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author | Anuj Phogat <[email protected]> | 2013-10-02 18:02:20 -0700 |
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committer | Anuj Phogat <[email protected]> | 2013-11-01 16:01:47 -0700 |
commit | 0d69e8c813070696942ffbe6efa4dc5186422199 (patch) | |
tree | c08b4002383f51097c500dd0f7475da856f7515b /src/mesa/drivers/dri/i965/intel_blit.c | |
parent | 77b440e42d8e7247c22959020bb087c63d298f2e (diff) |
mesa: Pass number of samples as a program state variable
Number of samples will be required in fragment shader program by new
GLSL builtin uniform "gl_NumSamples".
V2: Use "state.numsamples" in place of "state.num.samples"
Use _NEW_BUFFERS flag in place of _NEW_MULTISAMPLE
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ken Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/intel_blit.c')
0 files changed, 0 insertions, 0 deletions