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authorKenneth Graunke <[email protected]>2011-11-01 10:54:08 -0700
committerKenneth Graunke <[email protected]>2011-11-10 22:51:19 -0800
commit6ba9090ea05e817bd38c1fcc63c53168b16593c7 (patch)
treefefb9ecff7cd5ef9227228fae00bb664fc86acdc /src/mesa/drivers/dri/i965/gen6_vs_state.c
parent0983c6869bead0c31c62e5b1dda7f70898d43971 (diff)
i965: Use 0 for the number of binding table entries in 3DSTATE_(VS|WM).
These fields control how many entries the hardware prefetches into the state cache, so they only impact performance, not correctness. However, it's not clear how to use this in a way that's beneficial. According to the documentation, kernels "using a large number" of entries may wish to program this to zero to avoid thrashing the cache; it's unclear how many is too many. Also, Ironlake's WM was missing this feature entirely---the count had to be zero. The dirty bit tracking to handle this complicates the surface state and binding table setup; removing it should simplify things and make future refactoring easier. So just set 0 for the number of entries rather than trying to compute and track it. Appears to have no impact on Nexuiz and OpenArena on Sandybridge. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen6_vs_state.c')
-rw-r--r--src/mesa/drivers/dri/i965/gen6_vs_state.c7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/gen6_vs_state.c b/src/mesa/drivers/dri/i965/gen6_vs_state.c
index e22fd393ef5..7ea7e21cb63 100644
--- a/src/mesa/drivers/dri/i965/gen6_vs_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_vs_state.c
@@ -167,9 +167,7 @@ upload_vs_state(struct brw_context *brw)
BEGIN_BATCH(6);
OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
OUT_BATCH(brw->vs.prog_offset);
- OUT_BATCH((0 << GEN6_VS_SAMPLER_COUNT_SHIFT) |
- floating_point_mode |
- (brw->vs.nr_surfaces << GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
+ OUT_BATCH(floating_point_mode | (0 << GEN6_VS_SAMPLER_COUNT_SHIFT));
if (brw->vs.prog_data->total_scratch) {
OUT_RELOC(brw->vs.scratch_bo,
@@ -220,8 +218,7 @@ upload_vs_state(struct brw_context *brw)
const struct brw_tracked_state gen6_vs_state = {
.dirty = {
.mesa = _NEW_TRANSFORM | _NEW_PROGRAM_CONSTANTS,
- .brw = (BRW_NEW_NR_VS_SURFACES |
- BRW_NEW_URB_FENCE |
+ .brw = (BRW_NEW_URB_FENCE |
BRW_NEW_CONTEXT |
BRW_NEW_VERTEX_PROGRAM |
BRW_NEW_BATCH),