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authorKenneth Graunke <[email protected]>2014-09-02 11:38:29 -0700
committerKenneth Graunke <[email protected]>2014-09-03 17:11:33 -0700
commitf92fbd554f2e9e702a2bd650c9b2571a3f4f1ab8 (patch)
treeb6e24c2b40ae16c6c4f636f93b881d4c5e4815dc /src/mesa/drivers/dri/i965/gen6_vs_state.c
parent7528f6fd178ef10b7fde8e66c57bec38127471fd (diff)
i965: Move curb_read_length/total_scratch to brw_stage_prog_data.
All shader stages have these fields, so it makes sense to store them in the common base structure, rather than duplicating them in each. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen6_vs_state.c')
-rw-r--r--src/mesa/drivers/dri/i965/gen6_vs_state.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/gen6_vs_state.c b/src/mesa/drivers/dri/i965/gen6_vs_state.c
index 77f566cd356..2427407c18e 100644
--- a/src/mesa/drivers/dri/i965/gen6_vs_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_vs_state.c
@@ -215,10 +215,10 @@ upload_vs_state(struct brw_context *brw)
((brw->vs.prog_data->base.base.binding_table.size_bytes / 4) <<
GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
- if (brw->vs.prog_data->base.total_scratch) {
+ if (brw->vs.prog_data->base.base.total_scratch) {
OUT_RELOC(stage_state->scratch_bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- ffs(brw->vs.prog_data->base.total_scratch) - 11);
+ ffs(brw->vs.prog_data->base.base.total_scratch) - 11);
} else {
OUT_BATCH(0);
}