diff options
author | Eric Anholt <[email protected]> | 2006-08-09 19:14:05 +0000 |
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committer | Eric Anholt <[email protected]> | 2006-08-09 19:14:05 +0000 |
commit | 9f344b3e7d6e23674dd4747faec253f103563b36 (patch) | |
tree | e5df3c1ab9a424831d4a4363567a87ff91cc0581 /src/mesa/drivers/dri/i965/intel_tex.c | |
parent | 7b52bed98729a05feab28f6d2b0677e4f84c44c3 (diff) |
Add Intel i965G/Q DRI driver.
This driver comes from Tungsten Graphics, with a few further modifications by
Intel.
Diffstat (limited to 'src/mesa/drivers/dri/i965/intel_tex.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_tex.c | 315 |
1 files changed, 315 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_tex.c b/src/mesa/drivers/dri/i965/intel_tex.c new file mode 100644 index 00000000000..4523969bfa5 --- /dev/null +++ b/src/mesa/drivers/dri/i965/intel_tex.c @@ -0,0 +1,315 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "mtypes.h" +#include "image.h" +#include "texstore.h" +#include "texformat.h" +#include "teximage.h" +#include "texobj.h" +#include "swrast/swrast.h" + + +#include "intel_context.h" +#include "intel_tex.h" +#include "intel_mipmap_tree.h" + + +static GLuint target_to_face( GLenum target ) +{ + switch (target) { + case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: + return ((GLuint) target - + (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X); + default: + return 0; + } +} + +static void intelTexImage1D( GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + struct intel_texture_object *intelObj = intel_texture_object(texObj); + + _mesa_store_teximage1d( ctx, target, level, internalFormat, + width, border, format, type, + pixels, packing, texObj, texImage ); + + intelObj->dirty_images[0] |= (1 << level); + intelObj->dirty |= 1; +} + +static void intelTexSubImage1D( GLcontext *ctx, + GLenum target, + GLint level, + GLint xoffset, + GLsizei width, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + struct intel_texture_object *intelObj = intel_texture_object(texObj); + + _mesa_store_texsubimage1d(ctx, target, level, xoffset, width, + format, type, pixels, packing, texObj, + texImage); + + intelObj->dirty_images[0] |= (1 << level); + intelObj->dirty |= 1; +} + + +/* Handles 2D, CUBE, RECT: + */ +static void intelTexImage2D( GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + struct intel_texture_object *intelObj = intel_texture_object(texObj); + GLuint face = target_to_face(target); + + _mesa_store_teximage2d( ctx, target, level, internalFormat, + width, height, border, format, type, + pixels, packing, texObj, texImage ); + + intelObj->dirty_images[face] |= (1 << level); + intelObj->dirty |= 1 << face; +} + +static void intelTexSubImage2D( GLcontext *ctx, + GLenum target, + GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + struct intel_texture_object *intelObj = intel_texture_object(texObj); + GLuint face = target_to_face(target); + + _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width, + height, format, type, pixels, packing, texObj, + texImage); + + intelObj->dirty_images[face] |= (1 << level); + intelObj->dirty |= 1 << face; +} + +static void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + struct intel_texture_object *intelObj = intel_texture_object(texObj); + GLuint face = target_to_face(target); + + _mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width, + height, border, imageSize, data, texObj, texImage); + + intelObj->dirty_images[face] |= (1 << level); + intelObj->dirty |= 1 << face; +} + + +static void intelCompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + struct intel_texture_object *intelObj = intel_texture_object(texObj); + GLuint face = target_to_face(target); + + _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width, + height, format, imageSize, data, texObj, texImage); + + intelObj->dirty_images[face] |= (1 << level); + intelObj->dirty |= 1 << face; +} + + +static void intelTexImage3D( GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, + GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + struct intel_texture_object *intelObj = intel_texture_object(texObj); + + _mesa_store_teximage3d(ctx, target, level, internalFormat, + width, height, depth, border, + format, type, pixels, + &ctx->Unpack, texObj, texImage); + + intelObj->dirty_images[0] |= (1 << level); + intelObj->dirty |= 1 << 0; +} + + +static void +intelTexSubImage3D( GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + struct intel_texture_object *intelObj = intel_texture_object(texObj); + + _mesa_store_texsubimage3d(ctx, target, level, xoffset, yoffset, zoffset, + width, height, depth, + format, type, pixels, packing, texObj, texImage); + + intelObj->dirty_images[0] |= (1 << level); + intelObj->dirty |= 1 << 0; +} + + + + +static struct gl_texture_object *intelNewTextureObject( GLcontext *ctx, + GLuint name, + GLenum target ) +{ + struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object); + + _mesa_initialize_texture_object(&obj->base, name, target); + + return &obj->base; +} + +static GLboolean intelIsTextureResident(GLcontext *ctx, + struct gl_texture_object *texObj) +{ +#if 0 + struct intel_context *intel = intel_context(ctx); + struct intel_texture_object *intelObj = intel_texture_object(texObj); + + return + intelObj->mt && + intelObj->mt->region && + intel_is_region_resident(intel, intelObj->mt->region); +#endif + return 1; +} + + + +static void intelTexParameter( GLcontext *ctx, + GLenum target, + struct gl_texture_object *texObj, + GLenum pname, + const GLfloat *params ) +{ + struct intel_texture_object *intelObj = intel_texture_object(texObj); + + switch (pname) { + /* Anything which can affect the calculation of firstLevel and + * lastLevel, as changes to these may invalidate the miptree. + */ + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_MAG_FILTER: + case GL_TEXTURE_BASE_LEVEL: + case GL_TEXTURE_MAX_LEVEL: + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + intelObj->dirty |= 1; + break; + + default: + break; + } +} + + +static void +intel_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj ) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_texture_object *intelObj = intel_texture_object(texObj); + + if (intelObj->mt) + intel_miptree_destroy(intel, intelObj->mt); + + _mesa_delete_texture_object( ctx, texObj ); +} + +void intelInitTextureFuncs( struct dd_function_table *functions ) +{ + functions->NewTextureObject = intelNewTextureObject; + functions->TexImage1D = intelTexImage1D; + functions->TexImage2D = intelTexImage2D; + functions->TexImage3D = intelTexImage3D; + functions->TexSubImage1D = intelTexSubImage1D; + functions->TexSubImage2D = intelTexSubImage2D; + functions->TexSubImage3D = intelTexSubImage3D; + functions->CopyTexImage1D = _swrast_copy_teximage1d; + functions->CopyTexImage2D = _swrast_copy_teximage2d; + functions->CopyTexSubImage1D = _swrast_copy_texsubimage1d; + functions->CopyTexSubImage2D = _swrast_copy_texsubimage2d; + functions->CopyTexSubImage3D = _swrast_copy_texsubimage3d; + functions->DeleteTexture = intel_delete_texture_object; + functions->UpdateTexturePalette = NULL; + functions->IsTextureResident = intelIsTextureResident; + functions->TestProxyTexImage = _mesa_test_proxy_teximage; + functions->CompressedTexImage2D = intelCompressedTexImage2D; + functions->CompressedTexSubImage2D = intelCompressedTexSubImage2D; + functions->TexParameter = intelTexParameter; +} + + + + + |