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authorEric Anholt <[email protected]>2014-02-13 10:45:35 -0800
committerEric Anholt <[email protected]>2014-02-18 10:01:45 -0800
commit4e0924c5de5f3964e4ca81f923d877dbb59fad0a (patch)
treee9af3ff446a6e9c3b87f82db7c2b075d895ca826 /src/mesa/drivers/dri/i965/intel_fbo.h
parent019560c127778dc3b08bdc7c3acdc68dbbb80ea0 (diff)
i965: Move singlesample_mt to the renderbuffer.
Since only window system renderbuffers can have a singlesample_mt, this lets us drop a bunch of sanity checking to make sure that we're just a renderbuffer-like thing. v2: Fix a badly-written comment (thanks Kenneth!), drop the now trivial helper function for set_needs_downsample. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/intel_fbo.h')
-rw-r--r--src/mesa/drivers/dri/i965/intel_fbo.h50
1 files changed, 46 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_fbo.h b/src/mesa/drivers/dri/i965/intel_fbo.h
index 45e2cd89d9e..b8db7e2d73f 100644
--- a/src/mesa/drivers/dri/i965/intel_fbo.h
+++ b/src/mesa/drivers/dri/i965/intel_fbo.h
@@ -49,7 +49,26 @@ struct intel_texture_image;
struct intel_renderbuffer
{
struct swrast_renderbuffer Base;
- struct intel_mipmap_tree *mt; /**< The renderbuffer storage. */
+ /**
+ * The real renderbuffer storage.
+ *
+ * This is multisampled if NumSamples is > 1.
+ */
+ struct intel_mipmap_tree *mt;
+
+ /**
+ * Downsampled contents for window-system MSAA renderbuffers.
+ *
+ * For window system MSAA color buffers, the singlesample_mt is shared with
+ * other processes in DRI2 (and in DRI3, it's the image buffer managed by
+ * glx_dri3.c), while mt is private to our process. To do a swapbuffers,
+ * we have to downsample out of mt into singlesample_mt. For depth and
+ * stencil buffers, the singlesample_mt is also private, and since we don't
+ * expect to need to do resolves (except if someone does a glReadPixels()
+ * or glCopyTexImage()), we just temporarily allocate singlesample_mt when
+ * asked to map the renderbuffer.
+ */
+ struct intel_mipmap_tree *singlesample_mt;
/**
* \name Miptree view
@@ -74,6 +93,24 @@ struct intel_renderbuffer
/** \} */
GLuint draw_x, draw_y; /**< Offset of drawing within the region */
+
+ /**
+ * Set to true at every draw call, to indicate if a window-system
+ * renderbuffer needs to be downsampled before using singlesample_mt.
+ */
+ bool need_downsample;
+
+ /**
+ * Set to true when doing an intel_renderbuffer_map()/unmap() that requires
+ * an upsample at the end.
+ */
+ bool need_map_upsample;
+
+ /**
+ * Set to true if singlesample_mt is temporary storage that persists only
+ * for the duration of a mapping.
+ */
+ bool singlesample_mt_is_tmp;
};
@@ -157,9 +194,6 @@ intel_renderbuffer_get_tile_offsets(struct intel_renderbuffer *irb,
tile_x, tile_y);
}
-void
-intel_renderbuffer_set_needs_downsample(struct intel_renderbuffer *irb);
-
bool
intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb);
@@ -195,6 +229,14 @@ void intel_renderbuffer_move_to_temp(struct brw_context *brw,
struct intel_renderbuffer *irb,
bool invalidate);
+void
+intel_renderbuffer_downsample(struct brw_context *brw,
+ struct intel_renderbuffer *irb);
+
+void
+intel_renderbuffer_upsample(struct brw_context *brw,
+ struct intel_renderbuffer *irb);
+
unsigned
intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples);