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authorKristian Høgsberg <[email protected]>2014-11-25 14:29:48 -0800
committerKristian Høgsberg <[email protected]>2014-12-10 12:29:16 -0800
commitbf2307937995212895375d1e258d50207da3d24e (patch)
tree9b00cc4f46bdf8f3bf648fd660cc3799b24fc78c /src/mesa/drivers/dri/i965/gen8_gs_state.c
parent3d10f0a98c6169dcf4b1a001e624b489abca8298 (diff)
i965: Rename brw_vec4_prog_data/key to brw_bue_prog_data/key
These structs aren't vec4 specific, they are shared by shader stages operating on Vertex URB Entries (VUEs). VUEs are the data structures in the URB that hold vertex data between the pipeline geometry stages. Using vue in the name instead of vec4 makes a lot more sense, especially when we add scalar vertex shader support. Signed-off-by: Kristian Høgsberg <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen8_gs_state.c')
-rw-r--r--src/mesa/drivers/dri/i965/gen8_gs_state.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/gen8_gs_state.c b/src/mesa/drivers/dri/i965/gen8_gs_state.c
index efe490ca206..95cc1234fe5 100644
--- a/src/mesa/drivers/dri/i965/gen8_gs_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_gs_state.c
@@ -34,7 +34,7 @@ gen8_upload_gs_state(struct brw_context *brw)
/* BRW_NEW_GEOMETRY_PROGRAM */
bool active = brw->geometry_program;
/* BRW_NEW_GS_PROG_DATA */
- const struct brw_vec4_prog_data *prog_data = &brw->gs.prog_data->base;
+ const struct brw_vue_prog_data *prog_data = &brw->gs.prog_data->base;
if (active) {
int urb_entry_write_offset = 1;