diff options
author | Kristian Høgsberg <[email protected]> | 2014-11-25 14:29:48 -0800 |
---|---|---|
committer | Kristian Høgsberg <[email protected]> | 2014-12-10 12:29:16 -0800 |
commit | bf2307937995212895375d1e258d50207da3d24e (patch) | |
tree | 9b00cc4f46bdf8f3bf648fd660cc3799b24fc78c /src/mesa/drivers/dri/i965/gen8_gs_state.c | |
parent | 3d10f0a98c6169dcf4b1a001e624b489abca8298 (diff) |
i965: Rename brw_vec4_prog_data/key to brw_bue_prog_data/key
These structs aren't vec4 specific, they are shared by shader stages
operating on Vertex URB Entries (VUEs). VUEs are the data structures in
the URB that hold vertex data between the pipeline geometry stages.
Using vue in the name instead of vec4 makes a lot more sense, especially
when we add scalar vertex shader support.
Signed-off-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen8_gs_state.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/gen8_gs_state.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/gen8_gs_state.c b/src/mesa/drivers/dri/i965/gen8_gs_state.c index efe490ca206..95cc1234fe5 100644 --- a/src/mesa/drivers/dri/i965/gen8_gs_state.c +++ b/src/mesa/drivers/dri/i965/gen8_gs_state.c @@ -34,7 +34,7 @@ gen8_upload_gs_state(struct brw_context *brw) /* BRW_NEW_GEOMETRY_PROGRAM */ bool active = brw->geometry_program; /* BRW_NEW_GS_PROG_DATA */ - const struct brw_vec4_prog_data *prog_data = &brw->gs.prog_data->base; + const struct brw_vue_prog_data *prog_data = &brw->gs.prog_data->base; if (active) { int urb_entry_write_offset = 1; |