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authorJason Ekstrand <[email protected]>2015-09-30 11:46:36 -0700
committerJason Ekstrand <[email protected]>2015-10-02 14:19:39 -0700
commit58cea0c2b63db236e6efcae930c5fb936181c2a9 (patch)
treecda2d08efca43a70b53f6d732bb2cb1fb3945037 /src/mesa/drivers/dri/i965/test_fs_saturate_propagation.cpp
parent5609e0d7b41e861a3359991e8d0f2053b255fc31 (diff)
i965/shader: Pull setup_image_uniform_values out of backend_shader
I tried to do this once before but Curro pointed out that having it in backend_shader meant it could use the setup_vec4_uniform_values helper which did different things in vec4 and fs. Now the setup_uniform_values function differs only by an assert in the two backends so there's no real good reason to be using it anymore. Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/test_fs_saturate_propagation.cpp')
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