diff options
author | Eric Anholt <[email protected]> | 2013-06-20 16:07:07 -0700 |
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committer | Eric Anholt <[email protected]> | 2013-06-26 12:28:26 -0700 |
commit | 3dbba95b72262344b82fba018b7c2c1208754cd2 (patch) | |
tree | e8d08b711fae37888c280efa3d7c0a806cefa318 /src/mesa/drivers/dri/i965/intel_mipmap_tree.h | |
parent | 733d32f3765be84a7e908df7e99a278cadcee853 (diff) |
i965: Move the remaining intel code to the i965 directory.
Now that i915's forked off, they don't need to live in a shared directory.
Acked-by: Kenneth Graunke <[email protected]>
Acked-by: Chad Versace <[email protected]>
Acked-by: Adam Jackson <[email protected]>
(and I hear second hand that idr is OK with it, too)
Diffstat (limited to 'src/mesa/drivers/dri/i965/intel_mipmap_tree.h')
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_mipmap_tree.h | 788 |
1 files changed, 788 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.h b/src/mesa/drivers/dri/i965/intel_mipmap_tree.h new file mode 100644 index 00000000000..6dab092c8f3 --- /dev/null +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.h @@ -0,0 +1,788 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef INTEL_MIPMAP_TREE_H +#define INTEL_MIPMAP_TREE_H + +#include <assert.h> + +#include "intel_regions.h" +#include "intel_resolve_map.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/* A layer on top of the intel_regions code which adds: + * + * - Code to size and layout a region to hold a set of mipmaps. + * - Query to determine if a new image fits in an existing tree. + * - More refcounting + * - maybe able to remove refcounting from intel_region? + * - ? + * + * The fixed mipmap layout of intel hardware where one offset + * specifies the position of all images in a mipmap hierachy + * complicates the implementation of GL texture image commands, + * compared to hardware where each image is specified with an + * independent offset. + * + * In an ideal world, each texture object would be associated with a + * single bufmgr buffer or 2d intel_region, and all the images within + * the texture object would slot into the tree as they arrive. The + * reality can be a little messier, as images can arrive from the user + * with sizes that don't fit in the existing tree, or in an order + * where the tree layout cannot be guessed immediately. + * + * This structure encodes an idealized mipmap tree. The GL image + * commands build these where possible, otherwise store the images in + * temporary system buffers. + */ + +struct intel_resolve_map; +struct intel_texture_image; + +/** + * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a + * depthstencil-split-to-separate-stencil miptree, we'll normally make a + * tmeporary and recreate the kind of data requested by Mesa core, since we're + * satisfying some glGetTexImage() request or something. + * + * However, occasionally you want to actually map the miptree's current data + * without transcoding back. This flag to intel_miptree_map() gets you that. + */ +#define BRW_MAP_DIRECT_BIT 0x80000000 + +struct intel_miptree_map { + /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */ + GLbitfield mode; + /** Region of interest for the map. */ + int x, y, w, h; + /** Possibly malloced temporary buffer for the mapping. */ + void *buffer; + /** Possible pointer to a temporary linear miptree for the mapping. */ + struct intel_mipmap_tree *mt; + /** Pointer to the start of (map_x, map_y) returned by the mapping. */ + void *ptr; + /** Stride of the mapping. */ + int stride; + + /** + * intel_mipmap_tree::singlesample_mt is temporary storage that persists + * only for the duration of the map. + */ + bool singlesample_mt_is_tmp; +}; + +/** + * Describes the location of each texture image within a texture region. + */ +struct intel_mipmap_level +{ + /** Offset to this miptree level, used in computing x_offset. */ + GLuint level_x; + /** Offset to this miptree level, used in computing y_offset. */ + GLuint level_y; + GLuint width; + GLuint height; + + /** + * \brief Number of 2D slices in this miplevel. + * + * The exact semantics of depth varies according to the texture target: + * - For GL_TEXTURE_CUBE_MAP, depth is 6. + * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is + * identical for all miplevels in the texture. + * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its + * value, like width and height, varies with miplevel. + * - For other texture types, depth is 1. + */ + GLuint depth; + + /** + * \brief List of 2D images in this mipmap level. + * + * This may be a list of cube faces, array slices in 2D array texture, or + * layers in a 3D texture. The list's length is \c depth. + */ + struct intel_mipmap_slice { + /** + * \name Offset to slice + * \{ + * + * Hardware formats are so diverse that that there is no unified way to + * compute the slice offsets, so we store them in this table. + * + * The (x, y) offset to slice \c s at level \c l relative the miptrees + * base address is + * \code + * x = mt->level[l].slice[s].x_offset + * y = mt->level[l].slice[s].y_offset + */ + GLuint x_offset; + GLuint y_offset; + /** \} */ + + /** + * Mapping information. Persistent for the duration of + * intel_miptree_map/unmap on this slice. + */ + struct intel_miptree_map *map; + + /** + * \brief Is HiZ enabled for this slice? + * + * If \c mt->level[l].slice[s].has_hiz is set, then (1) \c mt->hiz_mt + * has been allocated and (2) the HiZ memory corresponding to this slice + * resides at \c mt->hiz_mt->level[l].slice[s]. + */ + bool has_hiz; + } *slice; +}; + +/** + * Enum for keeping track of the different MSAA layouts supported by Gen7. + */ +enum intel_msaa_layout +{ + /** + * Ordinary surface with no MSAA. + */ + INTEL_MSAA_LAYOUT_NONE, + + /** + * Interleaved Multisample Surface. The additional samples are + * accommodated by scaling up the width and the height of the surface so + * that all the samples corresponding to a pixel are located at nearby + * memory locations. + */ + INTEL_MSAA_LAYOUT_IMS, + + /** + * Uncompressed Multisample Surface. The surface is stored as a 2D array, + * with array slice n containing all pixel data for sample n. + */ + INTEL_MSAA_LAYOUT_UMS, + + /** + * Compressed Multisample Surface. The surface is stored as in + * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS + * (Multisample Control Surface) buffer. Each pixel in the MCS buffer + * indicates the mapping from sample number to array slice. This allows + * the common case (where all samples constituting a pixel have the same + * color value) to be stored efficiently by just using a single array + * slice. + */ + INTEL_MSAA_LAYOUT_CMS, +}; + + +#ifndef I915 +/** + * Enum for keeping track of the state of an MCS buffer associated with a + * miptree. This determines when fast clear related operations are needed. + * + * Fast clear works by deferring the memory writes that would be used to clear + * the buffer, so that instead of performing them at the time of the clear + * operation, the hardware automatically performs them at the time that the + * buffer is later accessed for rendering. The MCS buffer keeps track of + * which regions of the buffer still have pending clear writes. + * + * This enum keeps track of the driver's knowledge of the state of the MCS + * buffer. + * + * MCS buffers only exist on Gen7+. + */ +enum intel_mcs_state +{ + /** + * There is no MCS buffer for this miptree, and one should never be + * allocated. + */ + INTEL_MCS_STATE_NONE, + + /** + * An MCS buffer exists for this miptree, and it is used for MSAA purposes. + */ + INTEL_MCS_STATE_MSAA, + + /** + * No deferred clears are pending for this miptree, and the contents of the + * color buffer are entirely correct. An MCS buffer may or may not exist + * for this miptree. If it does exist, it is entirely in the "no deferred + * clears pending" state. If it does not exist, it will be created the + * first time a fast color clear is executed. + * + * In this state, the color buffer can be used for purposes other than + * rendering without needing a render target resolve. + */ + INTEL_MCS_STATE_RESOLVED, + + /** + * An MCS buffer exists for this miptree, and deferred clears are pending + * for some regions of the color buffer, as indicated by the MCS buffer. + * The contents of the color buffer are only correct for the regions where + * the MCS buffer doesn't indicate a deferred clear. + * + * In this state, a render target resolve must be performed before the + * color buffer can be used for purposes other than rendering. + */ + INTEL_MCS_STATE_UNRESOLVED, + + /** + * An MCS buffer exists for this miptree, and deferred clears are pending + * for the entire color buffer, and the contents of the MCS buffer reflect + * this. The contents of the color buffer are undefined. + * + * In this state, a render target resolve must be performed before the + * color buffer can be used for purposes other than rendering. + * + * If the client attempts to clear a buffer which is already in this state, + * the clear can be safely skipped, since the buffer is already clear. + */ + INTEL_MCS_STATE_CLEAR, +}; +#endif + +struct intel_mipmap_tree +{ + /* Effectively the key: + */ + GLenum target; + + /** + * Generally, this is just the same as the gl_texture_image->TexFormat or + * gl_renderbuffer->Format. + * + * However, for textures and renderbuffers with packed depth/stencil formats + * on hardware where we want or need to use separate stencil, there will be + * two miptrees for storing the data. If the depthstencil texture or rb is + * MESA_FORMAT_Z32_FLOAT_X24S8, then mt->format will be + * MESA_FORMAT_Z32_FLOAT, otherwise for MESA_FORMAT_S8_Z24 objects it will be + * MESA_FORMAT_X8_Z24. + * + * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture + * formats if the hardware lacks support for ETC1/ETC2. See @ref wraps_etc. + */ + gl_format format; + + /** This variable stores the value of ETC compressed texture format */ + gl_format etc_format; + + /** + * The X offset of each image in the miptree must be aligned to this. See + * the "Alignment Unit Size" section of the BSpec. + */ + unsigned int align_w; + unsigned int align_h; /**< \see align_w */ + + GLuint first_level; + GLuint last_level; + + /** + * Level zero image dimensions. These dimensions correspond to the + * physical layout of data in memory. Accordingly, they account for the + * extra width, height, and or depth that must be allocated in order to + * accommodate multisample formats, and they account for the extra factor + * of 6 in depth that must be allocated in order to accommodate cubemap + * textures. + */ + GLuint physical_width0, physical_height0, physical_depth0; + + GLuint cpp; + GLuint num_samples; + bool compressed; + + /** + * Level zero image dimensions. These dimensions correspond to the + * logical width, height, and depth of the region as seen by client code. + * Accordingly, they do not account for the extra width, height, and/or + * depth that must be allocated in order to accommodate multisample + * formats, nor do they account for the extra factor of 6 in depth that + * must be allocated in order to accommodate cubemap textures. + */ + uint32_t logical_width0, logical_height0, logical_depth0; + + /** + * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true + * if the surface only contains LOD 0, and hence no space is for LOD's + * other than 0 in between array slices. + * + * Corresponds to the surface_array_spacing bit in gen7_surface_state. + */ + bool array_spacing_lod0; + + /** + * MSAA layout used by this buffer. + */ + enum intel_msaa_layout msaa_layout; + + /* Derived from the above: + */ + GLuint total_width; + GLuint total_height; + + /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to + * this depth mipmap tree, if any. + */ + uint32_t depth_clear_value; + + /* Includes image offset tables: + */ + struct intel_mipmap_level level[MAX_TEXTURE_LEVELS]; + + /* The data is held here: + */ + struct intel_region *region; + + /* Offset into region bo where miptree starts: + */ + uint32_t offset; + + /** + * \brief Singlesample miptree. + * + * This is used under two cases. + * + * --- Case 1: As persistent singlesample storage for multisample window + * system front and back buffers --- + * + * Suppose that the window system FBO was created with a multisample + * config. Let `back_irb` be the `intel_renderbuffer` for the FBO's back + * buffer. Then `back_irb` contains two miptrees: a parent multisample + * miptree (back_irb->mt) and a child singlesample miptree + * (back_irb->mt->singlesample_mt). The DRM buffer shared with DRI2 + * belongs to `back_irb->mt->singlesample_mt` and contains singlesample + * data. The singlesample miptree is created at the same time as and + * persists for the lifetime of its parent multisample miptree. + * + * When access to the singlesample data is needed, such as at + * eglSwapBuffers and glReadPixels, an automatic downsample occurs from + * `back_rb->mt` to `back_rb->mt->singlesample_mt` when necessary. + * + * This description of the back buffer applies analogously to the front + * buffer. + * + * + * --- Case 2: As temporary singlesample storage for mapping multisample + * miptrees --- + * + * Suppose the intel_miptree_map is called on a multisample miptree, `mt`, + * for which case 1 does not apply (that is, `mt` does not belong to + * a front or back buffer). Then `mt->singlesample_mt` is null at the + * start of the call. intel_miptree_map will create a temporary + * singlesample miptree, store it at `mt->singlesample_mt`, downsample from + * `mt` to `mt->singlesample_mt` if necessary, then map + * `mt->singlesample_mt`. The temporary miptree is later deleted during + * intel_miptree_unmap. + */ + struct intel_mipmap_tree *singlesample_mt; + + /** + * \brief A downsample is needed from this miptree to singlesample_mt. + */ + bool need_downsample; + + /** + * \brief HiZ miptree + * + * The hiz miptree contains the miptree's hiz buffer. To allocate the hiz + * miptree, use intel_miptree_alloc_hiz(). + * + * To determine if hiz is enabled, do not check this pointer. Instead, use + * intel_miptree_slice_has_hiz(). + */ + struct intel_mipmap_tree *hiz_mt; + + /** + * \brief Map of miptree slices to needed resolves. + * + * This is used only when the miptree has a child HiZ miptree. + * + * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is + * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c + * mt->hiz_mt->hiz_map, is unused. + */ + struct intel_resolve_map hiz_map; + + /** + * \brief Stencil miptree for depthstencil textures. + * + * This miptree is used for depthstencil textures and renderbuffers that + * require separate stencil. It always has the true copy of the stencil + * bits, regardless of mt->format. + * + * \see intel_miptree_map_depthstencil() + * \see intel_miptree_unmap_depthstencil() + */ + struct intel_mipmap_tree *stencil_mt; + +#ifndef I915 + /** + * \brief MCS miptree. + * + * This miptree contains the "multisample control surface", which stores + * the necessary information to implement compressed MSAA + * (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+. + * + * NULL if no MCS miptree is in use for this surface. + */ + struct intel_mipmap_tree *mcs_mt; + + /** + * MCS state for this buffer. + */ + enum intel_mcs_state mcs_state; +#endif + + /** + * The SURFACE_STATE bits associated with the last fast color clear to this + * color mipmap tree, if any. + * + * This value will only ever contain ones in bits 28-31, so it is safe to + * OR into dword 7 of SURFACE_STATE. + */ + uint32_t fast_clear_color_value; + + /* These are also refcounted: + */ + GLuint refcount; +}; + +enum intel_miptree_tiling_mode { + INTEL_MIPTREE_TILING_ANY, + INTEL_MIPTREE_TILING_Y, + INTEL_MIPTREE_TILING_NONE, +}; + +bool +intel_is_non_msrt_mcs_buffer_supported(struct intel_context *intel, + struct intel_mipmap_tree *mt); + +void +intel_get_non_msrt_mcs_alignment(struct intel_context *intel, + struct intel_mipmap_tree *mt, + unsigned *width_px, unsigned *height); + +bool +intel_miptree_alloc_non_msrt_mcs(struct intel_context *intel, + struct intel_mipmap_tree *mt); + +struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel, + GLenum target, + gl_format format, + GLuint first_level, + GLuint last_level, + GLuint width0, + GLuint height0, + GLuint depth0, + bool expect_accelerated_upload, + GLuint num_samples, + enum intel_miptree_tiling_mode); + +struct intel_mipmap_tree * +intel_miptree_create_layout(struct intel_context *intel, + GLenum target, + gl_format format, + GLuint first_level, + GLuint last_level, + GLuint width0, + GLuint height0, + GLuint depth0, + bool for_bo, + GLuint num_samples); + +struct intel_mipmap_tree * +intel_miptree_create_for_bo(struct intel_context *intel, + drm_intel_bo *bo, + gl_format format, + uint32_t offset, + uint32_t width, + uint32_t height, + int pitch, + uint32_t tiling); + +struct intel_mipmap_tree* +intel_miptree_create_for_dri2_buffer(struct intel_context *intel, + unsigned dri_attachment, + gl_format format, + uint32_t num_samples, + struct intel_region *region); + +/** + * Create a miptree appropriate as the storage for a non-texture renderbuffer. + * The miptree has the following properties: + * - The target is GL_TEXTURE_2D. + * - There are no levels other than the base level 0. + * - Depth is 1. + */ +struct intel_mipmap_tree* +intel_miptree_create_for_renderbuffer(struct intel_context *intel, + gl_format format, + uint32_t width, + uint32_t height, + uint32_t num_samples); + +/** \brief Assert that the level and layer are valid for the miptree. */ +static inline void +intel_miptree_check_level_layer(struct intel_mipmap_tree *mt, + uint32_t level, + uint32_t layer) +{ + assert(level >= mt->first_level); + assert(level <= mt->last_level); + assert(layer < mt->level[level].depth); +} + +int intel_miptree_pitch_align (struct intel_context *intel, + struct intel_mipmap_tree *mt, + uint32_t tiling, + int pitch); + +void intel_miptree_reference(struct intel_mipmap_tree **dst, + struct intel_mipmap_tree *src); + +void intel_miptree_release(struct intel_mipmap_tree **mt); + +/* Check if an image fits an existing mipmap tree layout + */ +bool intel_miptree_match_image(struct intel_mipmap_tree *mt, + struct gl_texture_image *image); + +void +intel_miptree_get_image_offset(struct intel_mipmap_tree *mt, + GLuint level, GLuint slice, + GLuint *x, GLuint *y); + +void +intel_miptree_get_dimensions_for_image(struct gl_texture_image *image, + int *width, int *height, int *depth); + +uint32_t +intel_miptree_get_tile_offsets(struct intel_mipmap_tree *mt, + GLuint level, GLuint slice, + uint32_t *tile_x, + uint32_t *tile_y); + +void intel_miptree_set_level_info(struct intel_mipmap_tree *mt, + GLuint level, + GLuint x, GLuint y, + GLuint w, GLuint h, GLuint d); + +void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, + GLuint level, + GLuint img, GLuint x, GLuint y); + +void +intel_miptree_copy_teximage(struct intel_context *intel, + struct intel_texture_image *intelImage, + struct intel_mipmap_tree *dst_mt, bool invalidate); + +/** + * Copy the stencil data from \c mt->stencil_mt->region to \c mt->region for + * the given miptree slice. + * + * \see intel_mipmap_tree::stencil_mt + */ +void +intel_miptree_s8z24_scatter(struct intel_context *intel, + struct intel_mipmap_tree *mt, + uint32_t level, + uint32_t slice); + +/** + * Copy the stencil data in \c mt->stencil_mt->region to \c mt->region for the + * given miptree slice. + * + * \see intel_mipmap_tree::stencil_mt + */ +void +intel_miptree_s8z24_gather(struct intel_context *intel, + struct intel_mipmap_tree *mt, + uint32_t level, + uint32_t layer); + +bool +intel_miptree_alloc_mcs(struct intel_context *intel, + struct intel_mipmap_tree *mt, + GLuint num_samples); + +/** + * \name Miptree HiZ functions + * \{ + * + * It is safe to call the "slice_set_need_resolve" and "slice_resolve" + * functions on a miptree without HiZ. In that case, each function is a no-op. + */ + +/** + * \brief Allocate the miptree's embedded HiZ miptree. + * \see intel_mipmap_tree:hiz_mt + * \return false if allocation failed + */ + +bool +intel_miptree_alloc_hiz(struct intel_context *intel, + struct intel_mipmap_tree *mt); + +bool +intel_miptree_slice_has_hiz(struct intel_mipmap_tree *mt, + uint32_t level, + uint32_t layer); + +void +intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt, + uint32_t level, + uint32_t depth); +void +intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt, + uint32_t level, + uint32_t depth); + +/** + * \return false if no resolve was needed + */ +bool +intel_miptree_slice_resolve_hiz(struct intel_context *intel, + struct intel_mipmap_tree *mt, + unsigned int level, + unsigned int depth); + +/** + * \return false if no resolve was needed + */ +bool +intel_miptree_slice_resolve_depth(struct intel_context *intel, + struct intel_mipmap_tree *mt, + unsigned int level, + unsigned int depth); + +/** + * \return false if no resolve was needed + */ +bool +intel_miptree_all_slices_resolve_hiz(struct intel_context *intel, + struct intel_mipmap_tree *mt); + +/** + * \return false if no resolve was needed + */ +bool +intel_miptree_all_slices_resolve_depth(struct intel_context *intel, + struct intel_mipmap_tree *mt); + +/**\}*/ + +/** + * Update the fast clear state for a miptree to indicate that it has been used + * for rendering. + */ +static inline void +intel_miptree_used_for_rendering(struct intel_mipmap_tree *mt) +{ +#ifdef I915 + /* Nothing needs to be done for I915, since it doesn't support fast + * clear. + */ +#else + /* If the buffer was previously in fast clear state, change it to + * unresolved state, since it won't be guaranteed to be clear after + * rendering occurs. + */ + if (mt->mcs_state == INTEL_MCS_STATE_CLEAR) + mt->mcs_state = INTEL_MCS_STATE_UNRESOLVED; +#endif +} + +void +intel_miptree_resolve_color(struct intel_context *intel, + struct intel_mipmap_tree *mt); + +void +intel_miptree_make_shareable(struct intel_context *intel, + struct intel_mipmap_tree *mt); + +void +intel_miptree_downsample(struct intel_context *intel, + struct intel_mipmap_tree *mt); + +void +intel_miptree_upsample(struct intel_context *intel, + struct intel_mipmap_tree *mt); + +/* i915_mipmap_tree.c: + */ +void i915_miptree_layout(struct intel_mipmap_tree *mt); +void i945_miptree_layout(struct intel_mipmap_tree *mt); +void brw_miptree_layout(struct intel_context *intel, + struct intel_mipmap_tree *mt); + +void *intel_miptree_map_raw(struct intel_context *intel, + struct intel_mipmap_tree *mt); + +void intel_miptree_unmap_raw(struct intel_context *intel, + struct intel_mipmap_tree *mt); + +void +intel_miptree_map(struct intel_context *intel, + struct intel_mipmap_tree *mt, + unsigned int level, + unsigned int slice, + unsigned int x, + unsigned int y, + unsigned int w, + unsigned int h, + GLbitfield mode, + void **out_ptr, + int *out_stride); + +void +intel_miptree_unmap(struct intel_context *intel, + struct intel_mipmap_tree *mt, + unsigned int level, + unsigned int slice); + +#ifdef I915 +static inline void +intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt, + unsigned int level, unsigned int layer, enum gen6_hiz_op op) +{ + /* Stub on i915. It would be nice if we didn't execute resolve code at all + * there. + */ +} +#else +void +intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt, + unsigned int level, unsigned int layer, enum gen6_hiz_op op); +#endif + +#ifdef __cplusplus +} +#endif + +#endif |