diff options
author | Paul Berry <[email protected]> | 2013-08-18 08:23:51 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-08-31 17:11:59 -0700 |
commit | 555f9cf46d2108d1f9cdb52c112e5568f2a2ee2e (patch) | |
tree | 60141db0cb67c4ac73ea21a3753a8a01c8e53570 /src/mesa/drivers/dri/i965/gen7_urb.c | |
parent | 27eecefc670c8b9e75f8520df7c9c7846923bf20 (diff) |
i965: Make sure constants re-sent after constant buffer reallocation.
The hardware requires that after constant buffers for a stage are
allocated using a 3DSTATE_PUSH_CONSTANT_ALLOC_{VS,HS,DS,GS,PS}
command, and prior to execution of a 3DPRIMITIVE, the corresponding
stage's constant buffers must be reprogrammed using a
3DSTATE_CONSTANT_{VS,HS,DS,GS,PS} command.
Previously we didn't need to worry about this, because we only
programmed 3DSTATE_PUSH_CONSTANT_ALLOC_{VS,HS,DS,GS,PS} once on
startup (or, previous to that, whenever BRW_NEW_CONTEXT was flagged).
But now that we reallocate the constant buffers whenever geometry
shaders are switched on and off, we need to make sure the constant
buffers are reprogrammed.
We do this by adding a new bit, BRW_NEW_PUSH_CONSTANT_ALLOCATION, to
brw->state.dirty.brw.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen7_urb.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/gen7_urb.c | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/gen7_urb.c b/src/mesa/drivers/dri/i965/gen7_urb.c index 5a7ab473b6e..66831171b4e 100644 --- a/src/mesa/drivers/dri/i965/gen7_urb.c +++ b/src/mesa/drivers/dri/i965/gen7_urb.c @@ -81,6 +81,19 @@ gen7_allocate_push_constants(struct brw_context *brw) gen7_emit_push_constant_state(brw, multiplier * vs_size, multiplier * gs_size, multiplier * fs_size); + + /* From p115 of the Ivy Bridge PRM (3.2.1.4 3DSTATE_PUSH_CONSTANT_ALLOC_VS): + * + * Programming Restriction: + * + * The 3DSTATE_CONSTANT_VS must be reprogrammed prior to the next + * 3DPRIMITIVE command after programming the + * 3DSTATE_PUSH_CONSTANT_ALLOC_VS. + * + * Similar text exists for the other 3DSTATE_PUSH_CONSTANT_ALLOC_* + * commands. + */ + brw->state.dirty.brw |= BRW_NEW_PUSH_CONSTANT_ALLOCATION; } void |