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authorChad Versace <[email protected]>2011-12-21 17:09:58 -0800
committerChad Versace <[email protected]>2012-01-10 15:52:38 -0800
commit06ad9adcb031b97af2ce9cd22b919b8befcec43b (patch)
tree0ab7a009b8241d2cb75f32b1e4d242ddf05ca687 /src/mesa/drivers/dri/i965/gen7_misc_state.c
parentbebc91f0f3a1f2d19d36a7f1a4f7c992ace064e9 (diff)
i965/gen7: Enable HiZ
This patch modifies all batches needed for HiZ. The batch length for 3DSTATE_HIER_DEPTH_BUFFER is also corrected from 4 to 3. Performance +6.7% on Citybench. num-frames: 400 resolution: 1918x1031 avg-hiz-off: 127.90 fps avg-hiz-on: 136.50 fps kernel: git://people.freedesktop.org/~anholt/linux.git branch=gen7-reset-sol sha=23360e4 Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen7_misc_state.c')
-rw-r--r--src/mesa/drivers/dri/i965/gen7_misc_state.c31
1 files changed, 23 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/i965/gen7_misc_state.c b/src/mesa/drivers/dri/i965/gen7_misc_state.c
index 9c93046fdfb..f28748597a1 100644
--- a/src/mesa/drivers/dri/i965/gen7_misc_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_misc_state.c
@@ -38,11 +38,16 @@ static void emit_depthbuffer(struct brw_context *brw)
/* _NEW_BUFFERS */
struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
struct intel_renderbuffer *srb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
- struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
+ struct intel_mipmap_tree *depth_mt = NULL,
+ *stencil_mt = NULL,
+ *hiz_mt = NULL;
if (drb)
depth_mt = drb->mt;
+ if (depth_mt)
+ hiz_mt = depth_mt->hiz_mt;
+
if (srb) {
stencil_mt = srb->mt;
if (stencil_mt->stencil_mt)
@@ -97,7 +102,7 @@ static void emit_depthbuffer(struct brw_context *brw)
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
OUT_BATCH(((region->pitch * region->cpp) - 1) |
(brw_depthbuffer_format(brw) << 18) |
- (0 << 22) /* no HiZ buffer */ |
+ ((hiz_mt ? 1 : 0) << 22) | /* hiz enable */
((stencil_mt != NULL && ctx->Stencil.WriteMask != 0) << 27) |
((ctx->Depth.Mask != 0) << 28) |
(BRW_SURFACE_2D << 29));
@@ -112,12 +117,22 @@ static void emit_depthbuffer(struct brw_context *brw)
ADVANCE_BATCH();
}
- BEGIN_BATCH(4);
- OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (4 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
+ if (hiz_mt == NULL) {
+ BEGIN_BATCH(5);
+ OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+ } else {
+ BEGIN_BATCH(5);
+ OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
+ OUT_BATCH(hiz_mt->region->pitch * hiz_mt->region->cpp - 1);
+ OUT_RELOC(hiz_mt->region->bo,
+ I915_GEM_DOMAIN_RENDER,
+ I915_GEM_DOMAIN_RENDER,
+ 0);
+ ADVANCE_BATCH();
+ }
if (stencil_mt == NULL) {
BEGIN_BATCH(3);