->gen < 8) {
key.input_vertices = shader_prog->
- _LinkedShaders[MESA_SHADER_TESS_CTRL]->TessCtrl.VerticesOut;
+ _LinkedShaders[MESA_SHADER_TESS_CTRL]->info.TessCtrl.VerticesOut;
}
key.tes_primitive_mode = brw->tess_eval_program ?